- Max job level
- 382
- Skills
- 75
- Damage bonus
- 0.0%
- Stat efficiency
- 100.0%
- STR
- 15
- INT
- 100
- VIT
- 30
- AGI
- 20
- DEX
- 90
- LUK
- 15
- Required base level
- 120
- Peak level
- 382
Unlimited
Electrify Field
Wind ATK has a 20% chance to make the enemy enter [Electrify Status], and will cause Wind True Dmg (M.Atk x20%) to all friends around every second. [Electrify Field] lasts 5 seconds.
Element Regeneration
Every time you use ATK Skills, there’s a 10% chance of obtaining Wind, Earth, Water and Fire Elemental Orbs. Elemental Orbs can increase corresponding Element ATK by 1%
Element Balance
Spell Casting Banned
Flame Route
After use, one [Fire Pillar] will be left at your location every other second. Lasts 5 seconds.
Wind Blade Adjudication
Send a huge wind blade to the front, cause Wind M.DMG (M.Atk x1440%) to all enemies in the front range. If the target is in the [Fire Pillar], the enemy will carry [Flame Route] for 3 seconds
1,440.0% · 1 hit
Quicksand Vortex
Create a Quicksand Vortex. Cause Water Magic (M.Atk x270%) and Earth M.DMG (M.Atk x300%) to all enemies in the range. Lasts 20 seconds. Up to 1
300.0% · 1 hit
Water Asphyxia
Reduce the Max HP of a designated enemy by 4%. If the target is in [Quicksand Vortex], an extra 4% of Max HP will be reduced. Lasts 12 seconds. Invalid for MVP/Mini
Strong Will Transmission
Sand Storm
480.0% · 1 hit
Lightning Meteor
Summon Lighting Meteor in the designated area. Cause 1320% of M.Atk as Wind M.DMG to all enemies in range.
1,320.0% · 1 hit
Flame Guardian
Standing in the range of [Fire Pillar], [Flame Guardian] will continuously be added on you. M.DMG as 1 of M.Atk can be absorbed. [Flame Guardian] lasts for 2 seconds
Electrify Field - Increase
Increase [Electrify Field] DMG by 5%. Duration +1 seconds
Flame Route - Flame
[Fire Pillar] DMG +6%
Wind Blade Adjudication - Continued
The duration of [Flame Route] that enemy carries +1 seconds.
Wind Blade Adjudication- Enhance
[Wind Blade Adjudication] DMG +5%
Quicksand Vortex - Struggle
Sand Storm - Earth Element
[Sand Storm] deals 12% DMG to enemies in [Earth Field] and [Quicksand Vortex]
Lightning Meteor - Combo
When hit the enemy with [Lightning Meteor], there’s a 10% chance of triggering [Chain Lightning]
Flame Guardian - Proficient
Flame Guardian - Duration
After leaving [Fire Pillar], [Flame Guardian] can last for 2 seconds.
Force Focus
First Aid
Play Dead
Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.
Rest on Site
When the user sits, every 5 sec restores 10% max HP and SP
Might Field
Increases your STR for higher load Could carry more items. Each 5 Str expand the bag by 1 slot
Protect Party
Select it so when any party mate is under monster attack, others in auto-fight will go help him/her out. If multiple party mates are under attack, or if you are also under attack yourself, it chooses to protect the nearest one.
Monster Targeting
Press and Hold the auto-fight button to load felt monsters within 20m (Marked on the mini map). Select one to search and fight.
Preparation Skill
By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.
Free View
After learning it, You could unlock free view provided by the top right button in the camera to take better photos!
Wide Angle
Expands the zoom range to 24mm. Good for Landscape Photographer!
Close-up Shot
Expands the zoom range to 200mm. Time to get more details~
Advanced Composition
After learning it, You could get different composition for selfie. You will like it!
Poring Selfie Stick
Now the camera could see further and wider. Try Poring Selfie Stick in the selfie mode!
Rapid Riding
Cold Bolt
Attacks an enemy with the ice arrows from the sky, dealing (M.Atk100%) water M.Dmg
Ring of Fire
Blocks enemies with a fire circle wall, dealing (M.Atk50%) fire M.Dmg to enemy units who try to get through it. Lasts 15 sec. The wall could block 5 times.
Soul Strike
Summons holy spirits to attack, dealing (M.Atk*160%) natural M.Dmg to the target. If the target is undead, Deals 5% more damage
160.0% · 1 hit
Frost Diver
Deals (M.Atk*110%) water M.Dmg to the target. Has a 38% chance to freeze it for 3 sec
110.0% · 1 hit
Fire Bolt
Attacks an enemy with fire arrows from the sky, dealing (M.Atk100%) fire M.Dmg and low real M.Dmg
Lightning Bolt
Deals (M.Atk100%) wind M.Dmg to the target
Increase Spiritual Recovery
Every 10 sec recovers (3 +0.2% Max SP) SP and increases SP granted by items by 5%
Sight
Finds hiding enemy units with fire balls. Lasts 20 sec
Energy Coat
Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., raise M.Dmg by 10%; the effect lasts 5 seconds.
Storm Gust
140.0% · 1 hit
Lord of Vermilion
Channels lightning strikes, dealing (M.Atk*120%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 4% chance to blind them. The skill takes effects for up to 1 times
120.0% · 1 hit
Jupitel Thunder
Attacks the target with lightning balls, dealing (M.Atk480%) wind M.Dmg and knocking it back for 2m (Knock back is invalid in PVP)
480.0% · 1 hit
Sightrasher
Knocks back the enemy unit with Sight, dealing (M.Atk120%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)
120.0% · 1 hit
Magic Crasher
Deals (M.Atk180%) Neutral Element physical Damag to the target
180.0% · 1 hit
Heaven's Drive
Raises the ground of the target area, dealing (M.Atk350%) earth M.Dmg to units in it.
350.0% · 1 hit
Fire Ball
Attacks an enemy and all enemies around it with fire ball, dealing (M.Atk*130%) fire M.Dmg
130.0% · 1 hit
Soul Drain
Increases 2% Max SP. For each enemy killed, recovers (Player Level*3%) SP. Only works on single target skill.
Marsh Pond
Creates a pool in the target area. Any enemy units entering the area lose 25% Move Spd and 3 Agi and Dex for 30 sec. Expels all acceleration buffs.
Stone Curse
Has a 24% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.
Alight
Amplify Magic Power
In the next 30 seconds, magic skill damage will increases by 5%
Flame Dash
Attacks the target with flame charge, dealing (M.Atk 60% +150) fire M.Dmg that ignores MDef. If the target is in Alight status, explodes to deal massive fire M.Dmg to nearby enemies. The skill cannot apply Alight status
Safety Wall
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 5 sec and can take up to 3 attacks. Up to 1 walls can exist at a time
Napalm Vulcan
Attacks an enemy continuously with will power, dealing (M.Atk*150%) ghost M.Dmg. Has a 3% chance to curse it
150.0% · 1 hit
Frost Nova
Freezes air around, has a 38% chance to freeze all nearby enemies for 1.5 sec. Targets not froze will suffer (M.Atk*110%) water M.Dmg
Radius Radiation
Recognized Spell
Significantly improves caster’s understanding of magic, increasing MPen. by 2% and SP Cost by 3% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
Elemental Enhancement
Soul Expansion
Attack an enemy from afar with ghost power, dealing M.Atk * 500% ghost damage. Deals double damage if target is caught by White Imprison
500.0% · 1 hit
Earth Strain
Deals M.Atk * 500% earth M.Dmg to enemies in range with a 11% chance to remove players’ helmets and weapons for 4.3s
500.0% · 1 hit
Frost Misty
Spread chilly fog that reduces enemies’ Move Spd by 24% with a 8% chance to turn armor attribution to water for 7s
Tetra Vortex
Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *750%) of 4 different elements to an enemy. Has a 55% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced
750.0% · 1 hit
HP Absorb
500.0% · 1 hit
Chain Lightning
Deals M.Atk * 300% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 3 times
300.0% · 1 hit
White Imprison
Status Vulnerability
Deals 5% more damage to burning, freezing, stunned and bleeding enemy units
Fast Reading Spell
Reduces CT Fixed of all skills by 3%. Increases Warlock’s Attack Spd by 1%
White Barrier
Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Cannot move while protected. Protection lasts 5s.
Stasis
A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 7 sec.