Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Auto Attack physical damage

Auto Attack physical damage
Mechanic reference
Attack pipelines
6 minute read
Auto Attack physical damage

See why Bell Cranel’s forced-critical Auto Attack is recomputed through the physical-critical branch instead of multiplying his final non-critical result by Critical Damage.

By RO Codex Team Updated Current Auto Attack mechanic reference · Reviewed August 11, 2026
How this damage is calculated
Calculation order

Rebuild Physical ATK with Base ATK and 5 × STR → weapon size, target size, element, race, and MVP → normal event: Physical DEF branch OR critical event: physical-critical rewrite without Physical DEF → Physical Penetration and reduction → refine attack and reduction → Physical Damage vs Short-Range Damage Reduction → target VIT → critical scale when critical → Auto Attack Damage and reduction → Final Damage → encounter divisor → caps

Follow this order with your own build, but use the grouping and special branches shown by your skill family. The numerical example below demonstrates the mechanic rather than claiming one universal formula for every skill.

Build calculator

Enter the values from your character, skill, and target. Results update as you type, stay in your browser, and are never saved.

Instant result
Choose your Auto Attack reference

Choose Bell Cranel or another imported physical hero. The shared 100% Auto Attack coefficient and one-event delivery load automatically.

Hero
No results found
Ancient Artifact User
Bell Cranel
Ellinia
Heinrich
Himmelmez
Hollgrehenn
Khalitzburg
Monokuma
Rathgricy
Shadow - Saitama
Sunlight
Thanatos
The Nameless
Thor
Skill level

Auto Attack uses one 100% event. Your build, target, and selected critical route determine the damage below.

Choose your target MVP

Choose the instance first, then its difficulty, then the MVP. Each step limits the next list and the final choice loads the imported target stats.

1. Instance
No results found
Bagg's Laboratory
Battle of Cake
Cursed Swordsman
Dark Finale
Dawn-Rekindling Starlight
Den of Calamity
Divine Tree Defense
Exploring the Lost Isle
Farewell, Old Friends!
Frostbane Research Lab
Moonlit Rendezvous
Morroc Shadow
Open world
Operation Skyhammer
Oracle Dungeon
Othershore Showdown
Palace of Ghost
Ponape Museum Island
Ponape Secret Realm
Seal under Sakura
Space of Time
Strouf's Storm
Thanatos Tower
Turtle Island's Watch
2. Difficulty
No results found
Novice
Warrior
Epic Spirit
Novice
Battle of Cake - Adventure
Warrior
Tier I
Tier II
Tier IV
Tier VI
Tier VII
Tier VIII
Tier IX
Tier X
Tier XII
Novice
Warrior
Epic Spirit
Tier I
Tier II
Tier III
Tier IV
Tier V
Tier VI
Tier VII
Tier VIII
Tier IX
Tier X
Novice
Den of Calamity - Adventure
Warrior
Den of Calamity - Material
Novice
Divine Tree Defense - Adventure
Warrior
Divine Tree Defense - Material
Novice
Warrior
Epic Spirit
Novice
Farewell, Old Friends - Adventure
Warrior
Farewell, Old Friends - Material
Origin
Warrior
Epic Spirit
Novice
Moonlit Rendezvous - Adventure
Warrior
Moonlit Rendezvous - Material
Novice
Morroc Shadow - Adventure
Warrior
Morroc Shadow - Material
Field MVP
Novice
Warrior
Epic Spirit
Warrior I
Warrior II
Warrior III
Warrior IV
Warrior V
Warrior VI
Warrior VII
Warrior VIII
Warrior IX
Warrior X
Warrior XI
Warrior XII
Warrior XIII
Warrior XIV
Warrior XV
Warrior XVI
Warrior XVII
Warrior XVIII
Warrior XIX
Warrior XX
Warrior XXI
Elite I
Elite II
Elite III
Elite IV
Elite V
Elite VI
Elite VII
Elite VIII
Elite IX
Elite X
Elite XI
Elite XII
Elite XIII
Elite XIV
Elite XV
Elite XVI
Elite XVII
Elite XVIII
Elite XIX
Elite XX
Elite XXI
Novice
Othershore Showdown - Adventure
Warrior
Othershore Showdown - Material
Novice
Warrior
Epic Spirit
Novice
Warrior
Epic Spirit
Epic Spirit
Novice
Seal under Sakura - Adventure
Warrior
Seal under Sakura - Material
Novice
Warrior
Epic Spirit
Novice
Strouf's Storm - Adventure
Warrior
Strouf's Storm - Material
Novice
Brave
Epic Spirit
Novice
Turtle Island's Rift - Adventure
Warrior
Turtle Island's Rift - Material
3. MVP
No results found
Crystallized Lugan Lv 170
Simulation Juncea Lv 170
Crystallized Lugan Lv 175
Simulation Juncea Lv 175
Crystallized Lugan Lv 180
Simulation Juncea Lv 180
Angeling Lv 25
Garm Lv 118
Osiris Lv 73
Golden Thief Bug Lv 30
Moonlight Flower Lv 76
Wolf Grandma Lv 138
Dark Sniper Devine Lv 137
Drake Lv 40
Time Holder Lv 110
Linnabefina Lv 170
Karel Lv 150
Arunafeltz Inspector Lv 170
Zherlthsh Lv 170
Cain Lv 180
Hawkish Elder Lv 170
Menblatt Lv 170
Corrupted High Priest Lv 150
Taratanos's Lingering Soul Lv 135
Sakray Lv 165
Taratanos Lv 165
Sakray Lv 165
Taratanos Lv 165
Sakray Lv 165
Taratanos Lv 180
Meteor Master Lin Zhou Lv 130
Dark Crow King Lv 157
Mask Gang Boss Lv 135
Mystery Person Lv 166
Mao Guai Calvin Lv 170
First Moon Lv 170
Wasteland Lord Lv 170
Crazy sunshine Lv 170
Turtle General Lv 132
Tsu Lv 150
Witch of Calamity Lv 160
Witch of Calamity Lv 160
Witch of Calamity Lv 160
Witch of Calamity Lv 160
Maple Fairy Yzma Lv 128
Maple Fairy Yzma Lv 128
Maple Fairy Yzma Lv 128
Maple Fairy Yzma Lv 128
Demonic Overseer Lv 150
Magma Golem Lv 150
Sea Spirit Totem Lv 150
Demonic Overseer Lv 160
Magma Golem Lv 160
Sea Spirit Totem Lv 160
Demonic Overseer Lv 170
Magma Golem Lv 170
Sea Spirit Totem Lv 170
Wraith Lv 130
Wraith Lv 130
Wraith Lv 130
Wraith Lv 130
Frostbane Mammoth Lv 170
The Old Bagg Lv 170
Frostbane Mammoth Lv 175
The Old Bagg Lv 175
Frost Calamity Mammoth Lv 180
Old Bagg Lv 180
Dark Assassin Cross Eremes Lv 100
Dark Assassin Cross Eremes Lv 100
Dark Assassin Cross Eremes Lv 100
Dark Assassin Cross Eremes Lv 100
Shadow of Morroc Lv 60
Shadow of Morroc Lv 60
Shadow of Morroc Lv 60
Shadow of Morroc Lv 60
Angeling Lv 25
Angeling Lv 123
Arc Angeling Lv 130
Atroce Lv 84
Audhumbla Lv 158
Baphomet Lv 100
Big Cat Commander Lv 50
Biochemistry Baphomet Lv 170
Blackflame Dragon · Betelgeuse Lv 185
Bloody Knight Lv 98
Bloody Murderer Lv 135
Chimera Lv 95
Dark - Magaleta Lv 170
Dark - Seyren Lv 170
Dark Lord Lv 100
Dark Snake Lord Lv 170
Deeven Lv 137
Detarderous Lv 90
Detarderous Lv 123
Deviling Lv 35
Devil Squid Lv 170
Doppelganger Lv 83
Dracula Lv 100
Drake Lv 40
Dreamy Cait Sidhe Lv 180
Eddga Lv 70
Eremes Lv 138
Firelord Kaho Lv 126
Garm Lv 118
Gloom Under Night Lv 148
Goblin Leader Lv 50
Golden Thief Bug Lv 30
Grandma Wolf Lv 138
Hill Wind Lv 147
House of Card Elf Lv 170
Huge Deviling Lv 100
Ice-Forged Bagg Lv 185
Juncea Lv 184
Katerina Lv 136
Kobold Leader Lv 80
Ktullanux Lv 145
Lord of Death Lv 133
Maya Lv 60
Miss Tahnee Lv 30
Mistress Lv 55
Moonlight Flower Lv 76
Orc Hero Lv 80
Orc Lord Lv 86
Osiris Lv 73
Owl Baron Lv 93
Phreeoni Lv 65
Poi Tata Lv 156
Randgris Lv 100
Randgris Lv 123
Revenant Atroce Lv 123
Revenant Bloody Knight Lv 140
Revenant Chimera Lv 123
Revenant Dark Lord Revenant Lv 150
Revenant Detarderous Lv 130
Revenant Deviling Lv 123
Revenant Drake Lv 123
Revenant Eddga Lv 123
Revenant Goblin Leader Lv 140
Revenant Kaho Lv 140
Revenant Maya Lv 123
Revenant Miss Tahnee Lv 150
Revenant Mistress Lv 130
Revenant Moonlight Flower Lv 123
Revenant Orc Chieftain Revenant Lv 150
Revenant Osiris Lv 135
Revenant Owl Baron Lv 123
Revenant Phreeoni Lv 130
Revenant Soul Lv 123
Revenant Spashire Lv 130
Revenant Stormy Knight Lv 140
Revenant Strouf Lv 123
Revenant Time Holder Lv 135
Sakray Lv 184
Seed of Yggdrasil Lv 164
Snake Demon Gorgons Lv 150
Soth Lv 170
Soul Player Lv 168
Spashire Lv 113
Stormy Knight Lv 115
Strouf Lv 45
Super Sea Butterfly Lv 183
Tao Gunka Lv 175
Time and Space Dragon Lv 180
Time Holder Lv 110
Turtle General Lv 132
Walter Lv 170
Wasteland Lord Lv 152
Witch of Calamity Lv 170
Zanubia Lv 170
Aquila Lv 170
Super Sea Butterfly Lv 175
Aquila Lv 170
Super Sea Butterfly Lv 175
Aquila Lv 170
Super Sea Butterfly Lv 175
Angeling Lv 80
Deviling Lv 80
Drake Lv 80
Golden Thief Bug Lv 80
Osiris Lv 83
Phreeoni Lv 83
Strouf Lv 80
Angeling Lv 80
Deviling Lv 80
Drake Lv 80
Golden Thief Bug Lv 80
Osiris Lv 83
Phreeoni Lv 83
Strouf Lv 80
Angeling Lv 80
Deviling Lv 80
Drake Lv 80
Eddga Lv 83
Goblin Leader Lv 80
Golden Thief Bug Lv 80
Maya Lv 80
Mistress Lv 80
Osiris Lv 83
Phreeoni Lv 83
Strouf Lv 80
Angeling Lv 80
Deviling Lv 80
Drake Lv 80
Eddga Lv 83
Goblin Leader Lv 80
Golden Thief Bug Lv 80
Maya Lv 80
Mistress Lv 80
Osiris Lv 83
Phreeoni Lv 83
Strouf Lv 80
Atroce Lv 95
Detarderous Lv 98
Doppelganger Lv 95
Kobold Leader Lv 95
Moonlight Flower Lv 95
Orc Hero Lv 95
Orc Lord Lv 98
Owl Duke Lv 98
Atroce Lv 95
Detarderous Lv 98
Doppelganger Lv 95
Kobold Leader Lv 95
Moonlight Flower Lv 95
Orc Hero Lv 95
Orc Lord Lv 98
Owl Duke Lv 98
Baphomet Lv 115
Bloody Knight Lv 115
Dark Lord Lv 115
Garm Lv 115
Spashire Lv 118
Stormy Knight Lv 118
Time Holder Lv 118
Baphomet Lv 115
Bloody Knight Lv 115
Dark Lord Lv 115
Garm Lv 115
Spashire Lv 118
Stormy Knight Lv 118
Time Holder Lv 118
Arc Angeling Lv 130
Bloody Murderer Lv 135
Firelord Kaho Lv 126
Grandma Wolf Lv 138
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Arc Angeling Lv 130
Bloody Murderer Lv 135
Firelord Kaho Lv 126
Grandma Wolf Lv 138
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
Grandma Wolf Lv 138
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
Grandma Wolf Lv 138
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Angeling Lv 80
Deviling Lv 80
Drake Lv 80
Golden Thief Bug Lv 80
Osiris Lv 83
Phreeoni Lv 83
Strouf Lv 80
Angeling Lv 80
Deviling Lv 80
Drake Lv 80
Golden Thief Bug Lv 80
Osiris Lv 83
Phreeoni Lv 83
Strouf Lv 80
Angeling Lv 80
Deviling Lv 80
Drake Lv 80
Eddga Lv 83
Goblin Leader Lv 80
Golden Thief Bug Lv 80
Maya Lv 80
Mistress Lv 80
Osiris Lv 83
Phreeoni Lv 83
Strouf Lv 80
Angeling Lv 80
Deviling Lv 80
Drake Lv 80
Eddga Lv 83
Goblin Leader Lv 80
Golden Thief Bug Lv 80
Maya Lv 80
Mistress Lv 80
Osiris Lv 83
Phreeoni Lv 83
Strouf Lv 80
Atroce Lv 95
Detarderous Lv 98
Doppelganger Lv 95
Kobold Leader Lv 95
Moonlight Flower Lv 95
Orc Hero Lv 95
Orc Lord Lv 98
Owl Duke Lv 98
Atroce Lv 95
Detarderous Lv 98
Doppelganger Lv 95
Kobold Leader Lv 95
Moonlight Flower Lv 95
Orc Hero Lv 95
Orc Lord Lv 98
Owl Duke Lv 98
Baphomet Lv 115
Bloody Knight Lv 115
Dark Lord Lv 115
Garm Lv 115
Spashire Lv 118
Stormy Knight Lv 118
Time Holder Lv 118
Baphomet Lv 115
Bloody Knight Lv 115
Dark Lord Lv 115
Garm Lv 115
Spashire Lv 118
Stormy Knight Lv 118
Time Holder Lv 118
Arc Angeling Lv 130
Bloody Murderer Lv 135
Firelord Kaho Lv 126
Grandma Wolf Lv 138
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Arc Angeling Lv 130
Bloody Murderer Lv 135
Firelord Kaho Lv 126
Grandma Wolf Lv 138
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
Grandma Wolf Lv 138
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
Grandma Wolf Lv 138
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Arc Angeling Lv 130
Audhumbla Lv 158
Bloody Murderer Lv 135
Dreamy Cait Sidhe Lv 180
Firelord Kaho Lv 126
King Clown Lv 130
Lord of Death Lv 133
Lord of House of Cards Lv 130
Tao Gunka Lv 175
Bijou Lv 140
Bijou Lv 140
Bijou Lv 140
Bijou Lv 140
Cain Lv 170
Cain Lv 170
Cain Lv 170
Camorra Lv 150
Fantastic Dragon Galirentan Lv 150
Joel Lv 150
Late King's Chess Knights Lv 150
Nuka Lv 150
Pocarani Lv 150
Camorra Lv 160
Joel Lv 160
Late King's Chess Knights Lv 160
Nuka Lv 160
Phantom Dragon Galiarontan Lv 160
Pocarani Lv 160
Camorra Lv 170
Fantastic Dragon Galirentan Lv 170
Joel Lv 170
Late King's Chess Knights Lv 170
Nuka Lv 170
Pocarani Lv 170
Ancient Phantom Dragon Lv 170
Runemaster Lv 80
Runemaster Lv 80
Runemaster Lv 80
Runemaster Lv 80
Spacetime Dragon Lv 130
Spacetime Dragon Lv 170
Spacetime Dragon Lv 180
Shadow of Strouf Lv 40
Shadow of Strouf Lv 40
Shadow of Strouf Lv 40
Shadow of Strouf Lv 40
Runemaster Lv 80
Sorrow Polymer Lv 80
Tesseract Lv 120
Valkyrie Rathgricy Lv 80
Worry Polymer Lv 80
Runemaster Lv 130
Sorrow Polymer Lv 130
Tesseract Lv 130
Valkyrie Rathgricy Lv 130
Worry Polymer Lv 130
Runemaster Lv 170
Sorrow Polymer Lv 170
Tesseract Lv 170
Valkyrie Rathgricy Lv 170
Worry Polymer Lv 170
Turtle General Lv 110
Turtle General Lv 110
Turtle General Lv 110
Turtle General Lv 110

Physical ATK rebuild Base attributes, Physical ATK, and the weapon-size term used before target-qualified modifiers.
Strength
Dexterity
Luck
Physical ATK
Physical ATK increase
%
Normal Attack flat
Weapon size correction
Use the weapon-versus-target-size rate that applies to this event.
%
Physical Refine ATK
Target and defense route Choose the target first; add target Vitality only when a resolved value is available.
Ignore Physical DEF
%
Physical Penetration
%
Target Physical Refine Reduction
%
Physical Refine Reduction Pierce
%
Target Short-Range Damage Reduction
%
Target Vitality
Leave at 0 when the selected public target profile does not publish a resolved Vitality value.
Modifiers and critical branch Only matching qualifiers apply. Bell and The Nameless use the critical branch for their primary Auto Attack.
Physical Damage
%
Auto Attack Damage
%
Matching Element Damage
%
Matching Race Damage
%
Matching Size Damage
%
MVP Damage
%
Final Damage
%
Critical event
Bell Cranel and The Nameless force this branch for their Battle Lab primary Auto Attack. Other jobs must first roll or force an eligible critical.
Critical Damage
%
Target Auto Attack Reduction
%
Target Critical Damage Reduction
%
Your calculated result

Bell’s Auto Attack is rebuilt on the physical-critical route. It is not “final non-critical Auto Attack damage × Critical Damage,” and ordinary Physical DEF or Ignore Physical DEF does not decide that rewritten critical event.

This calculator follows the ordering described on this page. Skill-specific rewrites and unsupported build lanes still require their own verified family support.

Bell Cranel routing example
Worked example

Bell Cranel uses the shared 100% Auto Attack event, but his Battle Lab primary attack is forced to critical. That changes the calculation route before Critical Damage is applied.

Use your own values
Replace the sample inputs with your character stats, selected skill level, active modifiers, and actual target. The values below are not a recommended build, damage target, or expected result for your character.
Attack
Auto Attack · 100% · 1 event
Reference actor
Bell Cranel
Critical state
Forced critical
Base critical scale
150% before bonuses and reduction
Physical DEF route
Bypassed by the physical-critical rewrite
Action modifier
Auto Attack Damage vs Auto Attack Reduction
  1. 1
    Rebuild Base Physical ATK 2 × STR + floor(STR² ÷ 100) + floor(DEX ÷ 5) + floor(LUK ÷ 5)
    Base ATK
  2. 2
    Add the Auto Attack Strength contribution Normal Attack flat + 5 × STR
    Auto Attack flat contribution
  3. 3
    Rebuild the attack lane ((Physical ATK + Auto Attack flat − Base ATK) × (1 + ATK%) × weapon/size/element) + Base ATK
    Rebuilt Physical ATK
  4. 4
    Apply target-qualified modifiers Rebuilt Physical ATK × matching race × MVP modifiers
    Qualified Physical ATK
  5. 5
    Choose Bell’s critical branch Forced critical → recompute the physical core without the ordinary Physical DEF multiplier
    Physical-critical rewrite
  6. 6
    Resolve the physical core (Qualified Physical ATK × physical penetration/reduction + refine and flat damage) × refine reduction × (Physical Damage − Short-Range Damage Reduction) − target VIT
    Critical handler base
  7. 7
    Apply Critical Damage Critical handler base × clamp(150% + Critical Damage − target Critical Damage Reduction + conditions, 100%, 10,000%)
    Critical Auto Attack
  8. 8
    Finish the event Critical Auto Attack × Auto Attack Damage/Reduction × Final Damage ÷ encounter divisor → floors and caps
    Displayed damage and actual HP damage
Example result
Bell’s Auto Attack is rebuilt on the physical-critical route. It is not “final non-critical Auto Attack damage × Critical Damage,” and ordinary Physical DEF or Ignore Physical DEF does not decide that rewritten critical event.

The interactive calculator uses player-editable values to demonstrate the ordinary family and the standard physical-critical rewrite with optional conditional branches left inactive. Battle Lab remains the place to inspect an exact supported build ledger.

How the Auto Attack family rebuilds Physical ATK

Auto Attack begins by separating Base Physical ATK from the rest of the attack value. Base Physical ATK is two times Strength plus the floored Strength-square, Dexterity, and Luck terms. The handler also adds a distinct five-times-Strength Auto Attack contribution before ATK percentage, weapon-versus-size correction, target-size, element, race, and MVP modifiers are resolved in their client order.

This is why a useful Auto Attack formula needs Strength, Dexterity, Luck, the Physical ATK lane, weapon and target context, and the matching modifiers. A 100% skill coefficient alone does not describe the hit.

  • Base Physical ATK = 2 × STR + floor(STR²/100) + floor(DEX/5) + floor(LUK/5).
  • Auto Attack contribution = Normal Attack flat + 5 × STR.
  • Only the modifiers whose weapon, size, element, race, and MVP qualifiers match this event are active.
Normal and critical Auto Attacks split before defense

A non-critical Auto Attack continues through effective Physical DEF. The client resolves effective DEF after DEF Percentage Defense and Ignore Physical DEF, calculates both its fixed and attack-scaled defense branches, and uses the larger multiplier.

An eligible physical Auto Attack critical can instead enter the physical-critical rewrite. That route rebuilds the damage core without the ordinary Physical DEF calculation, then applies the critical scale and later shared stages. Changing Ignore Physical DEF can improve the non-critical event while leaving this critical rewrite unchanged.

Apply this to your build
Toggle Critical event in the calculator. With the same target selected, change Ignore Physical DEF: the normal result responds through the DEF branch, while the standard critical rewrite does not.
Bell, The Nameless, and a critical Rune Master

Bell Cranel and The Nameless are the clearest Battle Lab references because their primary Auto Attacks are forced critical. They enter the critical route without first using an ordinary CRI roll. A Rune Master Auto Attack that rolls a critical reaches the same standard physical-critical routing, but its chance to enter that route still depends on eligibility, CRI, target Critical Resistance, and active force or forbid effects.

Critical Damage starts from 150%, adds the attacker’s Critical Damage, subtracts the target’s Critical Damage Reduction, includes only applicable conditional terms, and is clamped before it scales the branch-owned damage value. Critical chance decides whether a rolled event enters this route; it is not multiplied into the damage of one critical event.

  • Bell Cranel: forced critical in the published Battle Lab primary-attack setup.
  • The Nameless: forced critical in the published Battle Lab primary-attack setup.
  • Rune Master: ordinarily needs an eligible critical roll unless another effect forces the event.
Finish with action, final, encounter, and cap stages

After the handler branch, Auto Attack Damage is opposed by target Auto Attack Reduction. Skill Damage is not applied to the same event. Single-target rules, Final Damage and resistance, encounter difficulty, damage-reduction divisors, and display or HP-loss caps then finish the calculation in their own stages.

Conditional learned-skill, rune, equipment, status, double-hit, conversion, and special-target branches can add or replace terms. Keep those effects attached to the selected actor and state; do not paste them into every Auto Attack build. Use the Battle Lab event ledger when a supported build needs those exact branches.

Evidence and freshness

RO Codex publishes Verified family articles only while the accepted handler and its required evidence remain current. Read the data quality standards for the site-wide accuracy contract.

Installed-client Auto Attack handler
The current Auto Attack family establishes the Base Physical ATK rebuild, five-times-Strength contribution, target-qualified modifiers, ordinary Physical DEF route, later Auto Attack modifier, encounter reduction, and caps.
Installed-client physical-critical handler
The physical-critical rewrite establishes that an eligible critical recomputes the damage core without the ordinary Physical DEF calculation before later Auto Attack stages.
Published Battle Lab actor rules
Bell Cranel and The Nameless provide player-relevant forced-critical Auto Attack references; their complete build results remain clearly labeled by Battle Lab’s current calculation coverage.
Mechanic reference
Attack pipelines
Physical damage pipeline

A player-first reading order for physical hits without pretending every physical skill shares one universal formula.

Open article
Mechanic reference
Critical mechanics
Critical chance and Critical Damage

See whether an attack can critical, how often it will critical against the selected resistance, and exactly how much damage the ordinary critical branch adds.

Open article
Mechanic reference
Defense and penetration
Physical DEF and Ignore Physical DEF

A focused defense reference for testing physical breakpoints against a fixed target.

Open article
Mechanic reference
Damage modifiers
Ragnarok M Damage Modifier Groups Calculator

Estimate attacker-side damage with a 100% coefficient and zero target DEF or M.DEF, then add target data only when you know it.

Open article
Was this formula helpful?

Report a missing condition, unclear step, or repeatable in-game difference through the existing feedback system.

Send formula feedback
All formulas Data quality standards