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Storm Gust

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Storm Gust
Active
Magic
Attack
20 ranks
Storm Gust

Creates blizzard, dealing (M. ATK *140%) water M.Atk to all enemies in the target area and knocking them back. Has a 60% chance to freeze them for 7 sec

Skill type
Attack
Target
Enemy
Range
6 m
Cast time
2.40 s
Cast delay
5 s
Duration
7 s
SP cost
70
Damage
140%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 20 coefficient
750%
×7.50 per damage event · Lv. 1: 140% → Lv. 20: 750%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 20

Source: Aqua Elemental

Max-level result Water Damage At Lv. 20
+1%
Scaling rule
Configured client value +1%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
750%
725%
700%
675%
650%
625%
600%
575%
550%
525%
500%
460.00%
420%
380%
340%
300%
260%
220.00%
180%
140%
Hits
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
SP cost
146
142
138
134
130
126
122
118
114
110
106
102
98
94
90
86
82
78
74
70
Cast time
6 s
6 s
6 s
6 s
6 s
6 s
6 s
6 s
6 s
6 s
6 s
5.60 s
5.20 s
4.80 s
4.40 s
4 s
3.60 s
3.20 s
2.80 s
2.40 s
Cast delay
4 s
4.10 s
4.20 s
4.30 s
4.40 s
4.50 s
4.60 s
4.70 s
4.80 s
4.90 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Duration
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
7 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self
Water Damage: +1% Configured client value +1%
Description Creates blizzard, dealing (M. ATK *750%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *725%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *700%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *675%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *650%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *625%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *600%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *575%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *550%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *525%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *500%) water M.Atk to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *460%) water M.Atk to all enemies in the target area and knocking them back. Has a 20% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *420%) water M.Atk to all enemies in the target area and knocking them back. Has a 25% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *380%) water M.Atk to all enemies in the target area and knocking them back. Has a 30% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *340%) water M.Atk to all enemies in the target area and knocking them back. Has a 35% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *300%) water M.Atk to all enemies in the target area and knocking them back. Has a 40% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *260%) water M.Atk to all enemies in the target area and knocking them back. Has a 45% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *220%) water M.Atk to all enemies in the target area and knocking them back. Has a 50% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *180%) water M.Atk to all enemies in the target area and knocking them back. Has a 55% chance to freeze them for 7 sec Creates blizzard, dealing (M. ATK *140%) water M.Atk to all enemies in the target area and knocking them back. Has a 60% chance to freeze them for 7 sec
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Storm Gust Freezing [Freeze]

Enemy
Applied change
Restriction
Cannot be moved by effects
Status
Frozen

Aqua Elemental

Water Damage up

Self
Applied change
Water Damage
+1%
Formula: Configured client value +1%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide