A player-first map of what a job brings forward and which bonuses unlock when the class advances.
Each job page shows its predecessor and advancement path. Skills learned in earlier tiers remain part of the build even when the current job page lists a new direct tree. Independent and hero classes can follow a separate origin path, so they should not be forced into a normal linear lineage.
Direct skills belong to the selected job. Inherited skills come from earlier tiers. Adventure skills are account-wide unlocks and are shown separately so they are not mistaken for free class skills. Repeated listings of the same skill family do not grant extra copies.
- Budget points across every required tier.
- Check maximum Job Level and skill-point limits.
- Confirm weapon compatibility before planning a rotation.
- Treat account-wide unlocks as progression requirements, not base job features.
Initial stats, stat scaling, and unlock attributes describe different moments in progression. An unlock reward does not necessarily apply before the required advancement or Job Level. Keep its condition attached when comparing a newly changed class with a completed one.
The job’s published equipment restrictions identify which weapons it can actually use. A theoretical damage bonus has no value if the planned weapon cannot be equipped by the selected class.
This guide is based on the following player-facing evidence. Read the data quality standards for accuracy commitments and known limitations.
- Job progression pages
- Published advancement paths, starting attributes, unlock rewards, and skills define the displayed lineage.
- Job skill listings
- Direct, inherited, and Adventure skills explain what belongs to each progression tier.