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Dark Vision

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Dark Vision
Passive
Passive
5 ranks
Dark Vision

Runemaster’s Dark Element Damage has a 6% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini

Skill type
Passive
Duration
8 s
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Duration
8 s
8 s
8 s
8 s
8 s
Skill points
1
1
1
1
1
Applied effects
Self
Flee: -50% Hit: -50%
Self
Flee: -50% Hit: -50%
Self
Flee: -50% Hit: -50%
Self
Flee: -50% Hit: -50%
Self
Flee: -50% Hit: -50%
Description Runemaster’s Dark Element Damage has a 30% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini Runemaster’s Dark Element Damage has a 24% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini Runemaster’s Dark Element Damage has a 18% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini Runemaster’s Dark Element Damage has a 12% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini Runemaster’s Dark Element Damage has a 6% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Darkness Effect [Darkness]

Self
When

Attacking

Applied change
Flee
-50%
Hit
-50%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide