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Chain Lightning

Back to skills
Chain Lightning
Active
Magic
Attack
10 ranks
Chain Lightning

Deals Wind M.Dmg equal to M.Atk x 300% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 3 times.

Skill type
Attack
Target
Enemy
Range
7.50 m
Cast time
4 s
Cooldown
1.50 s
Cast delay
1.50 s
SP cost
65
Damage
300%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
660%
×6.60 per damage event · Lv. 1: 300% → Lv. 10: 660%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Wind element

Max-level result Wind Damage At Lv. 10
+1%
Scaling rule
Configured client value +1%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
660%
620%
580%
540%
500%
460.00%
420%
380%
340%
300%
SP cost
119
113
107
101
95
89
83
77
71
65
Cast time
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cooldown
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
7.50 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Self
Wind Damage: +1% Configured client value +1%
Enemy
Restriction: Cannot act
Description Deals Wind M.Dmg equal to M.Atk x 660% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 6 times. Deals Wind M.Dmg equal to M.Atk x 620% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 5 times. Deals Wind M.Dmg equal to M.Atk x 580% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 5 times. Deals Wind M.Dmg equal to M.Atk x 540% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 5 times. Deals Wind M.Dmg equal to M.Atk x 500% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 4 times. Deals Wind M.Dmg equal to M.Atk x 460% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 4 times. Deals Wind M.Dmg equal to M.Atk x 420% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 4 times. Deals Wind M.Dmg equal to M.Atk x 380% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 3 times. Deals Wind M.Dmg equal to M.Atk x 340% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 3 times. Deals Wind M.Dmg equal to M.Atk x 300% to a single enemy. If there are other enemies nearby, Chain Lightning jumps to them, dealing damage with each jump increased by 10%. Jumps up to 3 times.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Wind element

Wind Damage up

Self
Applied change
Wind Damage
+1%
Formula: Configured client value +1%

Chain Lightning (Stun)

Enemy
Applied change
Restriction
Cannot act
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide