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Head Crush

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Head Crush
Active
Physical
Buff
15 ranks
Head Crush

Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.

Skill type
Buff
Target
Friend
Range
0 m
Cooldown
75 s
Cast delay
0.50 s
Duration
60 s
SP cost
60
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–15
Metric
Max level Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
60
60
60
60
60
60
60
60
60
60
60
60
60
60
60
Cooldown
75 s
75 s
75 s
75 s
75 s
75 s
75 s
75 s
75 s
75 s
75 s
75 s
75 s
75 s
75 s
Cast delay
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
0.50 s
Duration
160 s
140 s
120 s
100 s
80 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
60 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Pet / Master, Self
Status: Head Crush (Peak)
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush (Peak)
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush (Peak)
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush (Peak)
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush (Peak)
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Pet / Master, Self
Status: Head Crush
Self
Maximum stacks: 3
Description Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets Grants Head Crush buff for 140 sec, increase 140 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 20% extra damage to bleeding targets Grants Head Crush buff for 120 sec, increase 130 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 15% extra damage to bleeding targets Grants Head Crush buff for 100 sec, increase 120 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 10% extra damage to bleeding targets Grants Head Crush buff for 80 sec, increase 110 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 5% extra damage to bleeding targets Grants Head Crush buff for 60 sec, increase 100 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 90 Atk, has a 20% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 80 Atk, has a 18% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 70 Atk, has a 16% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 60 Atk, has a 14% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 50 Atk, has a 12% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 40 Atk, has a 10% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 30 Atk, has a 8% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 20 Atk, has a 6% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 15

Head Crush

Increase caster's Atk

Pet / Master, Self
Applied change
Applied Buff
Status
Head Crush

Head Crush

Bleeding: result in HP loss at regular intervals

Self
When

Using a normal attack

Applied change
Maximum stacks
3
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide