Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
12 shown · 12 class-linked
42 shared Adventure skills available from the source filter
Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Runtime class rules
Direct fields from the imported class row.
- Client availability
IsOpen - Open
- Maximum Job Level
MaxJobLevel - 85
- Damage random factors
DamRandom - [1, 1]
- Resolved feature skill
FeatureSkill - Blackflame Shadow
- Direct skill graph
Skill - 11 ordered entries
- Resolved origin
OriginId - Assassin
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
- Knife
noone- Sword
noone
InitialAttr
- Strength
Str - 90
- Intelligence
Int - 15
- Vitality
Vit - 60
- Agility
Agi - 15
- Dexterity
Dex - 60
- Luck
Luk - 30
Ordered skill graph
The client
Skill array, resolved in its declared order.
- 1Destiny Death
- 2Shadow and Fire Brand
- 3Sonic Assault
- 4Deadly gaze
- 5Shadow Pierce
- 6Assassination formation
- 7Deadly Shadow
- 8impermanence
- 9Curse return
- 10Tibetan front
- 11Pure sin
Resolved client JSON
The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.
{
"Name": "The Nameless",
"Description": "An assassination is a quiet kill, while death is a nameless mark.",
"Category": "Hero class",
"AttackType": "Physical",
"IsOpen": true,
"MaxJobLevel": 85,
"SkillPointLimit": 85,
"CompatibleWeapons": [
"Knife",
"Sword"
],
"InitialAttr": {
"Str": 90,
"Int": 15,
"Vit": 60,
"Agi": 15,
"Dex": 60,
"Luk": 30
},
"DamRandom": [
1,
1
],
"ActionSuffixMap": {
"Knife": "noone",
"Sword": "noone"
},
"FeatureSkill": "Blackflame Shadow",
"Skill": [
"Destiny Death",
"Shadow and Fire Brand",
"Sonic Assault",
"Deadly gaze",
"Shadow Pierce",
"Assassination formation",
"Deadly Shadow",
"impermanence",
"Curse return",
"Tibetan front",
"Pure sin"
],
"OriginId": [
"Assassin"
]
}