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Oracle Mirror

Oracle Mirror
Permanent extracted attributes
Reflect the exact bonuses your character uses
Choose extracted gear attributes, set their effective refinement, and verify offensive and defensive totals. The same or equivalent gear cannot be active twice or equipped at the same time.
Active mirror slots
0 of 2 slots active. Changes recalculate immediately.
1 slot
2 slots
3 slots
4 slots
5 slots
6 slots
Activation slot
Slot 1
Empty
Extracted gear attribute
No results found
Empty slot
Abrey Bow [1]
Abrey Bow [2]
Angelic Protection
Angelic Protection [1]
Artisan's Hammer [1]
Artisan's Hammer [2]
Bill Guisarme [1]
Bill Guisarme [2]
Bow of the Destroyer [1]
Bow of the Destroyer [2]
Cardo [1]
Cardo [2]
Chieftain's Axe [1]
Chieftain's Axe[2]
Claw [1]
Claw [2]
Combustible Knife[1]
Combustible Knife[2]
Comet Warfare Armor
Comet Warfare Armor[1]
Croce Staff [1]
Croce Staff [2]
Dark Fire Sword [1]
Dark Fire Sword [2]
Deathcat Armor
Deathcat Armor [1]
Deathcat Cape
Deathcat Cape [1]
Destroyer’s War Axe[1]
Destroyer’s War Axe[2]
Doflamingo Cape
Doflamingo Cape [1]
Doom Slayer [1]
Doom Slayer [2]
Dragon Wing [1]
Dragon Wing [2]
Duff's Cape
Duff's Cape [1]
Earth Axe [1]
Earth Axe [2]
Earth Knife [1]
Earth Knife [2]
Fang of Garm [1]
Fang of Garm [2]
Fire Axe [1]
Fire Axe [2]
Fire Knife [1]
Fire Knife [2]
Giant Armor Shield
Giant Armor Shield[1]
Giant Axe [1]
Giant Axe [2]
Green Steel Pike [1]
Green Steel Pike [2]
Heart Breaker [1]
Heart Breaker [2]
Heartbreaker[1]
Heartbreaker[2]
Heaven's Wrath[1]
Heaven's Wrath[2]
Heavens[1]
Heavens[2]
Heavy Spear [1]
Heavy Spear [2]
Hollgrehenn’s Refined Hammer [1]
Hollgrehenn’s Refined Hammer [2]
Holy Avenger [1]
Holy Avenger [2]
Honglyun's Sword [1]
Honglyun's Sword [2]
Ivory Lance [1]
Ivory Lance [2]
Legion Plate Armor
Legion Plate Armor [1]
Lich Staff [1]
Lich Staff [2]
Luetz Energy Rune Armor
Luetz Energy Rune Armor[1]
M.Def Fairy
Magical Fox Grass[1]
Magical Fox Grass[2]
Magical Yellow Fox Grass[1]
Magical Yellow Fox Grass[2]
Merlin's Time-space Robe
Merlin's Time-space Robe[1]
Meteorite Armor
Meteorite Armor [1]
Midgarts Bag
Mithril Metal Armor
Mithril Metal Armor [1]
Mysteltainn [1]
Mysteltainn [2]
Noble Cross [1]
Noble Cross [2]
Oath Book Page 2
Oath Book Page 2[1]
Orleans's Gown
Orleans's Gown [1]
Punishing Guillotine[1]
Punishing Guillotine[2]
Rudra Bow [1]
Rudra Bow [2]
Saintly Glaive[1]
Saintly Glaive[2]
Slash [1]
Slash [2]
Slaughter Hand Axe [1]
Slaughter Hand Axe [2]
Spirit Cleansing Dagger[1]
Spirit Cleansing Dagger[2]
Staff Of Bordeaux [1]
Staff Of Bordeaux [2]
Staff of Element Fusion [1]
Staff of Element Fusion [2]
Staff of Vitality[1]
Staff of Vitality[2]
Static Shield
Static Shield [1]
Stick of Wicked Thought[1]
Stick of Wicked Thought[2]
Storm Pike [1]
Storm Pike [2]
Tacaro [1]
Tacaro [2]
Unlimited[1]
Unlimited[2]
Vecer Axe [1]
Vecer Axe [2]
Watcher's Armor
Watcher's Armor[1]
Water Axe [1]
Water Axe [2]
Water Knife [1]
Water Knife [2]
