After learning it, the avatar will get happy emoji that your allies could see.
After learning it, the avatar will get painful emoji that your allies could see.
Solo Skill, during the performance time, Variable Cast Time -2.5% & increase SP Regen Spd% (Own INT/3+10%) of all teammates within 4m, performance lasts 30 sec. Uses 8 SP each sec, must have an Music-type weapon equipped
Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x103% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison].
Runemaster attaches Auto Attack that sequels to the current SP x0.2. Each Auto Attack will reduce the current SP by 1%
Turn rocks within the range into hard spears that burst out of the ground beneath the target, dealing M.ATK*550% Earth M.Atk to enemies within 3m, removing invisibility. A 55% chance to inflict bleed. When attacking Lv.1 Earth armor, ignore the elemental counter.
Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*360% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.
[Abyss' Arrival] provides self with 3% Dark DMG, AA DMG and 6% Ignore P.DEF.
Number of active working place +1 once learned.
The Adventurer can sense powerful monsters nearby and auto-aim them for an all-out fight (only works in the wild).
Throw flaming bottle to a specified area, causing 180% Fire Dmg to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.
Use acid to deal Dmg (Atk ×300% +M.Atk ×300%) to a single enemy, with a 6% chance to cause HP loss and a 1% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
Deals Holy M.Dmg equal to M.Atk x 1080% to a single enemy with powerful holy light, inflicting Darkness and AGI Down for 10 sec. Consumes 1 Blue Gemstone.
In 30 sec, Grants all Party members equipped with Axe and Maces type weapons 3% attack speed. Grants 1% Attack Spd for those equipped with other weapons
After learning it, You could get different composition for selfie. You will like it!
Atk +2% when using Katars type weapons
Bell can achieve Rapid Growth through adventuring. Every 10 adventure levels will enhance the Attr Effect of 2% of [The Hestia Knife], up to a maximum of 5 times.
Adventurers never stop fighting to hone skills. Could switch quickly in skill shortcuts and gain an extra bar of skill slots.
Adventurers hone their skills even better. Gains an extra bar of skill slots.
Adventurers already know what they fight for. Gains an extra bar of skill slots.
With every 1% increase of Move SPD, ATK increases by 0.5 points and the final DMG of [Enforcement of Justice] increases by 0.08%
The Pioneer will automatically select an enemy to attack when it leaves Lightbringer for autonomous combat. Also increase the Pioneer's damage by 10%, lasts 40s
Deals Neutral M.Dmg equal to M.Atk x 400% to all enemies within 5m, knocking them back 1m.
Deals Neutral M.Dmg equal to M.Atk x 400% to all enemies within 5m, knocking them back 1m.