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Destiny Death

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Destiny Death
Active
Physical
Doomed Death
5 ranks
Destiny Death
Issue a death declaration to an enemy, causing the target to be unable to restore HP for 6 seconds and increasing damage taken from The Nameless by 10%. During this time, any damage received by the target (including HP Loss) will be converted into [Ember] at 100% efficiency, which lasts for 15 seconds. If the value of [Ember] exceeds the enemy's current HP, the target will be instantly executed. Within 15 seconds of using [Destiny Death], The Nameless can click [Destiny Death] again to detonate [Ember] within a 3-meter radius, causing HP Loss to enemies equal to the stored value. When used on a monster, [Destiny Death] changes its effect to increase the damage the monster takes from The Nameless by 10% for 30 seconds. After being used on a monster, or when [Ember] is detonated or disappears, [Destiny Death] enters a 15-second Cooldown Time.
The Nameless avatar
Skill type
Doomed Death
Target
Enemy
Range
6 m
Cast delay
1 s
Duration
15 s
SP cost
50
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
90
80
70
60
50
Cast delay
1 s
1 s
1 s
1 s
1 s
Duration
15 s
15 s
15 s
15 s
15 s
Range
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Detonation radius: 3 m Damage collection window: 6 s Damage stored: 100% Cooldown after resolution: 15 s
Self
Replaces skill: Destiny Death
Enemy
Status: Damage taken by monsters increases. Damage taken by monsters: +50%
Enemy
Detonation radius: 3 m Damage collection window: 6 s Damage stored: 100% Cooldown after resolution: 15 s
Self
Replaces skill: Destiny Death
Enemy
Status: Damage taken by monsters increases. Damage taken by monsters: +40%
Enemy
Detonation radius: 3 m Damage collection window: 6 s Damage stored: 100% Cooldown after resolution: 15 s
Self
Replaces skill: Destiny Death
Enemy
Status: Damage taken by monsters increases. Damage taken by monsters: +30%
Enemy
Detonation radius: 3 m Damage collection window: 6 s Damage stored: 100% Cooldown after resolution: 15 s
Self
Replaces skill: Destiny Death
Enemy
Status: Damage taken by monsters increases. Damage taken by monsters: +20%
Enemy
Detonation radius: 3 m Damage collection window: 6 s Damage stored: 100% Cooldown after resolution: 15 s
Self
Replaces skill: Destiny Death
Enemy
Status: Damage taken by monsters increases. Damage taken by monsters: +10%
Description Issue a death declaration to an enemy, causing the target to be unable to restore HP for 6 seconds and increasing damage taken from The Nameless by 50%. During this time, any damage received by the target (including HP Loss) will be converted into [Ember] at 100% efficiency, which lasts for 15 seconds. If the value of [Ember] exceeds the enemy's current HP, the target will be instantly executed. Within 15 seconds of using [Destiny Death], The Nameless can click [Destiny Death] again to detonate [Ember] within a 3-meter radius, causing HP Loss to enemies equal to the stored value. When used on a monster, [Destiny Death] changes its effect to increase the damage the monster takes from The Nameless by 50% for 30 seconds. After being used on a monster, or when [Ember] is detonated or disappears, [Destiny Death] enters a 15-second Cooldown Time. Issue a death declaration to an enemy, causing the target to be unable to restore HP for 6 seconds and increasing damage taken from The Nameless by 40%. During this time, any damage received by the target (including HP Loss) will be converted into [Ember] at 100% efficiency, which lasts for 15 seconds. If the value of [Ember] exceeds the enemy's current HP, the target will be instantly executed. Within 15 seconds of using [Destiny Death], The Nameless can click [Destiny Death] again to detonate [Ember] within a 3-meter radius, causing HP Loss to enemies equal to the stored value. When used on a monster, [Destiny Death] changes its effect to increase the damage the monster takes from The Nameless by 40% for 30 seconds. After being used on a monster, or when [Ember] is detonated or disappears, [Destiny Death] enters a 15-second Cooldown Time. Issue a death declaration to an enemy, causing the target to be unable to restore HP for 6 seconds and increasing damage taken from The Nameless by 30%. During this time, any damage received by the target (including HP Loss) will be converted into [Ember] at 100% efficiency, which lasts for 15 seconds. If the value of [Ember] exceeds the enemy's current HP, the target will be instantly executed. Within 15 seconds of using [Destiny Death], The Nameless can click [Destiny Death] again to detonate [Ember] within a 3-meter radius, causing HP Loss to enemies equal to the stored value. When used on a monster, [Destiny Death] changes its effect to increase the damage the monster takes from The Nameless by 30% for 30 seconds. After being used on a monster, or when [Ember] is detonated or disappears, [Destiny Death] enters a 15-second Cooldown Time. Issue a death declaration to an enemy, causing the target to be unable to restore HP for 6 seconds and increasing damage taken from The Nameless by 20%. During this time, any damage received by the target (including HP Loss) will be converted into [Ember] at 100% efficiency, which lasts for 15 seconds. If the value of [Ember] exceeds the enemy's current HP, the target will be instantly executed. Within 15 seconds of using [Destiny Death], The Nameless can click [Destiny Death] again to detonate [Ember] within a 3-meter radius, causing HP Loss to enemies equal to the stored value. When used on a monster, [Destiny Death] changes its effect to increase the damage the monster takes from The Nameless by 20% for 30 seconds. After being used on a monster, or when [Ember] is detonated or disappears, [Destiny Death] enters a 15-second Cooldown Time. Issue a death declaration to an enemy, causing the target to be unable to restore HP for 6 seconds and increasing damage taken from The Nameless by 10%. During this time, any damage received by the target (including HP Loss) will be converted into [Ember] at 100% efficiency, which lasts for 15 seconds. If the value of [Ember] exceeds the enemy's current HP, the target will be instantly executed. Within 15 seconds of using [Destiny Death], The Nameless can click [Destiny Death] again to detonate [Ember] within a 3-meter radius, causing HP Loss to enemies equal to the stored value. When used on a monster, [Destiny Death] changes its effect to increase the damage the monster takes from The Nameless by 10% for 30 seconds. After being used on a monster, or when [Ember] is detonated or disappears, [Destiny Death] enters a 15-second Cooldown Time.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Destiny Death

Enemy
Applied change
Stores received damage
Detonation radius
3 m
Damage collection window
6 s
Damage stored
100%
Cooldown after resolution
15 s

Destiny Death (Replace Skill)

Self
Applied change
Replace Skill
Replaces skill
Destiny Death

Damage taken by monsters increases.

Enemy
Applied change
Applied Buff
Status
Damage taken by monsters increases.
Damage taken by monsters
+50%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide