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Heaven's Drive

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Heaven's Drive
Active
Magic
Attack
20 ranks
Heaven's Drive

Raises the ground in a designated area, dealing (M.Atk 350%) Earth M.Dmg to enemies.

Skill type
Attack
Target
Enemy
Range
6 m
Cast time
0.80 s
Cast delay
1 s
SP cost
50
Damage
350%
Hits
5
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 20 coefficient
1,500%
×15 per damage event · Lv. 1: 350% → Lv. 20: 1,500%
Damage events per cast
5 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 20

Source: Earth element

Max-level result Earth Damage At Lv. 20
+1%
Scaling rule
Configured client value +1%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,500%
1,430%
1,360%
1,290%
1,220%
1,150%
1,080%
1,010%
940%
870.00%
800%
750%
700%
650%
600%
550%
500%
450%
400%
350%
Hits
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
SP cost
126
122
118
114
110
106
102
98
94
90
86
82
78
74
70
66
62
58
54
50
Cast time
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
7.20 s
6.40 s
5.60 s
4.80 s
4 s
3.20 s
2.40 s
1.60 s
0.80 s
Cast delay
1.80 s
1.90 s
2 s
2.10 s
2.20 s
2.30 s
2.40 s
2.50 s
2.60 s
2.70 s
2.80 s
2.60 s
2.40 s
2.20 s
2 s
1.80 s
1.60 s
1.40 s
1.20 s
1 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Description Raises the ground in a designated area, dealing (M.Atk 1500%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 1430%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 1360%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 1290%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 1220%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 1150%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 1080%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 1010%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 940%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 870%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 800%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 750%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 700%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 650%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 600%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 550%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 500%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 450%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 400%) Earth M.Dmg to enemies. Raises the ground in a designated area, dealing (M.Atk 350%) Earth M.Dmg to enemies.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Earth element

Earth Damage up

Self
Applied change
Earth Damage
+1%
Formula: Configured client value +1%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide