Plan the exact memory lines your build needs
- Memory tiers
- 4
- Line pools
- 4
- Effect options
- 48
Sakray's Fragmented Memory
Sakray's Precious Memory
Sakray's Legendary Memory
Sakray's Legendary Memory
Fourth Memory Word
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Single-target DMG
Single injury +8%
Pool chance 12.5% -
Crowd DMG
Mass harm +8%
Pool chance 12.5% -
P.Pierce P.DMG
Physical Penetration +5%, Physical Damage +5%
Pool chance 12.5% -
M.Pierce M.DMG
Magic Penetration +5%, Magic Damage +5%
Pool chance 12.5% -
AA DMG, Wind/Earth/Water/Fire DMG
Auto Attack +5%, Wind, Earth, Water, Fire, Neutral Dmg +5%
Pool chance 12.5% -
AA DMG, Holy/Dark/Ghost/Poison DMG
AA DMG +5%, Holy, Dark, Ghost, Poison, Neutral DMG +5%
Pool chance 12.5% -
Skill DMG, Wind/Earth/Water/Fire DMG
Skill Damage +5%, Wind, Earth, Water, Fire, Neutral Dmg +5%
Pool chance 12.5% -
Skill DMG, Holy/Dark/Ghost/Poison DMG
Skill DMG +5%, Holy, Dark, Ghost, Poison, Neutral DMG +5%
Pool chance 12.5%
Line 3
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Cursed Armor Break
When the opponent's P.DEF is completely ignored, final DMG increases by 3%. (The effect can stack. When you have 3 stacks, final DMG increases by 6% in addition.)
3-stack bonus: The higher the target's Def, the higher the damage dealt (for every 100 points of Def, an additional 0.2% final damage is inflicted, up to a maximum increase of 6%).Pool chance 2.5% -
Cursed M.DEF Break
When the opponent's M.DEF is completely ignored, final DMG increases by 3%. (The effect can stack. When you have 3 stacks, final DMG increases by 6% in addition.)
3-stack bonus: The higher the target's M.Def, the higher the damage dealt (for every 50 M.Def of the target, an additional 0.2% final damage is dealt, up to a maximum of 6%).Pool chance 2.5% -
Cursed Suppression
Deals extra final DMG equal to (own Crit-target's critical guard)*0.03% (up to 4%) (The effect can stack. When you have 3 stacks, final DMG increases by (own Crit-target's critical guard)*0.06% in addition (up to 8%).)
3-stack bonus: Marks the target when Auto Attack lands a Critical hit, increasing the target's damage taken from your attacks by 6% for 3 seconds.Pool chance 2.5% -
Cursed Hunt
DMG to large monsters +4% (The effect can stack. When you have 3 stacks, DMG to large monsters +8% in addition.)
3-stack bonus: Weapons base Size Adjustment reduced by 33%; Damage to monsters (including MVP and Mini monsters) +6%Pool chance 2.5% -
Cursed Arcane Hunt
When dealing M.DMG to large monsters, M.DMG +4%. (The effect can stack. When you have 3 stacks, M.DMG +8% in addition.)
3-stack bonus: When using magic skills to attack, there is a 6% chance of a Critical, dealing 150% Crit.Dmg. Every 6 points of Luk additionally increases Crit.Dmg by 1% (the Luk bonus on Crit.Dmg does not stack).Pool chance 2.5% -
Cursed Intelligence
When INT reaches 240, M.DMG +3%. (The effect can stack. When you have 3 stacks, M.DMG +6% in addition.)
3-stack bonus: When dealing M.Atk, there is a 6% chance to automatically cast the skill [Lex Aeterna]Lv.1.Pool chance 2.5% -
Cursed Agility
When ATK SPD reaches 480%, P.Pierce +3%. (The effect can stack. When you have 3 stacks, P.Pierce +6% in addition.)
3-stack bonus: Pen. +4%; if the target's Dmg Reduc. is lower than the attacker's Pen., damage increases by 4%.Pool chance 2.5% -
Cursed Strength
When STR reaches 240, P.DMG +3%. (The effect can stack. When you have 3 stacks, P.DMG +6% in addition.)
3-stack bonus: When performing Atk, there is a 6% chance to automatically cast the skill [Lex Aeterna]Lv.1.Pool chance 2.5% -
Def
Def +2%
Breakthrough value: Def +6%Pool chance 5% -
M.Def
M.Def +2%
Breakthrough value: M.Def +6%Pool chance 5% -
Treat
Bonus Healing +2%
Breakthrough value: Healing Increase +6%Pool chance 5% -
Max SP
Max SP +2%
Breakthrough value: Max SP +6%Pool chance 5% -
P.Flee
Flee +20
Breakthrough value: Flee +20, Dmg Reduc.+2%Pool chance 5% -
M.Flee
A 1% chance to flee M.DMG
Breakthrough value: There is a 1% chance to Flee from magic damage, Magic Reduc. +2%.Pool chance 5% -
Wind, Earth, Water and Fire RES
Wind, Earth, Water and Fire DMG taken -2%
Breakthrough value: Receive damage from wind, earth, water, and fire attributes -6%Pool chance 5% -
Holy, Dark, Ghost, and Poison RES
Holy, Dark, Ghost, and Poison DMG taken -2%
Breakthrough value: Receive Holy, Dark, Mind, and Poison attribute damage -6%.Pool chance 5% -
Ignore Def
Ignore Def +2%
Breakthrough value: Ignore Def +6%Pool chance 5% -
Ignore M.Def
Ignore M.Def +2%
Breakthrough value: Ignore M.Def +6%Pool chance 5% -
Critical
Critical +4
Breakthrough value: Critical Hit +12Pool chance 5% -
Phy. Atk
P.ATK +2%
Breakthrough value: Atk +6%Pool chance 5% -
M. Atk
M.Atk +2%
Breakthrough value: M.Atk +6%Pool chance 5% -
Chant
Variable and fixed cast time -2%
Breakthrough value: Variable Cast, Fixed Chanting - 6%Pool chance 5% -
AS
Attack Spd +2%
Breakthrough value: Attack Spd +6%Pool chance 5% -
Crit DMG
Crit.Dmg +2%
Breakthrough value: Crit.Dmg +6%Pool chance 5%
Line 2
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Def
Def +2%
Breakthrough value: Def +6%Pool chance 12.5% -
M.Def
M.Def +2%
Breakthrough value: M.Def +6%Pool chance 12.5% -
Treat
Bonus Healing +2%
Breakthrough value: Healing Increase +6%Pool chance 12.5% -
Max SP
Max SP +2%
Breakthrough value: Max SP +6%Pool chance 12.5% -
P.Flee
Flee +20
Breakthrough value: Flee +20, Dmg Reduc.+2%Pool chance 12.5% -
M.Flee
A 1% chance to flee M.DMG
Breakthrough value: There is a 1% chance to Flee from magic damage, Magic Reduc. +2%.Pool chance 12.5% -
Wind, Earth, Water and Fire RES
Wind, Earth, Water and Fire DMG taken -2%
Breakthrough value: Receive damage from wind, earth, water, and fire attributes -6%Pool chance 12.5% -
Holy, Dark, Ghost, and Poison RES
Holy, Dark, Ghost, and Poison DMG taken -2%
Breakthrough value: Receive Holy, Dark, Mind, and Poison attribute damage -6%.Pool chance 12.5%
Line 1
-
Ignore Def
Ignore Def +2%
Breakthrough value: Ignore Def +6%Pool chance 12.5% -
Ignore M.Def
Ignore M.Def +2%
Breakthrough value: Ignore M.Def +6%Pool chance 12.5% -
Critical
Critical +4
Breakthrough value: Critical Hit +12Pool chance 12.5% -
Phy. Atk
P.ATK +2%
Breakthrough value: Atk +6%Pool chance 12.5% -
M. Atk
M.Atk +2%
Breakthrough value: M.Atk +6%Pool chance 12.5% -
Chant
Variable and fixed cast time -2%
Breakthrough value: Variable Cast, Fixed Chanting - 6%Pool chance 12.5% -
AS
Attack Spd +2%
Breakthrough value: Attack Spd +6%Pool chance 12.5% -
Crit DMG
Crit.Dmg +2%
Breakthrough value: Crit.Dmg +6%Pool chance 12.5%