All Attributes +3 Max HP +1001
M.Atk +20 Ignore M.Def +2%
All Attributes +2 Atk +20 M.Atk +20
Dmg on MVP and Mini monsters +10%
Skill Damage +5% For every Refine +1 on the weapon, Skill Damage +0.5% When attacking a player, there is a 5% chance to remove the player's shadow Equipment slot [armor] Equipment (this card effect does not stack). Successfully dismantling the target Equipment immediately restores 5% of maximum health and maximum mana to yourself and teammates within a 5-meter radius (this effect can only occur once within 10 seconds).
Max HP +1000
M.Atk +5% When the wearer is a Mage, M.Atk +3%, Max HP +300, Max SP +150
Atk +5 Ignore Def +3%
[Investigate] CD reduced by 1s
Final damage +10% After Move Spd reaches 100%, every 10% increase in Move Spd will boost final damage by +1% (maximum additional increase is 15%).
Max HP +300 VIT +1 INT +1
Dmg from MVP and Mini monsters -15%
Dmg Reduc.+30% Every 15 seconds, immunity to any 3 instances of wind, earth, water, or fire attribute damage is activated, effective 15 seconds after being equipped.
In PVP/GVG, damage to players +2% For each weapon Refine +1, damage to players in PVP/GVG +1% When attacking a Player, there is a 5% chance to randomly unequip one piece of [Accessory] Equipment from the Player (including the Player's shadow equipment slot, this effect does not stack with cards).
Skill DMG down+5% For every Refine+1 of the main equipment slot cloak, DMG from medium monsters-1%
VIT +5 Final Dmg Reduc. +8% When own HP is below 50%, Final Dmg Reduc. +4%.
When attacking a target with remaining health percentage greater than or equal to your own, damage +10% When attacking a target with remaining health percentage lower than your own, damage +20%
Damage +10% for targets with blood volume below 50% For every 2% of target's health loss, damage to target +0.5%
Enhances all HP Loss effects you inflict on enemies by 10%. When attacking poisoned, bleeding, or burning targets, gain Final Damage Bonus +10% for 10 seconds.
Crit+15, Crit DMG+5% For every headwear Refine+1, Crit DMG+1% Attacks deal extra DMG that equals to (own Crit−target's critical guard)*0.1% (up to 10%)
All Attributes +5 Max Hp +5% When taking fatal damage, you will not die, retaining 1 HP, and will be invincible for the next 0.5 seconds. Afterward, all HP and SP are restored. Takes effect 240 seconds after being equipped. Cooldown Time: 240 seconds