Wind Axe [1]
Wind Axe [2]
Wind Knife [1]
Wind Knife [2]
Wing Staff [1]
Wing Staff [2]
Wizardry Staff [1]
Wizardry Staff [2]
Wizard’s Power[1]
Wizard’s Power[2]
Effective refinement +0
Activation slot
Slot 2
Empty
Extracted gear attribute
No results found
Empty slot
Abrey Bow [1]
Abrey Bow [2]
Angelic Protection
Angelic Protection [1]
Artisan's Hammer [1]
Artisan's Hammer [2]
Bill Guisarme [1]
Bill Guisarme [2]
Bow of the Destroyer [1]
Bow of the Destroyer [2]
Cardo [1]
Cardo [2]
Chieftain's Axe [1]
Chieftain's Axe[2]
Claw [1]
Claw [2]
Combustible Knife[1]
Combustible Knife[2]
Comet Warfare Armor
Comet Warfare Armor[1]
Croce Staff [1]
Croce Staff [2]
Dark Fire Sword [1]
Dark Fire Sword [2]
Deathcat Armor
Deathcat Armor [1]
Deathcat Cape
Deathcat Cape [1]
Destroyer’s War Axe[1]
Destroyer’s War Axe[2]
Doflamingo Cape
Doflamingo Cape [1]
Doom Slayer [1]
Doom Slayer [2]
Dragon Wing [1]
Dragon Wing [2]
Duff's Cape
Duff's Cape [1]
Earth Axe [1]
Earth Axe [2]
Earth Knife [1]
Earth Knife [2]
Fang of Garm [1]
Fang of Garm [2]
Fire Axe [1]
Fire Axe [2]
Fire Knife [1]
Fire Knife [2]
Giant Armor Shield
Giant Armor Shield[1]
Giant Axe [1]
Giant Axe [2]
Green Steel Pike [1]
Green Steel Pike [2]
Heart Breaker [1]
Heart Breaker [2]
Heartbreaker[1]
Heartbreaker[2]
Heaven's Wrath[1]
Heaven's Wrath[2]
Heavens[1]
Heavens[2]
Heavy Spear [1]
Heavy Spear [2]
Hollgrehenn’s Refined Hammer [1]
Hollgrehenn’s Refined Hammer [2]
Holy Avenger [1]
Holy Avenger [2]
Honglyun's Sword [1]
Honglyun's Sword [2]
Ivory Lance [1]
Ivory Lance [2]
Legion Plate Armor
Legion Plate Armor [1]
Lich Staff [1]
Lich Staff [2]
Luetz Energy Rune Armor
Luetz Energy Rune Armor[1]
M.Def Fairy
Magical Fox Grass[1]
Magical Fox Grass[2]
Magical Yellow Fox Grass[1]
Magical Yellow Fox Grass[2]
Merlin's Time-space Robe
Merlin's Time-space Robe[1]
Meteorite Armor
Meteorite Armor [1]
Midgarts Bag
Mithril Metal Armor
Mithril Metal Armor [1]
Mysteltainn [1]
Mysteltainn [2]
Noble Cross [1]
Noble Cross [2]
Oath Book Page 2
Oath Book Page 2[1]
Orleans's Gown
Orleans's Gown [1]
Punishing Guillotine[1]
Punishing Guillotine[2]
Rudra Bow [1]
Rudra Bow [2]
Saintly Glaive[1]
Saintly Glaive[2]
Slash [1]
Slash [2]
Slaughter Hand Axe [1]
Slaughter Hand Axe [2]
Spirit Cleansing Dagger[1]
Spirit Cleansing Dagger[2]
Staff Of Bordeaux [1]
Staff Of Bordeaux [2]
Staff of Element Fusion [1]
Staff of Element Fusion [2]
Staff of Vitality[1]
Staff of Vitality[2]
Static Shield
Static Shield [1]
Stick of Wicked Thought[1]
Stick of Wicked Thought[2]
Storm Pike [1]
Storm Pike [2]
Tacaro [1]
Tacaro [2]
Unlimited[1]
Unlimited[2]
Vecer Axe [1]
Vecer Axe [2]
Watcher's Armor
Watcher's Armor[1]
Water Axe [1]
Water Axe [2]
Water Knife [1]
Water Knife [2]
Wind Axe [1]
Wind Axe [2]
Wind Knife [1]
Wind Knife [2]
Wing Staff [1]
Wing Staff [2]
Wizardry Staff [1]
Wizardry Staff [2]
Wizard’s Power[1]
Wizard’s Power[2]
Effective refinement +0
Extracted attribute library
144 matching resolved gear attributes.
All effects
Offensive
Defensive

Ivory Lance [1]

Neutral Dam Per

Damage to Neutral Monsters +15%

Refinement stages
Base extraction Ivory Lance [1] Quenching

Bill Guisarme [1]

Boss Dam Per

When Refine +5, DMG on MVP and Mini Monsters +5%; When Refine +10, DMG on MVP and Mini Monsters +10%; When Refine +15, DMG on MVP and Mini Monsters +15%

Refinement stages
Base extraction Stuart Guisarme [1] Quenching

Cardo [1]

Magic Defense
Defense

DEF +5% M.DEF +5% Every time Refining +1, DEF +1%, M.DEF +1%

Refinement stages
Base extraction Cardo [1] Extraction

Heavy Spear [1]

Holy Atk

Holy ATK +10%

Refinement stages
Base extraction Heavy Spear [1] Quenching

Green Steel Pike [1]

Magic Defense
Defense

DEF +5% M.DEF +5% Every time Refining +1, DEF +1%, M.DEF +1%

Refinement stages
Base extraction Cardo [1] Extraction

Storm Pike [1]

Water Dam Per

Dmg to Water monsters +15%

Refinement stages
Base extraction Storm Pike [1] Quenching

Saintly Glaive[1]

Magic Defense
Defense

DEF +5% M.DEF +5% Every time Refining +1, DEF +1%, M.DEF +1%

Refinement stages
Base extraction Cardo [1] Extraction

Punishing Guillotine[1]

Boss Dam Per

When Refine +5, DMG on MVP and Mini Monsters +5%; When Refine +10, DMG on MVP and Mini Monsters +10%; When Refine +15, DMG on MVP and Mini Monsters +15%

Refinement stages
Base extraction Stuart Guisarme [1] Quenching

Holy Avenger [1]

Auto Attack has a 15% chance to trigger [Fallen Star], which deals Holy DMG to targets in range (invalid beyond 3m)

Refinement stages
Base extraction Holy Avenger [1] Quenching

Mysteltainn [1]

Ghost Dam Per

Damage to ghost monsters +15%

Refinement stages
Base extraction Mysteltainn [1] Quenching

Fang of Garm [1]

Fire Dam Per

Damage to fire monsters +15%

Refinement stages
Base extraction Fang of Garm [1] Quenching

Heavens[1]

Auto Attack has a 15% chance to trigger [Fallen Star], which deals Holy DMG to targets in range (invalid beyond 3m)

Refinement stages
Base extraction Holy Avenger [1] Quenching

Honglyun's Sword [1]

When using physical attacks, has a 5% chance to use Lv.5 [Meteor Storm].

Refinement stages
Base extraction Honglyun's Sword [1] Quenching

Dark Fire Sword [1]

When casting an Auto Attack, reduces target’s SP by 60 Points

Refinement stages
Base extraction Dark Fire Sword [1] Quenching

Lich Staff [1]

C T Change Per

CT Variable-15%

Refinement stages
Base extraction Lich Staff [1] Quenching

Wing Staff [1]

When using a single target magic skill, there is a 20% chance to restore 5% HP and 5% SP

Refinement stages
Base extraction Wing Staff [1] Quenching

Wizardry Staff [1]

Ignore Magic Defense

Every time Refining +1, M.DEF Ignoring +2%

Refinement stages
Base extraction Wizardry Staff [1] Quenching

Staff of Element Fusion [1]

Range Dam

Increase Mage’s AoE Skill DMG by 7%

Refinement stages
Base extraction Staff of Element Fusion [1] Quenching

Wizard’s Power[1]

Ignore Magic Defense

Every time Refining +1, M.DEF Ignoring +2%

Refinement stages
Base extraction Wizardry Staff [1] Quenching

Unlimited[1]

Range Dam

Increase Mage’s AoE Skill DMG by 7%

Refinement stages
Base extraction Staff of Element Fusion [1] Quenching

Staff of Vitality[1]

Heal Enc Per

Healing increases by +4% for each Refining point gained

Refinement stages
Base extraction Croce Staff [1] Quenching

Staff Of Bordeaux [1]

Sp Cost Per

Skill SP Cost -15%

Refinement stages
Base extraction Staff Of Bordeaux [1] Quenching

Stick of Wicked Thought[1]

M Dam Spike

Every +1 refining increases M.Pen. by 1% Every +15 refining increases M.Pen. by 5%

Refinement stages
Base extraction Stick of Wicked Thought[1] Quench

Wind Knife [1]

Atk Attr
Dam Increase

Wind For Each Refining +1, PDMG +1%

Refinement stages
Base extraction Wind Knife [1] Quenching

Fire Knife [1]

Atk Attr
Dam Increase

Fire For Each Refining +1, DMG +1%

Refinement stages
Base extraction Fire Knife [1] Quenching

Earth Knife [1]

Atk Attr
Dam Increase

Earth For Each Refining +1, DMG +1%

Refinement stages
Base extraction Earth Knife [1] Quenching

Water Knife [1]

Atk Attr
Dam Increase

Water For Each Refining +1, DMG +1%

Refinement stages
Base extraction Water Knife [1] Quenching

Spirit Cleansing Dagger[1]

Demon Dam Per

Damage to demon monsters +15%

Refinement stages
Base extraction Spirit Cleansing Dagger [1] Quenching

Combustible Knife[1]

Dam Spike

Every +1 refining increases Pen. by 1% Every +15 refining increases Pen. by 5%

Refinement stages
Base extraction Combustible Knife[1] Quenching

Dragon Wing [1]

Dragon Dam Per

Damage to dragon monsters +15%

Refinement stages
Base extraction Dragon Wing [1] Quenching

Rudra Bow [1]

Equip it to receive [Heal] Lv.10

Refinement stages
Base extraction Rudra Bow [1] Quenching

Abrey Bow [1]

Demi Human Dam Per

When Refining +5, Humanoid DMG +5%; when Refining +10, Humanoid DMG +5%; when Refining +15, Humanoid DMG +10%

Refinement stages
Base extraction Abrey Bow [1] Quenching

Bow of the Destroyer [1]

Demi Human Dam Per

When Refining +5, Humanoid DMG +5%; when Refining +10, Humanoid DMG +5%; when Refining +15, Humanoid DMG +10%

Refinement stages
Base extraction Abrey Bow [1] Quenching

Noble Cross [1]

Dead Less Dam Per

Dmg to Undead monsters +15%

Refinement stages
Base extraction Noble Cross [1] Quenching

Slash [1]

Normal Atk Dam
Equip A S P D

Gear ASPD +5% Every 1 Refining increases Auto Attack Damage by 1%.

Refinement stages
Base extraction Slash [1] Quenching

Croce Staff [1]

Heal Enc Per

Healing increases by +4% for each Refining point gained

Refinement stages
Base extraction Croce Staff [1] Quenching

Heaven's Wrath[1]

Normal Atk Dam
Equip A S P D

Gear ASPD +5% Every 1 Refining increases Auto Attack Damage by 1%.

Refinement stages
Base extraction Slash [1] Quenching

Hollgrehenn’s Refined Hammer [1]

When attacking targets with Skills, has a 10% chance of damaging their weapons and armor

Refinement stages
Base extraction Hollgrehenn’s Refined Hammer [1] Quenching

Artisan's Hammer [1]

When attacking targets with Skills, has a 10% chance of damaging their weapons and armor

Refinement stages
Base extraction Hollgrehenn’s Refined Hammer [1] Quenching

Heart Breaker [1]

Critical Damage
Critical

Crit. +15 When Refining +5, +10, +15, Crit. DMG +5%, +10%, +15% respectively

Refinement stages
Base extraction Heart Breaker [1] Quenching

Doom Slayer [1]

Agi
Equip A S P D

Agi+10 For each Refine+5, +10, +15, Gear ASPD+5%, 10%, 15%

Refinement stages
Base extraction Doom Slayer [1] Quenching

Giant Axe [1]

Shadow Dam Per

Dmg to Dark monsters +15%

Refinement stages
Base extraction Giant Axe [1] Quenching

Vecer Axe [1]

Mid Dam Per

DMG to M-size Monsters +7%

Refinement stages
Base extraction Vecer Axe [1] Quenching

Slaughter Hand Axe [1]

Brute Dam Per

DMG to Animal Monsters +15%

Refinement stages
Base extraction Slaughter Hand Axe [1] Quenching

Wind Axe [1]

Wind Atk

Wind Dmg +10%

Refinement stages
Base extraction Wind Axe [1] Quenching

Fire Axe [1]

Fire Atk

Fire Dmg +10%

Refinement stages
Base extraction Fire Axe [1] Quenching

Earth Axe [1]

Earth Atk

Earth Atk +10%

Refinement stages
Base extraction Earth Axe [1] Quenching

Water Axe [1]

Water Atk

Water Dmg +10%

Refinement stages
Base extraction Water Axe [1] Quenching

Destroyer’s War Axe[1]

Mid Dam Per

DMG to M-size Monsters +7%

Refinement stages
Base extraction Vecer Axe [1] Quenching

Heartbreaker[1]

Critical Damage
Critical

Crit. +15 When Refining +5, +10, +15, Crit. DMG +5%, +10%, +15% respectively

Refinement stages
Base extraction Heart Breaker [1] Quenching

Chieftain's Axe [1]

Ignore Defense

For every Refinement +1, Ignore DEF +2%

Refinement stages
Base extraction Chieftain's Axe[1] Quenching

Deathcat Armor

Stun Def
Silence Def

Silence, Stun Res +50%

Refinement stages
Base extraction Deathcat Armor Extraction

Angelic Protection

When suffering ATK, target has 5% chance to receive Assumptio Lv.5

Refinement stages
Base extraction Angelic Protection Extraction

Meteorite Armor

Stun Def
Freeze Def

Stun, Freeze Res +50%

Refinement stages
Base extraction Meteorite Armor Extraction

Orleans's Gown

C T Fixed Per

Fixed Cast Time -15%

Refinement stages
Base extraction Orleans's Gown Quenching

Mithril Metal Armor

Max Hp Per
Cri Def Per
Refinement stages
Base extraction Mithril Metal Armor Extraction

Legion Plate Armor

Max Hp Per
Cri Def Per
Refinement stages
Base extraction Mithril Metal Armor Extraction

Watcher's Armor

Max Hp Per
Cri Def Per
Refinement stages
Base extraction Mithril Metal Armor Extraction

Comet Warfare Armor

Stun Def
Freeze Def

Stun, Freeze Res +50%

Refinement stages
Base extraction Meteorite Armor Extraction

Luetz Energy Rune Armor

Demi Human Res Per

Humanoid DMG Reduc. + 5% Every time Refining +1, Humanoid DMG Reduc. +1%

Refinement stages
Base extraction Luetz Energy Rune Armor Extraction

Static Shield

Be Fire Dam Per
Be Water Dam Per
Be Earth Dam Per
Be Wind Dam Per

Wind, Earth, Water, Fire DMG Taken -10%

Refinement stages
Base extraction Static Shield Extraction

Oath Book Page 2

M Atk Per

For each Refine+1, M.Atk+1% Refine+5, +10, +15, M.Atk+5%, +5%, +5%.

Refinement stages
Base extraction Oath Book Page 2 Quenching
At +5 Oath Book Page 2 Quenching
At +10 Oath Book Page 2 Quenching
At +15 Oath Book Page 2 Quenching

Giant Armor Shield

Be Fire Dam Per
Be Water Dam Per
Be Earth Dam Per
Be Wind Dam Per

Wind, Earth, Water, Fire DMG Taken -10%

Refinement stages
Base extraction Static Shield Extraction

Deathcat Cape

Agi
Luk
Max Hp Per
Dex
Str
Vit
Int

All Attributes +1 Every time Refining +1, Max HP +1%

Refinement stages
Base extraction Deathcat Cape Extraction

Doflamingo Cape

Be Neutral Dam Per

Neutral Dmg Taken -10%

Refinement stages
Base extraction Doflamingo Manteau Extraction

Duff's Cape

Long Range Dam Reduc

Long Range Physical DMG taken -10%

Refinement stages
Base extraction Duff's Cape Extraction

Merlin's Time-space Robe

Long Range Dam Reduc

Long Range Physical DMG taken -10%

Refinement stages
Base extraction Duff's Cape Extraction

Magical Fox Grass[1]

Neutral Atk

Neutral Atk +10%

Refinement stages
Base extraction Magical Fox Grass [1] Quenching

Magical Yellow Fox Grass[1]

Neutral Atk

Neutral Atk +10%

Refinement stages
Base extraction Magical Fox Grass [1] Quenching

Midgarts Bag

Dam Reduc

DMG Reduc. +5% Every time Refining +1, DMG Reduc. +1%.

Refinement stages
Base extraction Midgard Bag Extraction

M.Def Fairy

M Dam Reduc

Magic Reduc. +5% Every time Refining +1, Magic Reduc. +1%.

Refinement stages
Base extraction M.DEF Elves Extraction

Claw [1]

Atk Per

When Refining +5, +10, +15, ATK +5%, +10%, +15% respectively

Refinement stages
Base extraction Claw Knuckles[1] Quenching

Tacaro [1]

Atk Per

When Refining +5, +10, +15, ATK +5%, +10%, +15% respectively

Refinement stages
Base extraction Claw Knuckles[1] Quenching

Ivory Lance [2]

Neutral Dam Per

Damage to Neutral Monsters +15%

Refinement stages
Base extraction Ivory Lance [1] Quenching

Bill Guisarme [2]

Boss Dam Per

When Refine +5, DMG on MVP and Mini Monsters +5%; When Refine +10, DMG on MVP and Mini Monsters +10%; When Refine +15, DMG on MVP and Mini Monsters +15%

Refinement stages
Base extraction Stuart Guisarme [1] Quenching

Cardo [2]

Magic Defense
Defense

DEF +5% M.DEF +5% Every time Refining +1, DEF +1%, M.DEF +1%

Refinement stages
Base extraction Cardo [1] Extraction

Heavy Spear [2]

Holy Atk

Holy ATK +10%

Refinement stages
Base extraction Heavy Spear [1] Quenching

Green Steel Pike [2]

Magic Defense
Defense

DEF +5% M.DEF +5% Every time Refining +1, DEF +1%, M.DEF +1%

Refinement stages
Base extraction Cardo [1] Extraction

Storm Pike [2]

Water Dam Per

Dmg to Water monsters +15%

Refinement stages
Base extraction Storm Pike [1] Quenching

Saintly Glaive[2]

Magic Defense
Defense

DEF +5% M.DEF +5% Every time Refining +1, DEF +1%, M.DEF +1%

Refinement stages
Base extraction Cardo [1] Extraction

Punishing Guillotine[2]

Boss Dam Per

When Refine +5, DMG on MVP and Mini Monsters +5%; When Refine +10, DMG on MVP and Mini Monsters +10%; When Refine +15, DMG on MVP and Mini Monsters +15%

Refinement stages
Base extraction Stuart Guisarme [1] Quenching

Holy Avenger [2]

Auto Attack has a 15% chance to trigger [Fallen Star], which deals Holy DMG to targets in range (invalid beyond 3m)

Refinement stages
Base extraction Holy Avenger [1] Quenching

Mysteltainn [2]

Ghost Dam Per

Damage to ghost monsters +15%

Refinement stages
Base extraction Mysteltainn [1] Quenching

Fang of Garm [2]

Fire Dam Per

Damage to fire monsters +15%

Refinement stages
Base extraction Fang of Garm [1] Quenching

Heavens[2]

Auto Attack has a 15% chance to trigger [Fallen Star], which deals Holy DMG to targets in range (invalid beyond 3m)

Refinement stages
Base extraction Holy Avenger [1] Quenching

Honglyun's Sword [2]

When using physical attacks, has a 5% chance to use Lv.5 [Meteor Storm].

Refinement stages
Base extraction Honglyun's Sword [1] Quenching

Dark Fire Sword [2]

When casting an Auto Attack, reduces target’s SP by 60 Points

Refinement stages
Base extraction Dark Fire Sword [1] Quenching

Lich Staff [2]

C T Change Per

CT Variable-15%

Refinement stages
Base extraction Lich Staff [1] Quenching

Wing Staff [2]

When using a single target magic skill, there is a 20% chance to restore 5% HP and 5% SP

Refinement stages
Base extraction Wing Staff [1] Quenching

Wizardry Staff [2]

Ignore Magic Defense

Every time Refining +1, M.DEF Ignoring +2%

Refinement stages
Base extraction Wizardry Staff [1] Quenching

Staff of Element Fusion [2]

Range Dam

Increase Mage’s AoE Skill DMG by 7%

Refinement stages
Base extraction Staff of Element Fusion [1] Quenching

Wizard’s Power[2]

Ignore Magic Defense

Every time Refining +1, M.DEF Ignoring +2%

Refinement stages
Base extraction Wizardry Staff [1] Quenching

Unlimited[2]

Range Dam

Increase Mage’s AoE Skill DMG by 7%

Refinement stages
Base extraction Staff of Element Fusion [1] Quenching

Staff of Vitality[2]

Heal Enc Per

Healing increases by +4% for each Refining point gained

Refinement stages
Base extraction Croce Staff [1] Quenching

Staff Of Bordeaux [2]

Sp Cost Per

Skill SP Cost -15%

Refinement stages
Base extraction Staff Of Bordeaux [1] Quenching

Stick of Wicked Thought[2]

M Dam Spike

Every +1 refining increases M.Pen. by 1% Every +15 refining increases M.Pen. by 5%

Refinement stages
Base extraction Stick of Wicked Thought[1] Quench

Wind Knife [2]

Atk Attr
Dam Increase

Wind For Each Refining +1, PDMG +1%

Refinement stages
Base extraction Wind Knife [1] Quenching

Fire Knife [2]

Atk Attr
Dam Increase

Fire For Each Refining +1, DMG +1%

Refinement stages
Base extraction Fire Knife [1] Quenching

Earth Knife [2]

Atk Attr
Dam Increase

Earth For Each Refining +1, DMG +1%

Refinement stages
Base extraction Earth Knife [1] Quenching

Water Knife [2]

Atk Attr
Dam Increase

Water For Each Refining +1, DMG +1%

Refinement stages
Base extraction Water Knife [1] Quenching

Spirit Cleansing Dagger[2]

Demon Dam Per

Damage to demon monsters +15%

Refinement stages
Base extraction Spirit Cleansing Dagger [1] Quenching

Combustible Knife[2]

Dam Spike

Every +1 refining increases Pen. by 1% Every +15 refining increases Pen. by 5%

Refinement stages
Base extraction Combustible Knife[1] Quenching

Dragon Wing [2]

Dragon Dam Per

Damage to dragon monsters +15%

Refinement stages
Base extraction Dragon Wing [1] Quenching

Rudra Bow [2]

Equip it to receive [Heal] Lv.10

Refinement stages
Base extraction Rudra Bow [1] Quenching

Abrey Bow [2]

Demi Human Dam Per

When Refining +5, Humanoid DMG +5%; when Refining +10, Humanoid DMG +5%; when Refining +15, Humanoid DMG +10%

Refinement stages
Base extraction Abrey Bow [1] Quenching

Bow of the Destroyer [2]

Demi Human Dam Per

When Refining +5, Humanoid DMG +5%; when Refining +10, Humanoid DMG +5%; when Refining +15, Humanoid DMG +10%

Refinement stages
Base extraction Abrey Bow [1] Quenching

Noble Cross [2]

Dead Less Dam Per

Dmg to Undead monsters +15%

Refinement stages
Base extraction Noble Cross [1] Quenching

Slash [2]

Normal Atk Dam
Equip A S P D

Gear ASPD +5% Every 1 Refining increases Auto Attack Damage by 1%.

Refinement stages
Base extraction Slash [1] Quenching

Croce Staff [2]

Heal Enc Per

Healing increases by +4% for each Refining point gained

Refinement stages
Base extraction Croce Staff [1] Quenching

Heaven's Wrath[2]

Normal Atk Dam
Equip A S P D

Gear ASPD +5% Every 1 Refining increases Auto Attack Damage by 1%.

Refinement stages
Base extraction Slash [1] Quenching

Hollgrehenn’s Refined Hammer [2]

When attacking targets with Skills, has a 10% chance of damaging their weapons and armor

Refinement stages
Base extraction Hollgrehenn’s Refined Hammer [1] Quenching

Artisan's Hammer [2]

When attacking targets with Skills, has a 10% chance of damaging their weapons and armor

Refinement stages
Base extraction Hollgrehenn’s Refined Hammer [1] Quenching

Heart Breaker [2]

Critical Damage
Critical

Crit. +15 When Refining +5, +10, +15, Crit. DMG +5%, +10%, +15% respectively

Refinement stages
Base extraction Heart Breaker [1] Quenching

Doom Slayer [2]

Agi
Equip A S P D

Agi+10 For each Refine+5, +10, +15, Gear ASPD+5%, 10%, 15%

Refinement stages
Base extraction Doom Slayer [1] Quenching

Giant Axe [2]

Shadow Dam Per

Dmg to Dark monsters +15%

Refinement stages
Base extraction Giant Axe [1] Quenching

Vecer Axe [2]

Mid Dam Per

DMG to M-size Monsters +7%

Refinement stages
Base extraction Vecer Axe [1] Quenching

Slaughter Hand Axe [2]

Brute Dam Per

DMG to Animal Monsters +15%

Refinement stages
Base extraction Slaughter Hand Axe [1] Quenching

Wind Axe [2]

Wind Atk

Wind Dmg +10%

Refinement stages
Base extraction Wind Axe [1] Quenching

Fire Axe [2]

Fire Atk

Fire Dmg +10%

Refinement stages
Base extraction Fire Axe [1] Quenching

Earth Axe [2]

Earth Atk

Earth Atk +10%

Refinement stages
Base extraction Earth Axe [1] Quenching

Water Axe [2]

Water Atk

Water Dmg +10%

Refinement stages
Base extraction Water Axe [1] Quenching

Destroyer’s War Axe[2]

Mid Dam Per

DMG to M-size Monsters +7%

Refinement stages
Base extraction Vecer Axe [1] Quenching

Heartbreaker[2]

Critical Damage
Critical

Crit. +15 When Refining +5, +10, +15, Crit. DMG +5%, +10%, +15% respectively

Refinement stages
Base extraction Heart Breaker [1] Quenching

Chieftain's Axe[2]

Ignore Defense

For every Refinement +1, Ignore DEF +2%

Refinement stages
Base extraction Chieftain's Axe[1] Quenching

Deathcat Armor [1]

Stun Def
Silence Def

Silence, Stun Res +50%

Refinement stages
Base extraction Deathcat Armor Extraction

Angelic Protection [1]

When suffering ATK, target has 5% chance to receive Assumptio Lv.5

Refinement stages
Base extraction Angelic Protection Extraction

Meteorite Armor [1]

Stun Def
Freeze Def

Stun, Freeze Res +50%

Refinement stages
Base extraction Meteorite Armor Extraction

Orleans's Gown [1]

C T Fixed Per

Fixed Cast Time -15%

Refinement stages
Base extraction Orleans's Gown Quenching

Mithril Metal Armor [1]

Max Hp Per
Cri Def Per
Refinement stages
Base extraction Mithril Metal Armor Extraction

Legion Plate Armor [1]

Max Hp Per
Cri Def Per
Refinement stages
Base extraction Mithril Metal Armor Extraction

Watcher's Armor[1]

Max Hp Per
Cri Def Per
Refinement stages
Base extraction Mithril Metal Armor Extraction

Comet Warfare Armor[1]

Stun Def
Freeze Def

Stun, Freeze Res +50%

Refinement stages
Base extraction Meteorite Armor Extraction

Luetz Energy Rune Armor[1]

Demi Human Res Per

Humanoid DMG Reduc. + 5% Every time Refining +1, Humanoid DMG Reduc. +1%

Refinement stages
Base extraction Luetz Energy Rune Armor Extraction

Static Shield [1]

Be Fire Dam Per
Be Water Dam Per
Be Earth Dam Per
Be Wind Dam Per

Wind, Earth, Water, Fire DMG Taken -10%

Refinement stages
Base extraction Static Shield Extraction

Oath Book Page 2[1]

M Atk Per

For each Refine+1, M.Atk+1% Refine+5, +10, +15, M.Atk+5%, +5%, +5%.

Refinement stages
Base extraction Oath Book Page 2 Quenching
At +5 Oath Book Page 2 Quenching
At +10 Oath Book Page 2 Quenching
At +15 Oath Book Page 2 Quenching

Giant Armor Shield[1]

Be Fire Dam Per
Be Water Dam Per
Be Earth Dam Per
Be Wind Dam Per

Wind, Earth, Water, Fire DMG Taken -10%

Refinement stages
Base extraction Static Shield Extraction

Deathcat Cape [1]

Agi
Luk
Max Hp Per
Dex
Str
Vit
Int

All Attributes +1 Every time Refining +1, Max HP +1%

Refinement stages
Base extraction Deathcat Cape Extraction

Doflamingo Cape [1]

Be Neutral Dam Per

Neutral Dmg Taken -10%

Refinement stages
Base extraction Doflamingo Manteau Extraction

Duff's Cape [1]

Long Range Dam Reduc

Long Range Physical DMG taken -10%

Refinement stages
Base extraction Duff's Cape Extraction

Merlin's Time-space Robe[1]

Long Range Dam Reduc

Long Range Physical DMG taken -10%

Refinement stages
Base extraction Duff's Cape Extraction

Magical Fox Grass[2]

Neutral Atk

Neutral Atk +10%

Refinement stages
Base extraction Magical Fox Grass [1] Quenching

Magical Yellow Fox Grass[2]

Neutral Atk

Neutral Atk +10%

Refinement stages
Base extraction Magical Fox Grass [1] Quenching

Claw [2]

Atk Per

When Refining +5, +10, +15, ATK +5%, +10%, +15% respectively

Refinement stages
Base extraction Claw Knuckles[1] Quenching

Tacaro [2]

Atk Per

When Refining +5, +10, +15, ATK +5%, +10%, +15% respectively

Refinement stages
Base extraction Claw Knuckles[1] Quenching