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Sakray Memory

Sakray's Legendary Memory
Sakray Memory I
Weapon
Accessory 1
Accessory 2
Plan the exact memory lines your build needs
Build offensive slot bonuses for your weapon and both accessories.
Obtained from Palace of Ghost
Memory tiers
4
Line pools
4
Effect options
48
How Sakray memories apply
Memories attach to equipment slots, so replacing the item in that slot does not change the selected memory. Lines unlock at their listed memory levels, while the breakthrough form adds a fourth pool.
Shared weekly raid rewards
Palace of Ghost, Dark Finale, and Space of Time share five Equipment Memory reward attempts per account each week.
Memory tiers and max-level stats
Higher quality determines how many selectable lines are available. Stats shown are the exact client values at that tier's level cap.
Sakray's Fragmented Memory
Green

Sakray's Fragmented Memory

Level cap
Lv. 30
Selectable lines
1
At level cap
Max HP +1,500
P.ATK +60
M.ATK +60
P.DEF +30
M.DEF +30
Line access
Unlocks at Lv. 10
Sakray's Precious Memory
Blue

Sakray's Precious Memory

Level cap
Lv. 30
Selectable lines
2
At level cap
Max HP +1,500
P.ATK +60
M.ATK +60
P.DEF +30
M.DEF +30
Line access
Unlocks at Lv. 10
Unlocks at Lv. 20
Sakray's Legendary Memory
Purple

Sakray's Legendary Memory

Level cap
Lv. 40
Selectable lines
3
At level cap
Max HP +2,250
Base HP +2,250
P.ATK +90
M.ATK +90
P.DEF +45
M.DEF +45
Line access
Unlocks at Lv. 10
Unlocks at Lv. 20
Unlocks at Lv. 30
Breakthrough cost
10 Eye of the Soul
Sakray's Legendary Memory
Orange
Breakthrough

Sakray's Legendary Memory

Level cap
Lv. 40
Selectable lines
4
At level cap
Max HP +4,500
Base HP +4,500
P.ATK +180
M.ATK +180
P.DEF +90
M.DEF +90
Line access
Unlocks at Lv. 10
Unlocks at Lv. 20
Unlocks at Lv. 30
Legendary breakthrough
Selectable line effects
Showing 48 of 48 resolved options. Roll weights are relative within each line pool.
Updating memory effects…
Line 1
Unlocks at Lv. 10
8 matching options in this pool

Ignore Def

Attack

Ignore Def +2%

Breakthrough value
Ignore Def +4%
Weight 100
12.5% of pool weight

Ignore M.Def

Attack

Ignore M.Def +2%

Breakthrough value
Ignore M.Def +4%
Weight 100
12.5% of pool weight

Critical

Attack

Critical +4

Breakthrough value
Critical +8
Weight 100
12.5% of pool weight

Phy. Atk

Attack

P.ATK +2%

Breakthrough value
Atk +4%
Weight 100
12.5% of pool weight

M. Atk

Attack

M.Atk +2%

Breakthrough value
M.Atk +4%
Weight 100
12.5% of pool weight

Chant

Attack

Variable and fixed cast time -2%

Breakthrough value
Variable Cast, Fixed Cast -4%
Weight 100
12.5% of pool weight

AS

Attack

Attack Spd +2%

Breakthrough value
Attack Spd +4%
Weight 100
12.5% of pool weight

Crit DMG

Attack

Crit.Dmg +2%

Breakthrough value
Crit.Dmg +4%
Weight 100
12.5% of pool weight
Line 2
Unlocks at Lv. 20
8 matching options in this pool

Def

Defense

Def +2%

Breakthrough value
Physical Def +4%
Weight 100
12.5% of pool weight

M.Def

Defense

M.Def +2%

Breakthrough value
M.Def +4%
Weight 100
12.5% of pool weight

Treat

Defense

Bonus Healing +2%

Breakthrough value
Healing Increase +4%
Weight 100
12.5% of pool weight

Max SP

Defense

Max SP +2%

Breakthrough value
Max SP +4%
Weight 100
12.5% of pool weight

P.Flee

Defense

Flee +20

Breakthrough value
Dmg Reduc. +2%
Weight 100
12.5% of pool weight

M.Flee

Defense

A 1% chance to flee M.DMG

Breakthrough value
M.Atk Dmg Reduc. +2%
Weight 100
12.5% of pool weight

Wind, Earth, Water and Fire RES

Defense

Wind, Earth, Water and Fire DMG taken -2%

Breakthrough value
Take 4% less damage from Wind, Earth, Water, and Fire attributes.
Weight 100
12.5% of pool weight

Holy, Dark, Ghost, and Poison RES

Defense

Holy, Dark, Ghost, and Poison DMG taken -2%

Breakthrough value
Received Holy, Dark, Mind, and Poison attribute damage -4%.
Weight 100
12.5% of pool weight
Line 3
Unlocks at Lv. 30
24 matching options in this pool

Ignore Def

Attack

Ignore Def +2%

Breakthrough value
Ignore Def +4%
Weight 100
5% of pool weight

Ignore M.Def

Attack

Ignore M.Def +2%

Breakthrough value
Ignore M.Def +4%
Weight 100
5% of pool weight

Critical

Attack

Critical +4

Breakthrough value
Critical +8
Weight 100
5% of pool weight

Phy. Atk

Attack

P.ATK +2%

Breakthrough value
Atk +4%
Weight 100
5% of pool weight

M. Atk

Attack

M.Atk +2%

Breakthrough value
M.Atk +4%
Weight 100
5% of pool weight

Chant

Attack

Variable and fixed cast time -2%

Breakthrough value
Variable Cast, Fixed Cast -4%
Weight 100
5% of pool weight

AS

Attack

Attack Spd +2%

Breakthrough value
Attack Spd +4%
Weight 100
5% of pool weight

Crit DMG

Attack

Crit.Dmg +2%

Breakthrough value
Crit.Dmg +4%
Weight 100
5% of pool weight

Def

Defense

Def +2%

Breakthrough value
Physical Def +4%
Weight 100
5% of pool weight

M.Def

Defense

M.Def +2%

Breakthrough value
M.Def +4%
Weight 100
5% of pool weight

Treat

Defense

Bonus Healing +2%

Breakthrough value
Healing Increase +4%
Weight 100
5% of pool weight

Max SP

Defense

Max SP +2%

Breakthrough value
Max SP +4%
Weight 100
5% of pool weight

P.Flee

Defense

Flee +20

Breakthrough value
Dmg Reduc. +2%
Weight 100
5% of pool weight

M.Flee

Defense

A 1% chance to flee M.DMG

Breakthrough value
M.Atk Dmg Reduc. +2%
Weight 100
5% of pool weight

Wind, Earth, Water and Fire RES

Defense

Wind, Earth, Water and Fire DMG taken -2%

Breakthrough value
Take 4% less damage from Wind, Earth, Water, and Fire attributes.
Weight 100
5% of pool weight

Holy, Dark, Ghost, and Poison RES

Defense

Holy, Dark, Ghost, and Poison DMG taken -2%

Breakthrough value
Received Holy, Dark, Mind, and Poison attribute damage -4%.
Weight 100
5% of pool weight

Cursed Armor Break

Special

When the opponent's P.DEF is completely ignored, final DMG increases by 3%. (The effect can stack. When you have 3 stacks, final DMG increases by 6% in addition.)

Weight 50
2.5% of pool weight

Cursed M.DEF Break

Special

When the opponent's M.DEF is completely ignored, final DMG increases by 3%. (The effect can stack. When you have 3 stacks, final DMG increases by 6% in addition.)

Weight 50
2.5% of pool weight

Cursed Suppression

Special

Deals extra final DMG equal to (own Crit-target's critical guard)*0.03% (up to 4%) (The effect can stack. When you have 3 stacks, final DMG increases by (own Crit-target's critical guard)*0.06% in addition (up to 8%).)

Weight 50
2.5% of pool weight

Cursed Hunt

Special

DMG to large monsters +4% (The effect can stack. When you have 3 stacks, DMG to large monsters +8% in addition.)

Weight 50
2.5% of pool weight

Cursed Arcane Hunt

Special

When dealing M.DMG to large monsters, M.DMG +4%. (The effect can stack. When you have 3 stacks, M.DMG +8% in addition.)

Weight 50
2.5% of pool weight

Cursed Intelligence

Special

When INT reaches 240, M.DMG +3%. (The effect can stack. When you have 3 stacks, M.DMG +6% in addition.)

Weight 50
2.5% of pool weight

Cursed Agility

Special

When ATK SPD reaches 480%, P.Pierce +3%. (The effect can stack. When you have 3 stacks, P.Pierce +6% in addition.)

Weight 50
2.5% of pool weight

Cursed Strength

Special

When STR reaches 240, P.DMG +3%. (The effect can stack. When you have 3 stacks, P.DMG +6% in addition.)

Weight 50
2.5% of pool weight
Breakthrough line
Legendary breakthrough
8 matching options in this pool

Single-target DMG

Attack

Single injury +8%

Weight 100
12.5% of pool weight

Crowd DMG

Attack

Mass harm +8%

Weight 100
12.5% of pool weight

P.Pierce P.DMG

Attack

Physical Penetration +5%, Physical Damage +5%

Weight 100
12.5% of pool weight

M.Pierce M.DMG

Attack

Magic Penetration +5%, Magic Damage +5%

Weight 100
12.5% of pool weight

AA DMG, Wind/Earth/Water/Fire DMG

Attack

Auto Attack +5%, Wind, Earth, Water, Fire, Neutral Dmg +5%

Weight 100
12.5% of pool weight

AA DMG, Holy/Dark/Ghost/Poison DMG

Attack

AA DMG +5%, Holy, Dark, Ghost, Poison, Neutral DMG +5%

Weight 100
12.5% of pool weight

Skill DMG, Wind/Earth/Water/Fire DMG

Attack

Skill Damage +5%, Wind, Earth, Water, Fire, Neutral Dmg +5%

Weight 100
12.5% of pool weight

Skill DMG, Holy/Dark/Ghost/Poison DMG

Attack

Skill DMG +5%, Holy, Dark, Ghost, Poison, Neutral DMG +5%

Weight 100
12.5% of pool weight