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Bowling Bash

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Bowling Bash
Active
Magic
Attack
20 ranks
Bowling Bash
Cause enemies within range to collide into one another, dealing (50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
Skill type
Attack
Target
Enemy
Range
1.50 m
Charge time
0.70 s
Cast delay
1.50 s
SP cost
13
Damage
50%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 20 coefficient
810%
×8.10 per damage event · Lv. 1: 50% → Lv. 20: 810%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 20

Source: Frenzy

Max-level result Dark Damage Dark Frenzy Lv. 5
+0.2%
Scaling rule
+0.04% × Dark Frenzy level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–20
Metric
Max level Level 20
Level 19 Level 19
Level 18 Level 18
Level 17 Level 17
Level 16 Level 16
Level 15 Level 15
Level 14 Level 14
Level 13 Level 13
Level 12 Level 12
Level 11 Level 11
Level 10 Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
810%
770%
730%
690%
650%
610%
570%
530%
490.00%
450%
410.00%
370%
330%
290%
250%
210%
170%
130%
90%
50%
SP cost
22
22
22
22
22
22
22
22
22
22
22
21
20
19
18
17
16
15
14
13
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
1.50 m
Skill points
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Description Cause enemies within range to collide into one another, dealing (810% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (770% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (730% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (690% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (650% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (610% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (570% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (530% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (490% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (450% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg Cause enemies within range to collide into one another, dealing (410% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (370% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (330% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (290% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (250% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (210% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (170% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (130% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (90% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg Cause enemies within range to collide into one another, dealing (50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 20

Frenzy

Ghost ATK increase
Self
Applied change
Dark Damage
+0.2%
Formula: +0.04% × Dark Frenzy level + 0%
Sync Max Layer
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide