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Lord of Vermilion

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Lord of Vermilion
Active
Magic
Attack
20 ranks
Lord of Vermilion
Channels lightning strikes, dealing (M.Atk*120%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 4% chance to blind them. The skill takes effects for up to 1 times
Skill type
Attack
Target
Enemy
Range
6 m
Cast time
6 s
Cast delay
5 s
SP cost
65
Damage
120%
Hits
5
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 20 coefficient
800%
×8 per damage event · Lv. 1: 120% → Lv. 20: 800%
Damage events per cast
10 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 20

Source: Wind element

Max-level result Wind Damage Element Regeneration Lv. 5
+5%
Scaling rule
+1% × Element Regeneration level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
800%
750%
700%
650%
600%
550%
500%
450%
400%
350%
300%
280%
260%
240%
220.00%
200%
180%
160%
140%
120%
Hits
10
10
10
10
10
10
10
10
10
10
10
10
10
10
10
9
8
7
6
5
SP cost
160
155
150
145
140
135
130
125
120
115
110
105
100
95
90
85
80
75
70
65
Cast time
4.20 s
4.20 s
4.20 s
4.20 s
4.20 s
4.20 s
4.20 s
4.20 s
4.20 s
4.20 s
4.20 s
4.40 s
4.60 s
4.80 s
5 s
5.20 s
5.40 s
5.60 s
5.80 s
6 s
Cast delay
4 s
4.10 s
4.20 s
4.30 s
4.40 s
4.50 s
4.60 s
4.70 s
4.80 s
4.90 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Flee: -50% Hit: -50%
Self
Wind Damage: +5% +1% × Element Regeneration level + 0%
Description Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*750%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 76% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*700%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 72% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*650%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 68% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*600%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 64% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*550%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 60% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*500%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 56% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*450%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 52% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*400%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 48% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*350%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 44% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*300%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 40% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*280%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 36% chance to blind them. The skill takes effects for up to 4 times Channels lightning strikes, dealing (M.Atk*260%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 30% chance to blind them. The skill takes effects for up to 3 times Channels lightning strikes, dealing (M.Atk*240%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 28% chance to blind them. The skill takes effects for up to 3 times Channels lightning strikes, dealing (M.Atk*220%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 24% chance to blind them. The skill takes effects for up to 3 times Channels lightning strikes, dealing (M.Atk*200%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 20% chance to blind them. The skill takes effects for up to 2 times Channels lightning strikes, dealing (M.Atk*180%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 16% chance to blind them. The skill takes effects for up to 2 times Channels lightning strikes, dealing (M.Atk*160%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 12% chance to blind them. The skill takes effects for up to 2 times Channels lightning strikes, dealing (M.Atk*140%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 8% chance to blind them. The skill takes effects for up to 1 times Channels lightning strikes, dealing (M.Atk*120%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 4% chance to blind them. The skill takes effects for up to 1 times
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Lord of Vermilion [Darkness]

Darkness: Decrease Flee & Hit
Enemy
Applied change
Flee
-50%
Hit
-50%

Wind element

Wind Damage up
Self
Applied change
Wind Damage
+5%
Formula: +1% × Element Regeneration level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide