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Arcane Master

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Magic

Arcane Master

Mage Branch

The Warlocks came to the Library of the Mage Guild and browsed through taboo books, looking for the origin of magic...

Base Attributes
Strength
15
Intelligence
100
Vitality
30
Agility
20
Dexterity
90
Luck
15
Arcane Master character artwork
Job Branch
Follow this job branch and compare available advancements.
Requirements & bonuses
Details for this job in the branch.
Required base level
120
Peak level
382
Skills
Skills learned directly by this job.
23 direct
Unlimited

Unlimited

Passive
Passive
Lv. 10

When Arcane Master uses an ATK Skill, there is a 7% chance of skipping Skill CD and Cast Delay and obtaining four elemental balls of Wind, Earth, Water, and Fire. Each time when triggered, increases M. Pen. by 5% (same chance of triggering for Auto Attack). Lasts 10 seconds. Stacks up to 3 layers.

Electrify Field

Electrify Field

Passive
Physical
Passive
Lv. 5

Wind Element Damage has a 20% chance to make the enemy enter [Electrify Status], and will cause Wind True Dmg (M.Atk x20%) to all friends around every second. [Electrify Field] lasts 5 seconds.

Element Regeneration

Element Regeneration

Passive
Passive
Lv. 5

Every time you use ATK Skills, there’s a 10% chance of obtaining Wind, Earth, Water and Fire Elemental Orbs. Elemental Orbs can increase corresponding Element ATK by 1%

Element Balance

Element Balance

Active
Magic
Buff
Lv. 10

For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *10% for 15 seconds

Spell Casting Banned

Spell Casting Banned

Active
Magic
Buff
Lv. 5

Designates an enemy and the surrounding enemies within 4m to make their next skill invalid and enter CD automatically and additionally increases the Cooldown Time of this skill by 4 second(s). The skill effect lasts 8 second(s).

Flame Route

Flame Route

Active
Magic
Buff
Lv. 5

After use, one [Fire Pillar] will be left at your location every other second. Lasts 5 seconds.

Wind Blade Adjudication

Wind Blade Adjudication

Active
Magic
Attack
Lv. 10

Fires a giant wind blade forward, dealing Wind M.Dmg (M.Atk x 1440%) to all enemies in a frontal area. If the target is in [Fire Pillar], they carry [Flame Route] for 3 sec.

1,440.0% · 2 hits

Quicksand Vortex

Quicksand Vortex

Active
Magic
Attack
Lv. 10

Create a quicksand vortex, and all enemies within the range take water attribute magic damage of magic attack *270% and earth attribute magic damage of magic attack *300% every 0.5 seconds, lasting for 15 seconds, with up to 1 of them at most.

300.0% · 2 hits

Water Asphyxia

Water Asphyxia

Active
Magic
Buff
Lv. 5

Reduce Max HP of a specified enemy by 4%, and M.DMG down by 4%. If the target is in [Quicksand Vortex], reduce Max HP by an extra 12%, and M.DMG down by an extra %s% for %ss. Doesn't work on MVP/Mini.

Strong Will Transmission

Strong Will Transmission

Active
Magic
Buff
Lv. 5

Cause own [Napalm Vulcan] and [Soul Expansion]'s damage increase 6% and SP Cost increase 10%, lasting 120s

Sand Storm

Sand Storm

Active
Magic
Attack
Lv. 10

Summon a sand tornado in the designated area, dealing Earth M.Atk of M. ATK * 560% and Wind M.Atk or M. ATK * 480% to all enemy units within range. This skill lasts for 5s and can be released in the Earth Realm or Fire Rain.

480.0% · 2 hits

Lightning Meteor

Lightning Meteor

Active
Magic
Attack
Lv. 10

Summons Lightning Meteor in a designated area, dealing Wind M.Dmg equal to M.Atk 1320% to all enemies in range.

1,320.0% · 1 hit

Flame Guardian

Flame Guardian

Passive
Passive
Lv. 5

Standing in [Fire Pillar] continuously adds [Flame Guardian], absorbing M.Dmg equal to M.Atk x 1. [Flame Guardian] lasts 2 sec.

Electrify Field - Increase

Electrify Field - Increase

Passive
Passive
Lv. 3

Increase [Electrify Field] DMG by 5%. Duration +1 seconds

Flame Route - Flame

Flame Route - Flame

Passive
Passive
Lv. 5

[Fire Pillar] DMG +6%

Wind Blade Adjudication - Continued

Wind Blade Adjudication - Continued

Passive
Passive
Lv. 3

The duration of [Flame Route] that enemy carries +1 seconds.

Wind Blade Adjudication- Enhance

Wind Blade Adjudication- Enhance

Passive
Passive
Lv. 5

[Wind Blade Adjudication] DMG +5%

Quicksand Vortex - Struggle

Quicksand Vortex - Struggle

Passive
Physical
Passive
Lv. 5

Enemies in the range of [Quicksand Vortex] have 20% chance of losing Max HP when moving (invalid for Monsters).

Sand Storm - Earth Element

Sand Storm - Earth Element

Passive
Passive
Lv. 5

[Sand Storm] deals 12% DMG to enemies in [Earth Field] and [Quicksand Vortex]

Lightning Meteor - Combo

Lightning Meteor - Combo

Passive
Passive
Lv. 8

When hit the enemy with [Lightning Meteor], there’s a 10% chance of triggering [Chain Lightning]

Flame Guardian - Proficient

Flame Guardian - Proficient

Passive
Passive
Lv. 5

The effect of [Fire Guardian] absorbing DMG increased by 10%

Flame Guardian - Duration

Flame Guardian - Duration

Passive
Passive
Lv. 3

After leaving [Fire Pillar], [Flame Guardian] can last for 2 seconds.

Force Focus

Force Focus

Passive
Passive
Lv. 20

Adventurers breakthrough the Cultivation limit and obtain an additional Max HP bonus. Can increase Max HP by 500.

Warlock Skills
Inherited from an earlier job in this branch.
13 inherited
Recognized Spell

Recognized Spell

Inherited
Active
Magic
Buff
Lv. 10

Significantly improves caster’s understanding of magic, increasing MPen. by 2% and SP Cost by 3% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs

Elemental Enhancement

Elemental Enhancement

Inherited
Passive
Passive
Lv. 10

When using (Wind/Earth/Water/Fire) skills (excluding origin skills), grants an Element Orb that increases the corresponding Elemental DMG by 2% and increases the element's counter modifier against other elements by %s. Lasts 120s.

Soul Expansion

Soul Expansion

Inherited
Active
Magic
Attack
Lv. 15

Attack an enemy from afar with ghost power, dealing M.Atk * 500% ghost damage. Deals double damage if target is caught by White Imprison

500.0% · 2 hits

Earth Strain

Earth Strain

Inherited
Active
Magic
Attack
Lv. 10

Deals Earth M.Dmg equal to M.Atk x 500% to enemies in an area, with a 11% chance to remove the target's weapon and helmet for 4.3 sec.

500.0% · 5 hits

Frost Misty

Frost Misty

Inherited
Active
Magic
Buff
Lv. 10

Spread chilly fog that reduces enemies’ Move Spd by 24% with a 8% chance to turn armor attribution to water for 7s

Tetra Vortex

Tetra Vortex

Inherited
Active
Magic
Attack
Lv. 10

Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 750% of 4 different elements to a single enemy, with a 55% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.

750.0% · 4 hits

HP Absorb

HP Absorb

Inherited
Active
Magic
Attack
Lv. 10

Deals Neutral M. DMG equal to 5% of an enemy's current HP and absorbs 30% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.

500.0% · 2 hits

Chain Lightning

Chain Lightning

Inherited
Active
Magic
Attack
Lv. 10

Deals Wind M.Dmg equal to M.Atk x 300% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 3 times.

300.0% · 1 hit

White Imprison

White Imprison

Inherited
Active
Magic
Buff
Lv. 5

Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 30% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 8% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

Status Vulnerability

Status Vulnerability

Inherited
Passive
Passive
Lv. 5

Deals 5% more damage to burning, freezing, stunned and bleeding enemy units

Fast Reading Spell

Fast Reading Spell

Inherited
Passive
Passive
Lv. 5

Reduces Fixed Cast Time of all skills by 3%. Increases Warlock’s Attack Spd by 1%

White Barrier

White Barrier

Inherited
Active
Magic
Buff
Lv. 6

Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Cannot move while protected. Protection lasts 5s.

Stasis

Stasis

Inherited
Active
Magic
Buff
Lv. 5

A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 7 sec.

High Wizard Skills
Inherited from an earlier job in this branch.
9 inherited
Marsh Pond

Marsh Pond

Inherited
Active
Magic
Buff
Lv. 20

Creates a pool in the target area. Any enemy units entering the area lose 25% Move Spd and 3 Agi and Dex for 30 sec. Expels all acceleration buffs.

Stone Curse

Stone Curse

Inherited
Active
Magic
Buff
Lv. 10

Has a 24% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.

Alight

Alight

Inherited
Passive
Physical
Passive
Lv. 10

All fire skills have a 5% chance to inflict Alight status on enemy units hit for 1 second(s), dealing fire M.Atk equal to 10% of M. ATK of the caster every 8 Second(s). Stacks up to 10 layers.

Amplify Magic Power

Amplify Magic Power

Inherited
Active
Magic
Buff
Lv. 20

In the next 30 seconds, magic skill damage will increases by 5%

Flame Dash

Flame Dash

Inherited
Active
Magic
Attack
Lv. 10

Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 60% + 150) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.

20.0% · 3 hits

Safety Wall

Safety Wall

Inherited
Active
Magic
Barrier
Lv. 10

Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 5 sec and can take up to 3 attacks. Up to 1 walls can exist at a time

Napalm Vulcan

Napalm Vulcan

Inherited
Active
Magic
Attack
Lv. 10

Attacks an enemy continuously with psychic power, dealing (M.Atk x 150%) Ghost M.Dmg, with a 3% chance to inflict Curse.

150.0% · 1 hit

Frost Nova

Frost Nova

Inherited
Active
Magic
Buff
Lv. 15

Freezes air around, has a 38% chance to freeze all nearby enemies for 1.5 sec. Targets not froze will suffer (M.Atk*110%) water M.Atk

Radius Radiation

Radius Radiation

Inherited
Active
Magic
Buff
Lv. 5

Increase Mage's ATK Range and Casting Range by 5% and AOE M. DMG by 5%. Lasts 60 seconds.

Wizard Skills
Inherited from an earlier job in this branch.
10 inherited
Mage Skills
Inherited from an earlier job in this branch.
7 inherited
Novice Skills
Inherited from an earlier job in this branch.
13 inherited
First Aid

First Aid

Inherited
Active
Magic
Heal
Lv. 1

Quickly restores (100 + BaseLv*5) points of HP

Play Dead

Play Dead

Inherited
Active
Fake Dead
Lv. 1

Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.

Rest on Site

Rest on Site

Inherited
Passive
Passive
Lv. 1

When the user sits, every 5 sec restores 10% max HP and SP

Might Field

Might Field

Inherited
Passive
Passive
Lv. 1

Increases your STR for higher load Could carry more items. Each 5 Str expand the bag by 1 slot

Protect Party

Protect Party

Inherited
Passive
Passive
Lv. 1

Select it so when any party mate is under monster attack, others in auto-fight will go help him/her out. If multiple party mates are under attack, or if you are also under attack yourself, it chooses to protect the nearest one.

Monster Targeting

Monster Targeting

Inherited
Passive
Passive
Lv. 1

Press and Hold the auto-fight button to load felt monsters within 20m (Marked on the mini map). Select one to search and fight.

Preparation Skill

Preparation Skill

Inherited
Passive
Passive
Lv. 1

By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.

Free View

Free View

Inherited
Passive
Passive
Lv. 1

After learning it, You could unlock free view provided by the top right button in the camera to take better photos!

Wide Angle

Wide Angle

Inherited
Passive
Passive
Lv. 1

Expands the zoom range to 24mm. Good for Landscape Photographer!

Close-up Shot

Close-up Shot

Inherited
Passive
Passive
Lv. 1

Expands the zoom range to 200mm. Time to get more details~

Advanced Composition

Advanced Composition

Inherited
Passive
Passive
Lv. 1

After learning it, You could get different composition for selfie. You will like it!

Poring Selfie Stick

Poring Selfie Stick

Inherited
Passive
Passive
Lv. 1

Now the camera could see further and wider. Try Poring Selfie Stick in the selfie mode!

Rapid Riding

Rapid Riding

Inherited
Active
Function
Lv. 1

After you learn the skill and enable auto ride, the mount in your Adventure Backpack will be auto-equipped when you tap any location on the minimap or world map.

Adventure skills
Skills unlocked through the Adventure system.
42 adventure
Hand in Hand

Hand in Hand

Adventure
Passive
Passive
Lv. 1

Invite an ally to join hands with you so you two could explore the world together! Hold my hand no matter where you go~

Ghost Camera

Ghost Camera

Adventure
Passive
Passive
Lv. 1

It can be creepy sometimes, right? You could see [ghost] monsters through the camera. Press the shutter!

Combat Skill

Combat Skill

Adventure
Passive
Passive
Lv. 1

Unlock 1 auto-fight skill slots

Super Flashlight

Super Flashlight

Adventure
Passive
Passive
Lv. 1

Flashlight has a 50% chance to stun devil or ghost monsters for 3 sec

Emoji Master

Emoji Master

Adventure
Passive
Passive
Lv. 1

Sending emoji when you join hands to give your partner effects

Face Off Master

Face Off Master

Adventure
Passive
Passive
Lv. 1

Reduces CD of Emoji Master to 20 sec. The effect increases by 100% if the target is partner or lover.

*^_^*

*^_^*

Adventure
Passive
Passive
Lv. 1

After learning it, the avatar will get happy emoji that your allies could see.

>_<

>_<

Adventure
Passive
Passive
Lv. 1

After learning it, the avatar will get painful emoji that your allies could see.

Blink

Blink

Adventure
Passive
Passive
Lv. 1

Yeah, You need to learn to blink~Learn it so your avatar could blink!

Falcon Perception

Falcon Perception

Adventure
Passive
Passive
Lv. 1

Gives you the sharp feelings like falcon, allowing you to feel mini monsters within 20m and marking them on the mini map.

Wolf King Perception

Wolf King Perception

Adventure
Passive
Passive
Lv. 1

Gives you the sharp feelings of the wolf king, allowing you to feel MVP monsters within 20m and marking them on the mini map.

Large Backpack

Large Backpack

Adventure
Passive
Passive
Lv. 1

Get 20 bag slots

Double Interlayers

Double Interlayers

Adventure
Passive
Passive
Lv. 1

Get 20 bag slots

Storage Genius

Storage Genius

Adventure
Passive
Passive
Lv. 1

Get 20 slots for personal Storage

Storage Expert

Storage Expert

Adventure
Passive
Passive
Lv. 1

Get 20 slots for personal Storage

Stay Alert

Stay Alert

Adventure
Passive
Passive
Lv. 1

Always stays still and alerted status. Fights enemies when they appear. Can use the function in the monstertargeting page

Adventurer Skill Socket I

Adventurer Skill Socket I

Adventure
Passive
Passive
Lv. 1

Adventurers never stop fighting to hone skills. Could switch quickly in skill shortcuts and gain an extra bar of skill slots.

Adventurer Skill Socket II

Adventurer Skill Socket II

Adventure
Passive
Passive
Lv. 1

Adventurers hone their skills even better. Gains an extra bar of skill slots.

Adventurer Skill Socket III

Adventurer Skill Socket III

Adventure
Passive
Passive
Lv. 1

Adventurers already know what they fight for. Gains an extra bar of skill slots.

Seat

Seat

Adventure
Active
Buff
Lv. 1

Tap to obtain the buff: Find Seat (Lasts 60 sec). When in Find Seat status, a [Seat] button will appear by your side.

First Aid II

First Aid II

Adventure
Passive
Passive
Lv. 1

Enhances the skill [First Aid], [First Aid] restores an extra 200 points of HP.

First Aid III

First Aid III

Adventure
Passive
Passive
Lv. 1

Enhances the skill [First Aid], [First Aid] restores an extra 200 points of HP.

Butterfly Skill

Butterfly Skill

Adventure
Passive
Passive
Lv. 1

Learn it to use Giant Butterfly Wings skillfully. Could move allies following you to the spot you stored.

Chon Chon Skill

Chon Chon Skill

Adventure
Passive
Passive
Lv. 1

Learn it to use Giant Fly Wing skillfully. Could move allies following you to the spot you stored.

Board Leader

Board Leader

Adventure
Passive
Passive
Lv. 1

Learns the skill [Board Leader]. If self is leader, could quickly take some board quests for teammates

Leaflet Album I

Leaflet Album I

Adventure
Passive
Passive
Lv. 2

A great photographer always wants to record what he sees on the world. Of course, he needs a good album~Learn it to expand album storage by +15

Group Hunting

Group Hunting

Adventure
Passive
Passive
Lv. 1

Before fatigue sets in, when Party members are on the same map and when the number of different professionals has reached 3/4, the drop rate of normal wild monsters increases by 10%/15% for you. When the number of different professionals has reached 5/6, the drop rate of normal wild monsters increases by 20% for you.

Space Expansion

Space Expansion

Adventure
Passive
Passive
Lv. 1

Gain a total of 60 bag slots

Stay Calm

Stay Calm

Adventure
Active
Magic
Fast Restore
Lv. 1

When in Equip Break, Equip Removal or with a clearable debuff, use the skill in 60s to auto equip removed equipment or instantly use Panacea and Weapon Repair Alloy in the inventory.

Accomplished Worker

Accomplished Worker

Adventure
Passive
Passive
Lv. 1

Number of active working place +1 once learned.

Master Worker

Master Worker

Adventure
Passive
Passive
Lv. 1

Number of active working place +1 once learned.

Dimensional fracture

Dimensional fracture

Adventure
Passive
Passive
Lv. 1

Learn it to receive item "Ymir's Notebook

Backpack expansion

Backpack expansion

Adventure
Passive
Passive
Lv. 1

Get 20 bag slots

Storage Expansion I

Storage Expansion I

Adventure
Passive
Passive
Lv. 1

Get 20 slots for personal Storage

Storage Expansion II

Storage Expansion II

Adventure
Passive
Passive
Lv. 1

Get 20 slots for personal Storage

Prepare for Elite

Prepare for Elite

Adventure
Active
Magic
Buff List Skill
Lv. 1

Experienced adventurers can prepare quickly to simultaneously gain the effects of multiple buff skills (buff skills need to be added to the preparation list before using this skill). Up to 10 skills can be added. The cost of this skill equals the total cost of all sub-skills, and its casting time matches the longest casting time required among the sub-skills.

Accurate Hunting

Accurate Hunting

Adventure
Passive
Passive
Lv. 1

The Adventurer can sense powerful monsters nearby and auto-aim them for an all-out fight (only works in the wild).

Mega Backpack

Mega Backpack

Adventure
Passive
Passive
Lv. 1

Get 20 bag slots

Private Storage

Private Storage

Adventure
Passive
Passive
Lv. 1

Get 20 slots for personal Storage

Healing Hands

Healing Hands

Adventure
Passive
Passive
Lv. 1

The knowledge gained from using Leaves of Yggdrasil reduces the fixed cast that consumes the Leaves of Yggdrasil tree by 50%

Home Food

Home Food

Adventure
Passive
Passive
Lv. 1

Enable the production function of the Dining Table at Home. Food can only be made when there is a Dining Table in the scene. At 12:00 and 18:00 each day, 1 B-level Food or Heart Warming Meal will be made. When there is food available to claim, a bubble will be displayed over the Dining Table. You can claim the food by tapping the bubble. You can have up to 2 servings of food at the same time

New Album I

New Album I

Adventure
Passive
Passive
Lv. 1

A great photographer always wants to record what he sees on the world. Of course, he needs a good album~Learn it to expand album storage by +15

How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide