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Fire Ball

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Fire Ball
Active
Magic
Attack
10 ranks
Fire Ball

Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 130%) Fire M.Dmg.

Skill type
Attack
Target
Enemy
Range
6 m
Cast time
1.60 s
Cast delay
1.50 s
SP cost
25
Damage
130%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
400%
×4 per damage event · Lv. 1: 130% → Lv. 10: 400%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Fire element

Max-level result Fire Damage At Lv. 10
+1%
Scaling rule
Configured client value +1%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
400%
370%
340%
310%
280%
250%
220.00%
190%
160%
130%
SP cost
70
65
60
55
50
45
40
35
30
25
Cast time
1 s
1 s
1 s
1 s
1 s
1.60 s
1.60 s
1.60 s
1.60 s
1.60 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Physical Damage Reduction: -15%
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Description Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 400%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 370%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 340%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 310%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 280%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 250%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 220%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 190%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 160%) Fire M.Dmg. Attacks a single enemy and nearby enemies with a fireball, dealing (M.Atk x 130%) Fire M.Dmg.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Half-Dragon★Card

DMG Reduction down

Enemy
Applied change
Physical Damage Reduction
-15%

Alight [Burn]

Enemy
Applied change
Maximum stacks
10

Fire element

Fire Damage up

Self
Applied change
Fire Damage
+1%
Formula: Configured client value +1%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide