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Sand Storm - Earth Element

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Sand Storm - Earth Element
Passive
Passive
5 ranks
Sand Storm - Earth Element

[Sand Storm] deals 12% DMG to enemies in [Earth Field] and [Quicksand Vortex]

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
[Sand Storm] deals 60% DMG to enemies in [Earth Field] and [Quicksand Vortex]
Scaling rule
+12% × skill level + 0%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Effect: [Sand Storm] deals 60% DMG to enemies in [Earth Field] and [Quicksand Vortex] +12% × skill level + 0%
Effect: [Sand Storm] deals 48% DMG to enemies in [Earth Field] and [Quicksand Vortex] +12% × skill level + 0%
Effect: [Sand Storm] deals 36% DMG to enemies in [Earth Field] and [Quicksand Vortex] +12% × skill level + 0%
Effect: [Sand Storm] deals 24% DMG to enemies in [Earth Field] and [Quicksand Vortex] +12% × skill level + 0%
Effect: [Sand Storm] deals 12% DMG to enemies in [Earth Field] and [Quicksand Vortex] +12% × skill level + 0%
Description [Sand Storm] deals 60% DMG to enemies in [Earth Field] and [Quicksand Vortex] [Sand Storm] deals 48% DMG to enemies in [Earth Field] and [Quicksand Vortex] [Sand Storm] deals 36% DMG to enemies in [Earth Field] and [Quicksand Vortex] [Sand Storm] deals 24% DMG to enemies in [Earth Field] and [Quicksand Vortex] [Sand Storm] deals 12% DMG to enemies in [Earth Field] and [Quicksand Vortex]
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Sand Storm - Earth Element

Applied change
Passive Effect
[Sand Storm] deals 60% DMG to enemies in [Earth Field] and [Quicksand Vortex]
Formula: +12% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide