Source: Frenzy
- Max-level result Dark Damage Dark Frenzy Lv. 5
- +0.2%
- Scaling rule
- +0.04% × Dark Frenzy level + 0%
- Affects
- Self
Source: Frenzy
| Metric |
Max level
Level 20
|
Level 19
Level 19
|
Level 18
Level 18
|
Level 17
Level 17
|
Level 16
Level 16
|
Level 15
Level 15
|
Level 14
Level 14
|
Level 13
Level 13
|
Level 12
Level 12
|
Level 11
Level 11
|
Level 10
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
810%
|
770%
|
730%
|
690%
|
650%
|
610%
|
570%
|
530%
|
490.00%
|
450%
|
410.00%
|
370%
|
330%
|
290%
|
250%
|
210%
|
170%
|
130%
|
90%
|
50%
|
| SP cost |
22
|
22
|
22
|
22
|
22
|
22
|
22
|
22
|
22
|
22
|
22
|
21
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Range |
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
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| Description | Cause enemies within range to collide into one another, dealing (810% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (770% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (730% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (690% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (650% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (610% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (570% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (530% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (490% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (450% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg | Cause enemies within range to collide into one another, dealing (410% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (370% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (330% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (290% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (250% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (210% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (170% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (130% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (90% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg | Cause enemies within range to collide into one another, dealing (50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg |