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Ais magic/hybrid damage

Ais magic/hybrid damage
Verified
Verified skill families
8 minute read
Ais magic/hybrid damage

The accepted Ais family rebuilds Magic ATK, resolves Magic DEF and penetration, applies the level coefficient and qualified modifiers, then evaluates critical, encounter, and cap stages for each event.

By RO Codex Team Updated Current accepted formula contract · Reviewed August 7, 2026
How this damage is calculated
Calculation order

Rebuilt Magic ATK → Magic DEF and reduction → skill coefficient → Wind and target modifiers → conditional magic critical → encounter divisor → caps

Follow this order with the stats, skill level, target, and active modifiers from your own build. The exact example below proves the arithmetic for one supported setup; its final damage is not a target for another character.

Build calculator

Enter the values from your character, skill, and target. Results update as you type, stay in your browser, and are never saved.

Instant result
Your character stats

Enter the totals from the build you use with the selected hero and attack. Action-specific, target-qualified, and Final Damage modifiers remain separate stages.

Magic ATK
Skill damage
%
Target Magic DEF
Ignore Magic DEF
%
Magic Penetration
%
Target Magic Reduction
%
Element modifier
%
Matching target modifier
%
Critical multiplier
%
Damage events
events
Encounter divisor
Your calculated result

With these exact inputs: 202 damage per event; 404 total across two separately calculated events.

This calculator follows the ordering described on this page. Skill-specific rewrites and unsupported build lanes still require their own verified family support.

Example calculation: Base Ais vs Novice Bagg
Verified example

Level 170 Base Ais uses Symphony of Wind and Fire Lv. 10 with no equipment or active status changes. This is one verified critical event against Novice Bagg, shown to make every operation visible—not a recommended build or target damage number.

Use your own values
Replace the sample inputs with your character stats, selected skill level, active modifiers, and actual target. The values below are not a recommended build, damage target, or expected result for your character.
Intelligence
15
Magic ATK
17
Skill coefficient
12,000% (×120)
Novice Bagg Magic DEF
1,250
Wind modifier
25% (×0.25)
Non-Demi-Human NPC modifier
160% (×1.6)
Critical multiplier
150% (×1.5)
  1. 1
    Base Magic ATK 15 + floor(15² ÷ 100)
    17
  2. 2
    Magic DEF multiplier max((1,000 + 1,250) ÷ (1,000 + 10 × 1,250), 1 ÷ (1 + 13 × 1,250 ÷ 17))
    max(0.166667, 0.001045) = 0.166667
  3. 3
    After Magic DEF 17 × 0.166667
    2.833333
  4. 4
    Level 10 coefficient 2.833333 × 120
    340
  5. 5
    Wind modifier 340 × 0.25
    85
  6. 6
    Non-Demi-Human NPC modifier 85 × 1.6
    136
  7. 7
    Handler floor floor(client-order floating-point value just below 136)
    135
  8. 8
    Conditional magic critical 135 × 1.5
    202.5
  9. 9
    Final event floor floor(202.5)
    202 damage
Example result
With these exact inputs: 202 damage per event; 404 total across two separately calculated events.

Each event runs the full calculation independently. Replace the shown inputs with your own when a supported family calculator is available; this verified result applies only to the Base Ais, skill level, target, critical state, and no-status setup shown here.

Verified result and scope

With the inputs shown below, Base Ais deals 202 critical damage per event with Symphony of Wind and Fire Lv. 10 against Novice Bagg. The skill produces two separately calculated events, for 404 total damage when both resolve against the same unchanged target state.

This example is Verified for Base Ais and level-170 stat-only Ais Ymir builds with no equipment or active status changes. Other builds should use their own Magic ATK, skill level, defense and penetration values, modifiers, critical state, and encounter inputs.

  • Actor: Base Ais Wallenstein or a level-170 stat-only Ais Ymir build.
  • Skill: Symphony of Wind and Fire, level 10.
  • Target: Novice Bagg MVP baseline.
  • Status changes: none active.
How 17 Magic ATK becomes 135 handler damage

Intelligence 15 rebuilds Base Magic ATK to 17. Against 1,250 Magic DEF, the client chooses 0.166667 over the smaller 0.001045 defense branch. That leaves 2.833333 Magic ATK after defense.

The 12,000% level coefficient raises that value to 340. The Wind modifier reduces it to 85, and the non-Demi-Human NPC modifier raises it to 136. The client-order floating-point value lands just below 136, so the handler floor records 135.

The Magic DEF and Ignore Magic DEF lane is active, while Magic Penetration plus Enhance-converted Physical Penetration is zero in this example. Their place in the formula is verified, but they do not change this result beyond the shown Magic DEF multiplier.

Critical and final damage

Conditional magic critical multiplies the 135 handler result by 1.5, producing 202.5. The final floor records 202 uncapped damage, 202 displayed damage, and 202 Actual MVP HP removed for that event.

The second event repeats the same calculation. The verified total is 202 + 202 = 404, not one event multiplied before defense, modifiers, critical handling, or caps.

Apply this to your build
Run Base Ais against the unchanged Novice Bagg baseline in Battle Lab. Each Symphony event should show 135 before critical, 202 after the final floor, and 202 MVP HP removed.
What is not covered

Other skill levels, equipment, non-attribute progression, active statuses, inherited copies, other skills, targets, encounter difficulties, and PvP need their own verified calculation support.

Evidence and freshness

RO Codex publishes Verified family articles only while the accepted handler and its required evidence remain current. Read the data quality standards for the site-wide accuracy contract.

Verified Battle Lab family
The current accepted handler and parity fixtures produce the same ordered ledger in PHP and the browser.
Published Symphony progression
The canonical skill page provides the level coefficients, two-event delivery, and exact supported scope.
Named target profile
Novice Bagg supplies the target and encounter inputs used by this verified example.
Mechanic reference
Attack pipelines
Magic damage pipeline

A safe reading order for magical and verified hybrid skills, with family-specific ordering kept explicit.

Open article
Mechanic reference
Defense and penetration
Magic DEF and Ignore Magic DEF

A target-locked method for understanding magic defense and penetration without flattening distinct stats.

Open article
Mechanic reference
Critical mechanics
Critical chance and Critical Damage

See whether an attack can critical, how often it will critical against the selected resistance, and exactly how much damage the ordinary critical branch adds.

Open article
Mechanic reference
Encounter rules
Client damage-reduction divisors

An encounter-stage reference for comparing Battle Lab damage against named target difficulties.

Open article
Mechanic reference
Damage limits
Displayed damage limit

A cap-stage guide for reading the visible damage number without losing the underlying calculation.

Open article
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