Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Flame Guardian - Proficient

Back to skills
Flame Guardian - Proficient
Passive
Passive
5 ranks
Flame Guardian - Proficient

The effect of [Fire Guardian] absorbing DMG increased by 10%

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
The effect of [Fire Guardian] absorbing DMG increased by 50%
Scaling rule
+10% × skill level + 0%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Effect: The effect of [Fire Guardian] absorbing DMG increased by 50% +10% × skill level + 0%
Effect: The effect of [Fire Guardian] absorbing DMG increased by 40% +10% × skill level + 0%
Effect: The effect of [Fire Guardian] absorbing DMG increased by 30% +10% × skill level + 0%
Effect: The effect of [Fire Guardian] absorbing DMG increased by 20% +10% × skill level + 0%
Effect: The effect of [Fire Guardian] absorbing DMG increased by 10% +10% × skill level + 0%
Description The effect of [Fire Guardian] absorbing DMG increased by 50% The effect of [Fire Guardian] absorbing DMG increased by 40% The effect of [Fire Guardian] absorbing DMG increased by 30% The effect of [Fire Guardian] absorbing DMG increased by 20% The effect of [Fire Guardian] absorbing DMG increased by 10%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Flame Guardian - Proficient

Applied change
Passive Effect
The effect of [Fire Guardian] absorbing DMG increased by 50%
Formula: +10% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide