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Arcane Runes

Whitestar Airship
Arcane Rune slots
Arcane Rune effects
Equip up to two runes of the same color in Arcane Rune slots. Effects scale per level and at each breakthrough; Base HP improves every 10 levels. Every rune starts at Lv. 100.
Attack runes
7
General runes
7
Available runes
14 matching rune effects.
Aide Rune

Aide Rune

Attack rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.05% / Lv. · +0.1% / breakthrough

The damage caused by living summons is increased by10%, and the damage taken is reduced by10%

Base HP +0
Bloody Rune

Bloody Rune

Attack rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.2% / Lv. · +0.2% / breakthrough

Increases all life loss effects caused to enemies by 30%

Base HP +0
Frenzied Rune

Frenzied Rune

Attack rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.05% / Lv. · +0.1% / breakthrough

When the attack speed reaches 480%%, increase your own 10% movement speed and maximum health

Base HP +0
Roaring Rune

Roaring Rune

Attack rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.1% / Lv. · +0.2% / breakthrough

When not attacking for 3 seconds, increase the damage of the next attack by 20%

Base HP +0
Thorn Rune

Thorn Rune

Attack rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.2% / Lv. · +0.4% / breakthrough

When attacked, there is a 40% chance to cause (physical attack + magic attack) * 100%% life loss to the attacker

Base HP +0
Transmission Rune

Transmission Rune

Attack rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.1% / Lv. · +0.2% / breakthrough

When the enemy is more than 6 meters away from you, the damage dealt to them is increased by 20%

Base HP +0
White Blade Rune

White Blade Rune

Attack rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.1% / Lv. · +0.2% / breakthrough

When there is only 1 enemy within 5 meters, the damage dealt to that enemy is increased by 20%

Base HP +0
Battle Ready Rune

Battle Ready Rune

General rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.02% / Lv. · +0.04% / breakthrough

Attack, convert 4% of the damage dealt into self-shield (shield value doesn't exceed the maximum health), lasting for 2 seconds.

Base HP +0
Disaster Rune

Disaster Rune

General rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.1% / Lv. · +0.2% / breakthrough

All abnormal state attacks increase by 20%, and when applying abnormal states, there is a 20% chance to dispel an opponent's buff effect

Base HP +0
Galaxy Rune

Galaxy Rune

General rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.2% / Lv. · +0.2% / breakthrough

When your own buff effects are dispelled or removed by enemies, there is a 30% chance to retain them

Base HP +0
Spirit Rune

Spirit Rune

General rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+5% / Lv. · +10% / breakthrough

Recovers 995 Sp every 5 seconds, when consuming Sp there is a 20% chance it won't be consumed

Base HP +0
Tai Chi Rune

Tai Chi Rune

General rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.1% / Lv. · +0.2% / breakthrough

Convert the 20% damage received to health loss, deducting the average over 3 seconds

Base HP +0
Trick Rune

Trick Rune

General rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.2% / Lv. · +0.2% / breakthrough

When receiving damage exceeding 15%% of the Max Hp at once, there is a 30% probability of entering [Hide] Lv.10 state and making the target unable to attack, lasting for 2 seconds

Base HP +0
Undying Rune

Undying Rune

General rune
Rune levelAdjust between Lv. 1 and Lv. 100
Effect at Lv. 100+0.1% / Lv. · +0.2% / breakthrough

When HP is below 50%%, increase Final Dmg Reduc. by 20%.

Base HP +0