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Sakray Memory

Sakray's Legendary Memory
Sakray Memory I
Weapon
Accessory 1
Accessory 2

Plan the exact memory lines your build needs

Build offensive slot bonuses for your weapon and both accessories.
Where to obtain Palace of Ghost
Memory tiers
4
Line pools
4
Effect options
48
Memory tiers and max-level stats
Higher quality unlocks more selectable lines. Stats shown are the exact client values at that tier's level cap.
Sakray's Fragmented Memory
Green

Sakray's Fragmented Memory

Memory level
Level cap
Lv. 30
Selectable lines
1
Stats at Lv. 30
Max HP +1,500
P.ATK +60
M.ATK +60
P.DEF +30
M.DEF +30
Line access
Line 1 · unlocks at Lv. 10
Sakray's Precious Memory
Blue

Sakray's Precious Memory

Memory level
Level cap
Lv. 30
Selectable lines
2
Stats at Lv. 30
Max HP +1,500
P.ATK +60
M.ATK +60
P.DEF +30
M.DEF +30
Line access
Line 1 · unlocks at Lv. 10
Line 2 · unlocks at Lv. 20
Sakray's Legendary Memory
Purple

Sakray's Legendary Memory

Memory level
Level cap
Lv. 40
Selectable lines
3
Stats at Lv. 40
Max HP +2,250
Base HP +2,250
P.ATK +90
M.ATK +90
P.DEF +45
M.DEF +45
Line access
Line 1 · unlocks at Lv. 10
Line 2 · unlocks at Lv. 20
Line 3 · unlocks at Lv. 30
Memory Upgrade cost
10 Eye of the Soul
Sakray's Legendary Memory
Orange
Memory Upgrade

Sakray's Legendary Memory

Memory level
Level cap
Lv. 40
Selectable lines
4
Stats at Lv. 40
Max HP +4,500
Base HP +4,500
P.ATK +180
M.ATK +180
P.DEF +90
M.DEF +90
Line access
Line 1 · unlocks at Lv. 10
Line 2 · unlocks at Lv. 20
Line 3 · unlocks at Lv. 30
Fourth Memory Word · unlocked by Memory Upgrade
Selectable line effects
Showing 48 of 48 resolved options. Pool chance shows each effect's share of its line pool.
All lines
Line 1
Line 2
Line 3
Fourth Memory Word
Updating memory effects…

Fourth Memory Word

Unlocked by Memory Upgrade
8 options
  • Single-target DMG

    Attack

    Single injury +8%

    Pool chance 12.5%
  • Crowd DMG

    Attack

    Mass harm +8%

    Pool chance 12.5%
  • P.Pierce P.DMG

    Attack

    Physical Penetration +5%, Physical Damage +5%

    Pool chance 12.5%
  • M.Pierce M.DMG

    Attack

    Magic Penetration +5%, Magic Damage +5%

    Pool chance 12.5%
  • AA DMG, Wind/Earth/Water/Fire DMG

    Attack

    Auto Attack +5%, Wind, Earth, Water, Fire, Neutral Dmg +5%

    Pool chance 12.5%
  • AA DMG, Holy/Dark/Ghost/Poison DMG

    Attack

    AA DMG +5%, Holy, Dark, Ghost, Poison, Neutral DMG +5%

    Pool chance 12.5%
  • Skill DMG, Wind/Earth/Water/Fire DMG

    Attack

    Skill Damage +5%, Wind, Earth, Water, Fire, Neutral Dmg +5%

    Pool chance 12.5%
  • Skill DMG, Holy/Dark/Ghost/Poison DMG

    Attack

    Skill DMG +5%, Holy, Dark, Ghost, Poison, Neutral DMG +5%

    Pool chance 12.5%

Line 3

Unlocks at Lv. 30
24 options
  • Cursed Armor Break

    Special

    When the opponent's P.DEF is completely ignored, final DMG increases by 3%. (The effect can stack. When you have 3 stacks, final DMG increases by 6% in addition.)

    3-stack bonus: The higher the target's Def, the higher the damage dealt (for every 100 points of Def, an additional 0.2% final damage is inflicted, up to a maximum increase of 6%).
    Pool chance 2.5%
  • Cursed M.DEF Break

    Special

    When the opponent's M.DEF is completely ignored, final DMG increases by 3%. (The effect can stack. When you have 3 stacks, final DMG increases by 6% in addition.)

    3-stack bonus: The higher the target's M.Def, the higher the damage dealt (for every 50 M.Def of the target, an additional 0.2% final damage is dealt, up to a maximum of 6%).
    Pool chance 2.5%
  • Cursed Suppression

    Special

    Deals extra final DMG equal to (own Crit-target's critical guard)*0.03% (up to 4%) (The effect can stack. When you have 3 stacks, final DMG increases by (own Crit-target's critical guard)*0.06% in addition (up to 8%).)

    3-stack bonus: Marks the target when Auto Attack lands a Critical hit, increasing the target's damage taken from your attacks by 6% for 3 seconds.
    Pool chance 2.5%
  • Cursed Hunt

    Special

    DMG to large monsters +4% (The effect can stack. When you have 3 stacks, DMG to large monsters +8% in addition.)

    3-stack bonus: Weapons base Size Adjustment reduced by 33%; Damage to monsters (including MVP and Mini monsters) +6%
    Pool chance 2.5%
  • Cursed Arcane Hunt

    Special

    When dealing M.DMG to large monsters, M.DMG +4%. (The effect can stack. When you have 3 stacks, M.DMG +8% in addition.)

    3-stack bonus: When using magic skills to attack, there is a 6% chance of a Critical, dealing 150% Crit.Dmg. Every 6 points of Luk additionally increases Crit.Dmg by 1% (the Luk bonus on Crit.Dmg does not stack).
    Pool chance 2.5%
  • Cursed Intelligence

    Special

    When INT reaches 240, M.DMG +3%. (The effect can stack. When you have 3 stacks, M.DMG +6% in addition.)

    3-stack bonus: When dealing M.Atk, there is a 6% chance to automatically cast the skill [Lex Aeterna]Lv.1.
    Pool chance 2.5%
  • Cursed Agility

    Special

    When ATK SPD reaches 480%, P.Pierce +3%. (The effect can stack. When you have 3 stacks, P.Pierce +6% in addition.)

    3-stack bonus: Pen. +4%; if the target's Dmg Reduc. is lower than the attacker's Pen., damage increases by 4%.
    Pool chance 2.5%
  • Cursed Strength

    Special

    When STR reaches 240, P.DMG +3%. (The effect can stack. When you have 3 stacks, P.DMG +6% in addition.)

    3-stack bonus: When performing Atk, there is a 6% chance to automatically cast the skill [Lex Aeterna]Lv.1.
    Pool chance 2.5%
  • Def

    Defense

    Def +2%

    Breakthrough value: Def +6%
    Pool chance 5%
  • M.Def

    Defense

    M.Def +2%

    Breakthrough value: M.Def +6%
    Pool chance 5%
  • Treat

    Defense

    Bonus Healing +2%

    Breakthrough value: Healing Increase +6%
    Pool chance 5%
  • Max SP

    Defense

    Max SP +2%

    Breakthrough value: Max SP +6%
    Pool chance 5%
  • P.Flee

    Defense

    Flee +20

    Breakthrough value: Flee +20, Dmg Reduc.+2%
    Pool chance 5%
  • M.Flee

    Defense

    A 1% chance to flee M.DMG

    Breakthrough value: There is a 1% chance to Flee from magic damage, Magic Reduc. +2%.
    Pool chance 5%
  • Wind, Earth, Water and Fire RES

    Defense

    Wind, Earth, Water and Fire DMG taken -2%

    Breakthrough value: Receive damage from wind, earth, water, and fire attributes -6%
    Pool chance 5%
  • Holy, Dark, Ghost, and Poison RES

    Defense

    Holy, Dark, Ghost, and Poison DMG taken -2%

    Breakthrough value: Receive Holy, Dark, Mind, and Poison attribute damage -6%.
    Pool chance 5%
  • Ignore Def

    Attack

    Ignore Def +2%

    Breakthrough value: Ignore Def +6%
    Pool chance 5%
  • Ignore M.Def

    Attack

    Ignore M.Def +2%

    Breakthrough value: Ignore M.Def +6%
    Pool chance 5%
  • Critical

    Attack

    Critical +4

    Breakthrough value: Critical Hit +12
    Pool chance 5%
  • Phy. Atk

    Attack

    P.ATK +2%

    Breakthrough value: Atk +6%
    Pool chance 5%
  • M. Atk

    Attack

    M.Atk +2%

    Breakthrough value: M.Atk +6%
    Pool chance 5%
  • Chant

    Attack

    Variable and fixed cast time -2%

    Breakthrough value: Variable Cast, Fixed Chanting - 6%
    Pool chance 5%
  • AS

    Attack

    Attack Spd +2%

    Breakthrough value: Attack Spd +6%
    Pool chance 5%
  • Crit DMG

    Attack

    Crit.Dmg +2%

    Breakthrough value: Crit.Dmg +6%
    Pool chance 5%

Line 2

Unlocks at Lv. 20
8 options
  • Def

    Defense

    Def +2%

    Breakthrough value: Def +6%
    Pool chance 12.5%
  • M.Def

    Defense

    M.Def +2%

    Breakthrough value: M.Def +6%
    Pool chance 12.5%
  • Treat

    Defense

    Bonus Healing +2%

    Breakthrough value: Healing Increase +6%
    Pool chance 12.5%
  • Max SP

    Defense

    Max SP +2%

    Breakthrough value: Max SP +6%
    Pool chance 12.5%
  • P.Flee

    Defense

    Flee +20

    Breakthrough value: Flee +20, Dmg Reduc.+2%
    Pool chance 12.5%
  • M.Flee

    Defense

    A 1% chance to flee M.DMG

    Breakthrough value: There is a 1% chance to Flee from magic damage, Magic Reduc. +2%.
    Pool chance 12.5%
  • Wind, Earth, Water and Fire RES

    Defense

    Wind, Earth, Water and Fire DMG taken -2%

    Breakthrough value: Receive damage from wind, earth, water, and fire attributes -6%
    Pool chance 12.5%
  • Holy, Dark, Ghost, and Poison RES

    Defense

    Holy, Dark, Ghost, and Poison DMG taken -2%

    Breakthrough value: Receive Holy, Dark, Mind, and Poison attribute damage -6%.
    Pool chance 12.5%

Line 1

Unlocks at Lv. 10
8 options
  • Ignore Def

    Attack

    Ignore Def +2%

    Breakthrough value: Ignore Def +6%
    Pool chance 12.5%
  • Ignore M.Def

    Attack

    Ignore M.Def +2%

    Breakthrough value: Ignore M.Def +6%
    Pool chance 12.5%
  • Critical

    Attack

    Critical +4

    Breakthrough value: Critical Hit +12
    Pool chance 12.5%
  • Phy. Atk

    Attack

    P.ATK +2%

    Breakthrough value: Atk +6%
    Pool chance 12.5%
  • M. Atk

    Attack

    M.Atk +2%

    Breakthrough value: M.Atk +6%
    Pool chance 12.5%
  • Chant

    Attack

    Variable and fixed cast time -2%

    Breakthrough value: Variable Cast, Fixed Chanting - 6%
    Pool chance 12.5%
  • AS

    Attack

    Attack Spd +2%

    Breakthrough value: Attack Spd +6%
    Pool chance 12.5%
  • Crit DMG

    Attack

    Crit.Dmg +2%

    Breakthrough value: Crit.Dmg +6%
    Pool chance 12.5%
How memories apply
Memories attach to equipment slots, so replacing the item in that slot does not change the selected memory. The first three Memory Words unlock at their listed levels; upgrading a purple Memory to gold with 10 Eye of the Soul unlocks its Fourth Memory Word.
Shared weekly raid rewards
Palace of Ghost, Dark Finale, and Space of Time share five Equipment Memory reward attempts per account each week.