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HP Absorb

Back to skills
HP Absorb
Active
Magic
Attack
10 ranks
HP Absorb

Deals Neutral M. DMG equal to 5% of an enemy's current HP and absorbs 30% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.

Skill type
Attack
Target
Enemy
Range
5 m
Cast time
3 s
Cooldown
2 s
Cast delay
1.50 s
SP cost
100
Damage
500%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,500%
×25 per damage event · Lv. 1: 500% → Lv. 10: 2,500%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,500%
2,500%
2,500%
2,500%
2,500%
2,500%
2,000%
1,500%
1,000%
500%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
100
100
100
100
100
100
100
100
100
100
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Vitality: -15 -3 × skill level + 15
Self
Vitality: +15 +3 × skill level − 15
Enemy
Vitality: -12 -3 × skill level + 15
Self
Vitality: +12 +3 × skill level − 15
Enemy
Vitality: -9 -3 × skill level + 15
Self
Vitality: +9 +3 × skill level − 15
Enemy
Vitality: -6 -3 × skill level + 15
Self
Vitality: +6 +3 × skill level − 15
Enemy
Vitality: -3 -3 × skill level + 15
Self
Vitality: +3 +3 × skill level − 15
Effect: Deals Neutral M. DMG equal to 25% of an enemy's current HP and absorbs 50% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Effect: Deals Neutral M. DMG equal to 20% of an enemy's current HP and absorbs 45% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Effect: Deals Neutral M. DMG equal to 15% of an enemy's current HP and absorbs 40% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Effect: Deals Neutral M. DMG equal to 10% of an enemy's current HP and absorbs 35% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Effect: Deals Neutral M. DMG equal to 5% of an enemy's current HP and absorbs 30% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Description Deals Neutral M. DMG equal to 25% of an enemy's current HP and absorbs 50% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 15, and the user's VIT increases by 15. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 25% of an enemy's current HP and absorbs 50% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 12, and the user's VIT increases by 12. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 25% of an enemy's current HP and absorbs 50% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 9, and the user's VIT increases by 9. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 25% of an enemy's current HP and absorbs 50% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 6, and the user's VIT increases by 6. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 25% of an enemy's current HP and absorbs 50% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 3, and the user's VIT increases by 3. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 25% of an enemy's current HP and absorbs 50% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 20% of an enemy's current HP and absorbs 45% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 15% of an enemy's current HP and absorbs 40% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 10% of an enemy's current HP and absorbs 35% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal. Deals Neutral M. DMG equal to 5% of an enemy's current HP and absorbs 30% of the damage dealt to heal the user. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

HP Absorb

Applied change
Skill Effect
Deals Neutral M. DMG equal to 25% of an enemy's current HP and absorbs 50% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 15, and the user's VIT increases by 15. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide