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RO Codex Adventurer's Index RO Codex ROM Eternal Love
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Recognized Spell

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Recognized Spell
Active
Magic
Buff
10 ranks
Recognized Spell

Significantly improves caster’s understanding of magic, increasing MPen. by 2% and SP Cost by 3% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs

Skill type
Buff
Target
Friend
Range
0 m
Cast time
0 s
Cast delay
0.30 s
Duration
120 s
SP cost
30
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Fire element

Max-level result Fire Damage At Lv. 10
+1%
Scaling rule
Configured client value +1%
Affects
Self

Source: Aqua Elemental

Max-level result Water Damage At Lv. 10
+1%
Scaling rule
Configured client value +1%
Affects
Self

Source: Wind element

Max-level result Wind Damage At Lv. 10
+1%
Scaling rule
Configured client value +1%
Affects
Self

Source: Earth element

Max-level result Earth Damage At Lv. 10
+1%
Scaling rule
Configured client value +1%
Affects
Self
Max-level result Magic Penetration At Lv. 10
+20%
Scaling rule
+2% × skill level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
30
30
30
30
30
30
30
30
30
30
Cast time
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
Cast delay
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
0.30 s
Duration
120 s
120 s
120 s
120 s
120 s
120 s
120 s
120 s
120 s
120 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +20% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +18% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +16% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +14.00% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +12% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +10% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +8% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +6% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +4% +2% × skill level + 0%
Self
Fire Damage: +1% Configured client value +1%
Self
Water Damage: +1% Configured client value +1%
Self
Wind Damage: +1% Configured client value +1%
Self
Earth Damage: +1% Configured client value +1%
Self
Status: Thought Element
Self
Magic Penetration: +2% +2% × skill level + 0%
Description Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 18% and SP Cost by 27% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 16% and SP Cost by 24% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 14% and SP Cost by 21% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 12% and SP Cost by 18% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 10% and SP Cost by 15% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 8% and SP Cost by 12% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 6% and SP Cost by 9% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 4% and SP Cost by 6% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs Significantly improves caster’s understanding of magic, increasing MPen. by 2% and SP Cost by 3% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Fire element

Fire Damage up

Self
Applied change
Fire Damage
+1%
Formula: Configured client value +1%

Aqua Elemental

Water Damage up

Self
Applied change
Water Damage
+1%
Formula: Configured client value +1%

Wind element

Wind Damage up

Self
Applied change
Wind Damage
+1%
Formula: Configured client value +1%

Earth element

Earth Damage up

Self
Applied change
Earth Damage
+1%
Formula: Configured client value +1%

Thought Element

Thought DMG Increase

Self
Applied change
Applied Buff
Status
Thought Element

Recognized Spell

Increases MPen. and SP Cost

Self
Applied change
Magic Penetration
+20%
Formula: +2% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide