- Max-level result Effect At Lv. 10
- Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
- Scaling rule
- +200 × skill level + 400; +200 × skill level + 400
Symphony of Wind and Fire
Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Wind Dmg and M.Atk*600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
- Skill type
- Attack
- Target
- Enemy
- Range
- 7 m
- Cast time
- 3 s
- Cooldown
- 12 s
- Cast delay
- 1 s
- Duration
- 5 s
- SP cost
- 130
- Damage
- 3,000%
- Hits
- 2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 10 coefficient
- 12,000%
- ×120 per damage event · Lv. 1: 3,000% → Lv. 10: 12,000%
- Damage events per cast
- 2 damage events
- Each event runs through the formula separately.
Ais magic/hybrid damage
Calculation order
Rebuilt Magic ATK → Magic DEF and reduction → skill coefficient → Wind and target modifiers → conditional magic critical → encounter divisor → caps
- Magic ATK scaling
- Rebuilt Magic ATK
- Magic DEF
- Magic DEF and Ignore Magic DEF
- Effective penetration
- Magic Penetration plus Enhance-converted Physical Penetration
Critical behavior
Conditional magic critical applies after final-damage modifiers within each event’s separate calculation.
Key mechanics
- Rebuilt Magic ATK
- Base Magic ATK = INT + floor(INT²/100). The formula rebuilds Magic ATK, then adds Rebuilt Physical ATK × Enhance ratio.
- Enhance conversion
- Effective Magic Penetration = Magic Penetration + Physical Penetration × Enhance ratio. Enhance Lv. 10 reaches a 1:1 conversion.
- Magic DEF branch
- Magic DEF multiplier = max((1000 + MDEF)/(1000 + 10 × MDEF), 1/(1 + 13 × MDEF/MATK)).
- Magic reduction floor
- The general magic multiplier includes Reduce Lv., effective Magic Penetration, and target Magic Reduction, with a 0.15 minimum.
- Target VIT and INT
- After the Wind modifier: damage − VIT/2 × (1 + VIT%) − INT × (1 + INT%).
- Separate damage caps
- Displayed damage and actual MVP HP loss are capped independently.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
12,000%
|
11,000%
|
10,000%
|
9,000%
|
8,000%
|
7,000%
|
6,000%
|
5,000%
|
4,000%
|
3,000%
|
| Hits |
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
2
|
| SP cost |
400
|
370
|
340
|
310
|
280
|
250
|
220
|
190
|
160
|
130
|
| Cast time |
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
| Cooldown |
12 s
|
12 s
|
12 s
|
12 s
|
12 s
|
12 s
|
12 s
|
12 s
|
12 s
|
12 s
|
| Cast delay |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Duration |
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
| Range |
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2200% Wind Dmg and M.Atk*2200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2000% Wind Dmg and M.Atk*2000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1800% Wind Dmg and M.Atk*1800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1600% Wind Dmg and M.Atk*1600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1400% Wind Dmg and M.Atk*1400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1200% Wind Dmg and M.Atk*1200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1000% Wind Dmg and M.Atk*1000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*800% Wind Dmg and M.Atk*800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
Effect: Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Wind Dmg and M.Atk*600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
+200 × skill level + 400; +200 × skill level + 400
|
| Description | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2200% Wind Dmg and M.Atk*2200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2000% Wind Dmg and M.Atk*2000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1800% Wind Dmg and M.Atk*1800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1600% Wind Dmg and M.Atk*1600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1400% Wind Dmg and M.Atk*1400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1200% Wind Dmg and M.Atk*1200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1000% Wind Dmg and M.Atk*1000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*800% Wind Dmg and M.Atk*800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. | Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Wind Dmg and M.Atk*600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Symphony of Wind and Fire
Applied change
- Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.
- Formula: +200 × skill level + 400; +200 × skill level + 400