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Earth Strain

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Earth Strain
Active
Magic
Attack
10 ranks
Earth Strain

Deals Earth M.Dmg equal to M.Atk x 500% to enemies in an area, with a 11% chance to remove the target's weapon and helmet for 4.3 sec.

Skill type
Attack
Target
Enemy
Range
6 m
Cast time
4 s
Cooldown
3 s
Cast delay
2 s
Duration
4.30 s
SP cost
35
Damage
500%
Hits
5
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
950%
×9.50 per damage event · Lv. 1: 500% → Lv. 10: 950%
Damage events per cast
5 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Earth element

Max-level result Earth Damage At Lv. 10
+1%
Scaling rule
Configured client value +1%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
950%
900%
850%
800%
750%
700%
650%
600%
550%
500%
Hits
5
5
5
5
5
5
5
5
5
5
SP cost
80
75
70
65
60
55
50
45
40
35
Cast time
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Duration
7 s
6.70 s
6.40 s
6.10 s
5.80 s
5.50 s
5.20 s
4.90 s
4.60 s
4.30 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Enemy
Enemy
Self
Earth Damage: +1% Configured client value +1%
Description Deals Earth M.Dmg equal to M.Atk x 950% to enemies in an area, with a 20% chance to remove the target's weapon and helmet for 7 sec. Deals Earth M.Dmg equal to M.Atk x 900% to enemies in an area, with a 19% chance to remove the target's weapon and helmet for 6.7 sec. Deals Earth M.Dmg equal to M.Atk x 850% to enemies in an area, with a 18% chance to remove the target's weapon and helmet for 6.4 sec. Deals Earth M.Dmg equal to M.Atk x 800% to enemies in an area, with a 17% chance to remove the target's weapon and helmet for 6.1 sec. Deals Earth M.Dmg equal to M.Atk x 750% to enemies in an area, with a 16% chance to remove the target's weapon and helmet for 5.8 sec. Deals Earth M.Dmg equal to M.Atk x 700% to enemies in an area, with a 15% chance to remove the target's weapon and helmet for 5.5 sec. Deals Earth M.Dmg equal to M.Atk x 650% to enemies in an area, with a 14% chance to remove the target's weapon and helmet for 5.2 sec. Deals Earth M.Dmg equal to M.Atk x 600% to enemies in an area, with a 13% chance to remove the target's weapon and helmet for 4.9 sec. Deals Earth M.Dmg equal to M.Atk x 550% to enemies in an area, with a 12% chance to remove the target's weapon and helmet for 4.6 sec. Deals Earth M.Dmg equal to M.Atk x 500% to enemies in an area, with a 11% chance to remove the target's weapon and helmet for 4.3 sec.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Earth Strain (Strip Weapon)

Enemy
Applied change
Off Equip

Earth Weapon (Strip Headwear)

Enemy
Applied change
Off Equip

Earth element

Earth Damage up

Self
Applied change
Earth Damage
+1%
Formula: Configured client value +1%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide