A reliability reference for comparing calculations without calling a simulated choice an exact future roll.
Known live range or branch → recorded deterministic simulation choice → comparable ledger event
Follow this order with your own build, but use the grouping and special branches shown by your skill family. The numerical example below demonstrates the mechanic rather than claiming one universal formula for every skill.
Enter the values from your character, skill, and target. Results update as you type, stay in your browser, and are never saved.
Enter the totals from the build you use with the selected hero and attack. Action-specific, target-qualified, and Final Damage modifiers remain separate stages.
The deterministic comparison shows a 10% gain, while live outcomes can overlap from 49,500 to 55,000.
These probabilities apply only when every selected damage event rolls independently.
This calculator follows the ordering described on this page. Skill-specific rewrites and unsupported build lanes still require their own verified family support.
A live mechanic varies from 90% to 110%. Build A has 50,000 base event damage, while Build B has 55,000 after a 10% upgrade.
- Build A base event
- 50,000
- Build B base event
- 55,000
- Live minimum roll
- 90% (×0.90)
- Deterministic comparison value
- 100% (×1.00)
- Live maximum roll
- 110% (×1.10)
-
1
Build A minimum45,000
50,000 × 0.90 -
2
Build A deterministic center50,000
50,000 × 1.00 -
3
Build A maximum55,000
50,000 × 1.10 -
4
Build B minimum49,500
55,000 × 0.90 -
5
Build B deterministic center55,000
55,000 × 1.00 -
6
Build B maximum60,500
55,000 × 1.10 -
7
Center-to-center gain5,000 (+10%)
55,000 − 50,000
Use the live range published for your mechanic. A deterministic center is useful for comparing builds, but it does not predict the next server roll.
Battle Lab chooses deterministic values when a live mechanic has a known range or branch. The selected value is recorded with the event so the same build, skill, target, and state can be compared without random noise.
A deterministic center or forced critical state is a simulation choice, not a claim about the next live-server roll. The player-facing explanation must show the known range or condition when available.
Proven client inputs and deterministic values derived from them can support a Verified result. An undocumented approximation, incomplete condition, or unresolved required branch downgrades the result to Estimated or Unavailable according to the trust contract.
- Record the selected deterministic value.
- Show the live range when known.
- Do not hide deferred or unresolved material steps.
When testing one upgrade, retain the same deterministic branch and target state. Once the better build is identified, use live observations as corroboration rather than replacing missing formula proof with one lucky or unlucky hit.
RO Codex publishes Verified family articles only while the accepted handler and its required evidence remain current. Read the data quality standards for the site-wide accuracy contract.
- RO Codex formula trust contract
- Defines Verified, Estimated, and Unavailable behavior and requires family-specific fail-closed calculation.
- Player-facing calculation ledgers
- Ordered Battle Lab steps keep attack, defense, modifiers, encounters, and caps readable without exposing internal references.