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Knight

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Physical

Knight

Swordsman Branch

The upgraded job of swordsman - knight. They are imposing. Whether atk power or range has been highly improved.

Base Attributes
Strength
75
Intelligence
30
Vitality
60
Agility
45
Dexterity
15
Luck
45
Knight character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
10 direct
19 inherited
Class skills
All linked skills
Direct
Swordsman Skills
Adventure skills
Active & passive
Active only
Passive only

29 shown · 29 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
90
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
10 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.

No resolved weapon animation bindings are present in this class row.

InitialAttr
Strength Str
75
Intelligence Int
30
Vitality Vit
60
Agility Agi
45
Dexterity Dex
15
Luck Luk
45
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Bowling Bash
  2. 2Pierce
  3. 3One-Hand Quicken
  4. 4Brandish Spear
  5. 5Cavalry Combat
  6. 6Cavalry Mastery
  7. 7Spear Mastery
  8. 8Aura Blade
  9. 9Counter Attack
  10. 10Heart of Steel
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Knight",
    "Description": "The upgraded job of swordsman - knight. They are imposing. Whether atk power or range has been highly improved.",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 90,
    "SkillPointLimit": 40,
    "InitialAttr": {
        "Str": 75,
        "Int": 30,
        "Vit": 60,
        "Agi": 45,
        "Dex": 15,
        "Luk": 45
    },
    "DamRandom": [
        1,
        1
    ],
    "Skill": [
        "Bowling Bash",
        "Pierce",
        "One-Hand Quicken",
        "Brandish Spear",
        "Cavalry Combat",
        "Cavalry Mastery",
        "Spear Mastery",
        "Aura Blade",
        "Counter Attack",
        "Heart of Steel"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide