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Tetra Vortex

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Tetra Vortex
Active
Magic
Attack
10 ranks
Tetra Vortex

Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 750% of 4 different elements to a single enemy, with a 55% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.

Skill type
Attack
Target
Enemy
Range
6 m
Cast time
8 s
Cooldown
5 s
Cast delay
3 s
SP cost
210
Damage
750%
Hits
4
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,380%
×13.80 per damage event · Lv. 1: 750% → Lv. 10: 1,380%
Damage events per cast
4 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,380%
1,310%
1,240%
1,170%
1,100%
1,030%
960%
890%
820.00%
750%
Hits
4
4
4
4
4
4
4
4
4
4
SP cost
300
290
280
270
260
250
240
230
220
210
Cast time
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
Cooldown
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Cast delay
2.10 s
2.20 s
2.30 s
2.40 s
2.50 s
2.60 s
2.70 s
2.80 s
2.90 s
3 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 10
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot act
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Description Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1380% of 4 different elements to a single enemy, with a 100% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1310% of 4 different elements to a single enemy, with a 95% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1240% of 4 different elements to a single enemy, with a 90% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1170% of 4 different elements to a single enemy, with a 85% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1100% of 4 different elements to a single enemy, with a 80% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 1030% of 4 different elements to a single enemy, with a 75% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 960% of 4 different elements to a single enemy, with a 70% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 890% of 4 different elements to a single enemy, with a 65% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 820% of 4 different elements to a single enemy, with a 60% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced. Consumes 4 elemental orbs (Wind, Earth, Water, Fire) to deal high M.Dmg equal to M.Atk x 750% of 4 different elements to a single enemy, with a 55% chance to inflict Burn, Freeze, Stun, or Bleed. Cooldown is fixed and cannot be reduced.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Alight [Burn]

Enemy
Applied change
Maximum stacks
10

Stun Effect [Stun - Calculated Chance]

Enemy
Applied change
Restriction
Cannot act

Freezing Effect [Freeze]

Enemy
Applied change
Restriction
Cannot be moved by effects
Status
Frozen

(Forced) Stun Effect [Stun - Calculated Chance]

Enemy
Applied change
Restriction
Cannot act

(Forced) Freeze Effect [Freeze]

Enemy
Applied change
Restriction
Cannot be moved by effects
Status
Frozen

Bleeding Effect [HP Loss]

Enemy
Applied change
Physical Attack
-25%

HP Loss Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%

Burning State Effect [Burning]

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Burning Bleeding Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide