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ROM Eternal Love Formula Library

Formula Library beta
Understand where your damage comes from
Start with a mechanic reference, then open a Verified skill-family article when you need an exact supported boundary. Unsupported families are never replaced with a generic formula.
How verification works
Verified family articles are published only while their accepted current-client handler is complete. Mechanic references explain how to read the relevant lane without claiming one universal formula for every skill.
Formula and mechanic articles
13 articles match the current filters.
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Category Status Job
Verified
Verified skill families 8 min
Ais magic/hybrid damage

The accepted Ais family rebuilds Magic ATK, resolves Magic DEF and penetration, applies the level coefficient and qualified modifiers, then evaluates critical, encounter, and cap stages for each event.

Ais Wallenstein
Current accepted formula contract · Reviewed August 7, 2026 Open
Mechanic reference
Attack pipelines 6 min
Auto Attack physical damage

See why Bell Cranel’s forced-critical Auto Attack is recomputed through the physical-critical branch instead of multiplying his final non-critical result by Critical Damage.

Bell Cranel
The Nameless
Current Auto Attack mechanic reference · Reviewed August 11, 2026 Open
Mechanic reference
Encounter rules 6 min
Client damage-reduction divisors

An encounter-stage reference for comparing Battle Lab damage against named target difficulties.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Critical mechanics 6 min
Critical chance and Critical Damage

See whether an attack can critical, how often it will critical against the selected resistance, and exactly how much damage the ordinary critical branch adds.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Evidence and reliability 6 min
Deterministic values versus live random rolls

A reliability reference for comparing calculations without calling a simulated choice an exact future roll.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Damage limits 6 min
Displayed damage limit

A cap-stage guide for reading the visible damage number without losing the underlying calculation.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Damage modifiers 6 min
Element interaction

Select an Attack Element and target Element to apply the current client element rate, then keep matching element stats and special overrides separate.

Foundational mechanic · Reviewed August 11, 2026 Open
Mechanic reference
Attack pipelines 6 min
Magic damage pipeline

A safe reading order for magical and verified hybrid skills, with family-specific ordering kept explicit.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Defense and penetration 6 min
Magic DEF and Ignore Magic DEF

A target-locked method for understanding magic defense and penetration without flattening distinct stats.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Attack pipelines 6 min
Physical damage pipeline

A player-first reading order for physical hits without pretending every physical skill shares one universal formula.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Defense and penetration 6 min
Physical DEF and Ignore Physical DEF

A focused defense reference for testing physical breakpoints against a fixed target.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Damage modifiers 6 min
Race, size, and MVP/Mini modifiers

A target-profile checklist for deciding exactly which qualified bonuses activate.

Foundational mechanic · Reviewed August 7, 2026 Open
Mechanic reference
Damage modifiers 6 min
Ragnarok M Damage Modifier Groups Calculator

Estimate attacker-side damage with a 100% coefficient and zero target DEF or M.DEF, then add target data only when you know it.

Foundational mechanic · Reviewed August 12, 2026 Open