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Air Fluctuation

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Air Fluctuation
Active
Physical
Attack
5 ranks
Air Fluctuation

Deals Neutral M.Dmg equal to M.Atk x 400% to all enemies within 5m, knocking them back 1m.

Skill type
Attack
Target
Enemy
Range
1 m
Cooldown
12 s
Cast delay
2 s
SP cost
100
Damage
400%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 5 coefficient
800%
×8 per damage event · Lv. 1: 400% → Lv. 5: 800%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
Deals Neutral M.Dmg equal to M.Atk x 800% to all enemies within 5m, knocking them back 3m.
Scaling rule
+100% × skill level + 300%; +0.50 × skill level + 0.50
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
800%
700%
600%
500%
400%
SP cost
100
100
100
100
100
Cooldown
12 s
12 s
12 s
12 s
12 s
Cast delay
2 s
2 s
2 s
2 s
2 s
Range
1 m
1 m
1 m
1 m
1 m
Skill points
1
1
1
1
1
Applied effects
Effect: Deals Neutral M.Dmg equal to M.Atk x 800% to all enemies within 5m, knocking them back 3m. +100% × skill level + 300%; +0.50 × skill level + 0.50
Effect: Deals Neutral M.Dmg equal to M.Atk x 700% to all enemies within 5m, knocking them back 2.5m. +100% × skill level + 300%; +0.50 × skill level + 0.50
Effect: Deals Neutral M.Dmg equal to M.Atk x 600% to all enemies within 5m, knocking them back 2m. +100% × skill level + 300%; +0.50 × skill level + 0.50
Effect: Deals Neutral M.Dmg equal to M.Atk x 500% to all enemies within 5m, knocking them back 1.5m. +100% × skill level + 300%; +0.50 × skill level + 0.50
Effect: Deals Neutral M.Dmg equal to M.Atk x 400% to all enemies within 5m, knocking them back 1m. +100% × skill level + 300%; +0.50 × skill level + 0.50
Description Deals Neutral M.Dmg equal to M.Atk x 800% to all enemies within 5m, knocking them back 3m. Deals Neutral M.Dmg equal to M.Atk x 700% to all enemies within 5m, knocking them back 2.5m. Deals Neutral M.Dmg equal to M.Atk x 600% to all enemies within 5m, knocking them back 2m. Deals Neutral M.Dmg equal to M.Atk x 500% to all enemies within 5m, knocking them back 1.5m. Deals Neutral M.Dmg equal to M.Atk x 400% to all enemies within 5m, knocking them back 1m.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Air Fluctuation

Applied change
Skill Effect
Deals Neutral M.Dmg equal to M.Atk x 800% to all enemies within 5m, knocking them back 3m.
Formula: +100% × skill level + 300%; +0.50 × skill level + 0.50
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide