The accepted Ais family rebuilds Magic ATK, resolves Magic DEF and penetration, applies the level coefficient and qualified modifiers, then evaluates critical, encounter, and cap stages for each event.
See why Bell Cranel’s forced-critical Auto Attack is recomputed through the physical-critical branch instead of multiplying his final non-critical result by Critical Damage.
An encounter-stage reference for comparing Battle Lab damage against named target difficulties.
See whether an attack can critical, how often it will critical against the selected resistance, and exactly how much damage the ordinary critical branch adds.
A reliability reference for comparing calculations without calling a simulated choice an exact future roll.
A cap-stage guide for reading the visible damage number without losing the underlying calculation.
Select an Attack Element and target Element to apply the current client element rate, then keep matching element stats and special overrides separate.
A safe reading order for magical and verified hybrid skills, with family-specific ordering kept explicit.
A target-locked method for understanding magic defense and penetration without flattening distinct stats.
A player-first reading order for physical hits without pretending every physical skill shares one universal formula.
A focused defense reference for testing physical breakpoints against a fixed target.
A target-profile checklist for deciding exactly which qualified bonuses activate.
Estimate attacker-side damage with a 100% coefficient and zero target DEF or M.DEF, then add target data only when you know it.