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Element Balance

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Element Balance
Active
Magic
Buff
10 ranks
Element Balance

For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *10% for 15 seconds

Skill type
Buff
Target
Friend
Range
0 m
Cast time
5 s
Cooldown
40 s
Cast delay
1 s
Duration
15 s
SP cost
130
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
400
370
340
310
280
250
220
190
160
130
Cast time
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Cooldown
40 s
40 s
40 s
40 s
40 s
40 s
40 s
40 s
40 s
40 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
15 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Calc Once: +1
Self
Calc Once: +1
Self
Calc Once: +1
Self
Calc Once: +1
Self
Calc Once: +1
Self
Calc Once: +1
Self
Calc Once: +1
Self
Calc Once: +1
Self
Calc Once: +1
Self
Calc Once: +1
Description For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *90% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *80% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *70% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *60% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *50% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *40% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *30% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *20% for 15 seconds For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *10% for 15 seconds
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Element Balance

Element Balance: Increase Wind, Earth, Water and Fire

Self
Applied change
Calc Once
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide