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Fire Bolt

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Fire Bolt
Active
Magic
Attack
15 ranks
Fire Bolt

Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 100%) Fire M.Dmg and a small amount of True M.Dmg.

Skill type
Attack
Target
Enemy
Range
6 m
Cast time
0.64 s
Cast delay
1 s
SP cost
10
Damage
100%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 15 coefficient
1,500%
×15 per damage event · Lv. 1: 100% → Lv. 15: 1,500%
Damage events per cast
10 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 15

Source: Fire element

Max-level result Fire Damage At Lv. 15
+1%
Scaling rule
Configured client value +1%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–15
Metric
Max level Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,500%
1,400%
1,300%
1,200%
1,100%
1,000%
900%
800%
700%
600%
500%
400%
300%
200%
100%
Hits
10
10
10
10
10
10
9
8
7
6
5
4
3
2
-
SP cost
82
76
70
64
58
52
46
40
34
28
22
19
16
13
10
Cast time
3.52 s
3.52 s
3.52 s
3.52 s
3.52 s
3.52 s
3.20 s
2.88 s
2.56 s
2.24 s
1.92 s
1.60 s
1.28 s
0.96 s
0.64 s
Cast delay
2.80 s
2.80 s
2.80 s
2.80 s
2.80 s
2.80 s
2.60 s
2.40 s
2.20 s
2 s
1.80 s
1.60 s
1.40 s
1.20 s
1 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Enemy
Maximum stacks: 10
Self
Fire Damage: +1% Configured client value +1%
Enemy
Description Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 1500%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 1400%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 1300%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 1200%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 1100%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 1000%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 900%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 800%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 700%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 600%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 500%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 400%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 300%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 200%) Fire M.Dmg and a small amount of True M.Dmg. Attacks a single enemy with fire arrows from the sky, dealing (M.Atk 100%) Fire M.Dmg and a small amount of True M.Dmg.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 15

Alight [Burn]

Enemy
Applied change
Maximum stacks
10

Fire element

Fire Damage up

Self
Applied change
Fire Damage
+1%
Formula: Configured client value +1%

Fire Bolt

Enemy
Applied change
Battle Attr
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide