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Lord Knight

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Physical

Lord Knight

Swordsman Branch

The soldiers used heavy arms. The Agi was relatively low but the Atk was super powerful.

Base Attributes
Strength
75
Intelligence
30
Vitality
60
Agility
45
Dexterity
15
Luck
45
Lord Knight character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
9 direct
29 inherited
Class skills
All linked skills
Direct
Knight Skills
Adventure skills
Active & passive
Active only
Passive only

38 shown · 38 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
130
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
9 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.

No resolved weapon animation bindings are present in this class row.

InitialAttr
Strength Str
75
Intelligence Int
30
Vitality Vit
60
Agility Agi
45
Dexterity Dex
15
Luck Luk
45
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Head Crush
  2. 2Concentration
  3. 3Spiral Pierce
  4. 4Joint Beat
  5. 5Lord's Aura
  6. 6Frenzy
  7. 7Call of Justice
  8. 8Sword Parry
  9. 9HP Alight
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Lord Knight",
    "Description": "The soldiers used heavy arms. The Agi was relatively low but the Atk was super powerful.",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 130,
    "SkillPointLimit": 40,
    "InitialAttr": {
        "Str": 75,
        "Int": 30,
        "Vit": 60,
        "Agi": 45,
        "Dex": 15,
        "Luk": 45
    },
    "DamRandom": [
        1,
        1
    ],
    "Skill": [
        "Head Crush",
        "Concentration",
        "Spiral Pierce",
        "Joint Beat",
        "Lord's Aura",
        "Frenzy",
        "Call of Justice",
        "Sword Parry",
        "HP Alight"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide