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Ring of Fire

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Ring of Fire
Active
Magic
Attack
10 ranks
Ring of Fire

Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 5 times.

Skill type
Attack
Target
Enemy
Range
6 m
Cast time
1.60 s
Cast delay
1.50 s
Duration
15 s
SP cost
12
Damage
50%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
50%
×0.50 per damage event · Lv. 1: 50% → Lv. 10: 50%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Fire element

Max-level result Fire Damage At Lv. 10
+1%
Scaling rule
Configured client value +1%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
50%
50%
50%
50%
50%
50%
50%
50%
50%
50%
SP cost
30
28
26
24
22
20
18
16
14
12
Cast time
0.56 s
0.64 s
0.72 s
0.80 s
0.88 s
0.96 s
1.12 s
1.28 s
1.44 s
1.60 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Description Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 14 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 13 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 12 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 11 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 10 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 9 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 8 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 7 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 6 times. Creates a circular fire wall to block enemies. Enemies trying to pass through take (M.Atk 50%) Fire M.Dmg. Lasts 15 sec. Blocks up to 5 times.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Alight [Burn]

Enemy
Applied change
Maximum stacks
10

Fire element

Fire Damage up

Self
Applied change
Fire Damage
+1%
Formula: Configured client value +1%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide