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The Nameless

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Physical

The Nameless

Unlock from Blade Soul

An assassination is a quiet kill, while death is a nameless mark.

Base Attributes
Strength
90
Intelligence
15
Vitality
60
Agility
15
Dexterity
60
Luck
30
Previous hero: Kafra
Next hero: Sunlight
The Nameless character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
1 hero feature
11 direct
Hero feature skill
Innate hero progression, separate from the direct Job Skill point budget.
1 innate
Class skills
All linked skills
Hero feature skill
Direct
Adventure skills
Active & passive
Active only
Passive only

12 shown · 12 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
85
Damage random factorsDamRandom
[1, 1]
Resolved feature skillFeatureSkill
Blackflame Shadow
Direct skill graphSkill
11 ordered entries
Resolved originOriginId
Assassin
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
Knife
noone
Sword
noone
InitialAttr
Strength Str
90
Intelligence Int
15
Vitality Vit
60
Agility Agi
15
Dexterity Dex
60
Luck Luk
30
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Destiny Death
  2. 2Shadow and Fire Brand
  3. 3Sonic Assault
  4. 4Deadly gaze
  5. 5Shadow Pierce
  6. 6Assassination formation
  7. 7Deadly Shadow
  8. 8impermanence
  9. 9Curse return
  10. 10Tibetan front
  11. 11Pure sin
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "The Nameless",
    "Description": "An assassination is a quiet kill, while death is a nameless mark.",
    "Category": "Hero class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 85,
    "SkillPointLimit": 85,
    "CompatibleWeapons": [
        "Knife",
        "Sword"
    ],
    "InitialAttr": {
        "Str": 90,
        "Int": 15,
        "Vit": 60,
        "Agi": 15,
        "Dex": 60,
        "Luk": 30
    },
    "DamRandom": [
        1,
        1
    ],
    "ActionSuffixMap": {
        "Knife": "noone",
        "Sword": "noone"
    },
    "FeatureSkill": "Blackflame Shadow",
    "Skill": [
        "Destiny Death",
        "Shadow and Fire Brand",
        "Sonic Assault",
        "Deadly gaze",
        "Shadow Pierce",
        "Assassination formation",
        "Deadly Shadow",
        "impermanence",
        "Curse return",
        "Tibetan front",
        "Pure sin"
    ],
    "OriginId": [
        "Assassin"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide