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Play Dead

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Play Dead
Active
Fake Dead
1 rank
Play Dead
Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.
Skill type
Fake Dead
Target
Friend
Range
1 m
Cooldown
10 s
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–1
Metric
Max level Level 1
Level 1 Level 1
Cooldown
10 s
10 s
Range
1 m
1 m
Applied effects
Self
Self
Self
Self
Self
Self
Restriction: Immune to damage
Self
Status: Frozen
Self
Description Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self. Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 1 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 1

Play Dead (Endure)

Self
Applied change
Hp Recover

Play Dead (50s, Display yawning)

Self
When After 20 s
Applied change
Play Action

Play Dead (70s, End sleeping)

Self
When After 41 s
Applied change
Play Action

Play Dead (70s, Delete Play Dead)

Self
When After 41 s
Applied change
Disperse

Play Dead (Endure)

Self
Applied change
Sp Recover

Play Dead (The Moment of Invincible)

Self
Applied change
Restriction
Immune to damage

Play Dead (60s, 10s sleeping)

Self
When After 30 s
Applied change
Status
Frozen
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide