Swordsman
Swordsman Branch
The soldiers used heavy arms. The Agi was relatively low but the Atk was super powerful.
Base Attributes
- Strength
- 75
- Intelligence
- 30
- Vitality
- 60
- Agility
- 45
- Dexterity
- 15
- Luck
- 45
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
19 shown · 19 class-linked
42 shared Adventure skills available from the source filter
Loading rune compatibility and Aesir totals…
Loading compatible equipment…
Runtime class rules
Direct fields from the imported class row.
- Client availability
IsOpen - Open
- Maximum Job Level
MaxJobLevel - 50
- Damage random factors
DamRandom - [1, 1]
- Direct skill graph
Skill - 6 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
No resolved weapon animation bindings are present in this class row.
InitialAttr
- Strength
Str - 75
- Intelligence
Int - 30
- Vitality
Vit - 60
- Agility
Agi - 45
- Dexterity
Dex - 15
- Luck
Luk - 45
Ordered skill graph
The client
Skill array, resolved in its declared order.
- 1Endure
- 2Bash
- 3Magnum Break
- 4Taunt
- 5Sword Mastery
- 6Increase Recuperative Power
Resolved client JSON
The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.
{
"Name": "Swordsman",
"Description": "The soldiers used heavy arms. The Agi was relatively low but the Atk was super powerful.",
"Category": "Job class",
"AttackType": "Physical",
"IsOpen": true,
"MaxJobLevel": 50,
"SkillPointLimit": 40,
"InitialAttr": {
"Str": 75,
"Int": 30,
"Vit": 60,
"Agi": 45,
"Dex": 15,
"Luk": 45
},
"DamRandom": [
1,
1
],
"Skill": [
"Endure",
"Bash",
"Magnum Break",
"Taunt",
"Sword Mastery",
"Increase Recuperative Power"
]
}