Source: Soul Drain (Max SP)
- Max-level result Max SP At Lv. 10
- +20%
- Scaling rule
- +2% × skill level + 0%
- Affects
- Self
Increases 2% Max SP. For each enemy killed, recovers (Player Level*3%) SP. Only works on single target skill.
Source: Soul Drain (Max SP)
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
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| Description | Increases 20% Max SP. For each enemy killed, recovers (Player Level*30%) SP. Only works on single target skill. | Increases 18% Max SP. For each enemy killed, recovers (Player Level*27%) SP. Only works on single target skill. | Increases 16% Max SP. For each enemy killed, recovers (Player Level*24%) SP. Only works on single target skill. | Increases 14% Max SP. For each enemy killed, recovers (Player Level*21%) SP. Only works on single target skill. | Increases 12% Max SP. For each enemy killed, recovers (Player Level*18%) SP. Only works on single target skill. | Increases 10% Max SP. For each enemy killed, recovers (Player Level*15%) SP. Only works on single target skill. | Increases 8% Max SP. For each enemy killed, recovers (Player Level*12%) SP. Only works on single target skill. | Increases 6% Max SP. For each enemy killed, recovers (Player Level*9%) SP. Only works on single target skill. | Increases 4% Max SP. For each enemy killed, recovers (Player Level*6%) SP. Only works on single target skill. | Increases 2% Max SP. For each enemy killed, recovers (Player Level*3%) SP. Only works on single target skill. |