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RuneKnight avatar
Physical
1
Branch 11
RuneKnight
Max job level
200
Skills
51
Damage bonus
0.0%
Stat efficiency
100.0%
Job path
Follow this class line and compare available advancement branches.
Base stat profile
Recommended class stat caps from the game client.
STR
75
INT
30
VIT
60
AGI
45
DEX
15
LUK
45
Progression
Requirements, bonuses, and adjacent job changes.
Peak level
220
Job unlock bonus
+6 STR
Advances from
Skills
Directly learned and carried forward through this job path.
51 total
Dragon Training

Dragon Training

Lv. 5

Can mount dragons after learning. Increases Atk Spd by 2% when riding a dragon. Increases Dragon Breath damage by 5%. When the Rune Knight with a spear equipped is riding a dragon, increases 20% of modifier effects against monsters of any size, up to 100%

Phantom Thrust

Phantom Thrust

Magic
Attack
Lv. 10

Attacks an enemy in the distance and pulls it close, dealing Atk 500% damage. Requires a spear class weapon

500.0% · 1 hit

Power of Rune

Power of Rune

Lv. 10

Increases Rune Knight’s M.Atk by 10 for 60s every time a runestone is used, stacking up to 3 times

Rune Mastery

Rune Mastery

Function
Lv. 5

Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 10% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana

Enchant Blade

Enchant Blade

Buff
Lv. 10

Imbue the weapon with magic. For the next 90s, Rune Knight’s Auto Attacks and Bashes will also deal 10% of M.Atk damage

Dragon Howling

Dragon Howling

Buff
Lv. 10

The dragon roars with a 40% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s

Hundred Spears

Hundred Spears

Physical
Attack
Lv. 10

Stabs the target in quick succession, dealing (Atk720%) Dmg to an enemy. Has a 12% chance to trigger [Spiral Pierce] Lv.20

720.0% · 1 hit

Rune Mastery

Rune Mastery

Lv. 10

Increases Rune Knight’s INT by 1 and duration of runestones by 10%

Dragon Breath

Dragon Breath

Magic
Attack
Lv. 10

Order the dragon to breathe fire, dealing (Atk + M.Atk) * 710% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 10% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

710.0% · 1 hit

Dragon’s Protection

Dragon’s Protection

Lv. 10

While riding a dragon, increases Fire Dmg by 1% and reduces fire damage taken by 2%

Sink or Swim

Sink or Swim

Magic
Buff
Lv. 10

Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.3. Effect lasts 30s.

Deep Cut

Deep Cut

Lv. 10

Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 3%

Dragon's Water Breath

Dragon's Water Breath

Magic
Attack
Lv. 10

Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*710% to enemies within range. Enemies hit by the dragon breath have a 10% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

710.0% · 1 hit

Inherited skills
Skills carried forward from earlier jobs in this class path.
38 inherited
First Aid

First Aid

Inherited
Magic
Heal
Lv. 1
Play Dead

Play Dead

Inherited
Fake Dead
Lv. 1

Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.

Rest on Site

Rest on Site

Inherited
Lv. 1

When the user sits, every 5 sec restores 10% max HP and SP

Might Field

Might Field

Inherited
Lv. 1

Increases your STR for higher load Could carry more items. Each 5 Str expand the bag by 1 slot

Protect Party

Protect Party

Inherited
Lv. 1

Select it so when any party mate is under monster attack, others in auto-fight will go help him/her out. If multiple party mates are under attack, or if you are also under attack yourself, it chooses to protect the nearest one.

Monster Targeting

Monster Targeting

Inherited
Lv. 1

Press and Hold the auto-fight button to load felt monsters within 20m (Marked on the mini map). Select one to search and fight.

Preparation Skill

Preparation Skill

Inherited
Lv. 1

By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.

Free View

Free View

Inherited
Lv. 1

After learning it, You could unlock free view provided by the top right button in the camera to take better photos!

Wide Angle

Wide Angle

Inherited
Lv. 1

Expands the zoom range to 24mm. Good for Landscape Photographer!

Close-up Shot

Close-up Shot

Inherited
Lv. 1

Expands the zoom range to 200mm. Time to get more details~

Advanced Composition

Advanced Composition

Inherited
Lv. 1

After learning it, You could get different composition for selfie. You will like it!

Poring Selfie Stick

Poring Selfie Stick

Inherited
Lv. 1

Now the camera could see further and wider. Try Poring Selfie Stick in the selfie mode!

Rapid Riding

Rapid Riding

Inherited
Function
Lv. 1
Endure

Endure

Inherited
Buff
Lv. 10

When attacked, self won’t pause or get knocked back but gains 10 M.Def. Endure lasts 10 sec but ends instantly after taking 7 attacks.

Bash

Bash

Inherited
Magic
Attack
Lv. 20

Deals (Atk110%) Dmg to the target

110.0% · 1 hit

Magnum Break

Magnum Break

Inherited
Magic
Attack
Lv. 10

Knocks back all nearby units and deals (Atk115%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec

115.0% · 1 hit

Taunt

Taunt

Inherited
Buff
Lv. 10

Taunts enemies in the target area, forcing them to attack you for 3 sec and increasing their Atk by 50%. Does not affect on players.

Sword Mastery

Sword Mastery

Inherited
Lv. 10

When using swords, Atk increases by 4, Auto Attack increases by 20

Increase Recuperative Power

Increase Recuperative Power

Inherited
Lv. 15

Permanently increases HP Regen Spd. Restore (Max HP*10% +0.2) HP every 5 sec. Increases effects of HP Regen items by 5%

Bowling Bash

Bowling Bash

Inherited
Magic
Attack
Lv. 20

Cause enemies within range to collide into one another, dealing (50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

Pierce

Pierce

Inherited
Magic
Attack
Lv. 20

Attacks the target repeatedly with spears, dealing (Atk120%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

120.0% · 1 hit

One-Hand Quicken

One-Hand Quicken

Inherited
Buff
Lv. 20

Skill Attack Spd +30% for 30 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

Brandish Spear

Brandish Spear

Inherited
Magic
Attack
Lv. 10

Deals (Atk130%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

130.0% · 1 hit

Cavalry Combat

Cavalry Combat

Inherited
Lv. 5

Can fight while mounted but will Decrease ASPD by 12%

Cavalry Mastery

Cavalry Mastery

Inherited
Lv. 5

Deals 4% more damage to large size monsters while in Cavalry Combat

Spear Mastery

Spear Mastery

Inherited
Lv. 20

When using spears, Atk increases by 8, Auto Attack increases by 20

Aura Blade

Aura Blade

Inherited
Lv. 20

Knight deals 20 more True Dmg with auto attacks

Counter Attack

Counter Attack

Inherited
Beat Back
Lv. 5

Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 0.8 sec. Critical Damage increases as the skill levels up.

Heart of Steel

Heart of Steel

Inherited
Buff
Lv. 5

In 5 sec, takes 50% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 12 times

Head Crush

Head Crush

Inherited
Physical
Buff
Lv. 15

Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.

Concentration

Concentration

Inherited
Magic
Buff
Lv. 5

Grants whole Party with Endure effect. Knight gains 4% Atk, 10 HIT. Reduces Def provided by equipments by 8% for 25 sec

Spiral Pierce

Spiral Pierce

Inherited
Magic
Attack
Lv. 20

Attacks an enemy with the spinning spear, dealing (Str + Atk * Weapon type + Refine Atk + Base Level) * 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.

Joint Beat

Joint Beat

Inherited
Magic
Attack
Lv. 10

Strikes at the joints of the target, dealing (Atk60%) Dmg. Has a 10% chance to apply 1 negative status for 10 sec

Lord's Aura

Lord's Aura

Inherited
Magic
Buff
Lv. 10

Lord Knight provides 12% DMG for the whole Party for 30 sec

Frenzy

Frenzy

Inherited
Buff
Lv. 10

Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Fleeincreases by 50%, Def and M.Def decreases by 90%, Healing received decreases by 100%

Call of Justice

Call of Justice

Inherited
Lv. 5

Each 5 VIT provides Lord Knight with 1 Atk

Sword Parry

Sword Parry

Inherited
Buff
Lv. 10
HP Alight

HP Alight

Inherited
Magic
Buff
Lv. 15

Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2%Max HP +10%Max SP +50) real damage to nearby enemies. Lasts 12 sec. Becomes invalid when HP is