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Assassination formation

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Assassination formation
Active
Physical
Attack
10 ranks
Assassination formation
Deals physical damage equal to Atk*460% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.
The Nameless avatar
Skill type
Attack
Target
Enemy
Range
6 m
Cooldown
18 s
Duration
3 s
Damage
460.00%
Hits
3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
730%
×7.30 per damage event · Lv. 1: 460.00% → Lv. 10: 730%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
730%
700%
670%
640%
610%
580%
550%
520%
490.00%
460.00%
Hits
3
3
3
3
3
3
3
3
3
3
Cooldown
18 s
18 s
18 s
18 s
18 s
18 s
18 s
18 s
18 s
18 s
Duration
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Self
Hidden: 1
Self
Movement Speed: +200% Movement Speed: +200%
Self
Movement Speed: +500%
Description Deals physical damage equal to Atk*730% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*700% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*670% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*640% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*610% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*580% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*550% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*520% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*490% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage. Deals physical damage equal to Atk*460% to enemies within a 9-meter radius, then enters an undetectable and irremovable [Hiding] state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Shadows of Ghosts

Stealth, Move Spd significantly increased
Self
Applied change
Special Hide
Hidden
1

Phantom Shadows (Increase movement speed to the maximum).

Self
Applied change
Attr Control
Movement Speed
+200%
Movement Speed
+200%

Phantom Shadows (Increase movement speed to the maximum).

Self
Applied change
Movement Speed
+500%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide