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Applied effects
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
|
Restriction: Cannot be moved by effects
Status: Frozen
Restriction: Cannot be moved by effects
Status: Frozen
Fire Damage Reduction: +25%
Magic Defense: -25%
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Description
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1380% of 4 different elements to a single enemy, with a 100% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1310% of 4 different elements to a single enemy, with a 95% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1240% of 4 different elements to a single enemy, with a 90% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1170% of 4 different elements to a single enemy, with a 85% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1100% of 4 different elements to a single enemy, with a 80% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1030% of 4 different elements to a single enemy, with a 75% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 960% of 4 different elements to a single enemy, with a 70% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 890% of 4 different elements to a single enemy, with a 65% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 820% of 4 different elements to a single enemy, with a 60% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 750% of 4 different elements to a single enemy, with a 55% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
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