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Darkness - Multi-source

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Darkness - Multi-source
Passive
Passive
4 ranks
Darkness - Multi-source
Every time a Runemaster is attacked, there’s a 25% chance to obtain Frenzy
Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 4

Source: Frenzy

Max-level result Dark Damage Dark Frenzy Lv. 5
+0.2%
Scaling rule
+0.04% × Dark Frenzy level + 0%
Condition
Hit by an attack
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–4
Metric
Max level Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
Applied effects
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Description Every time a Runemaster is attacked, there’s a 100% chance to obtain Frenzy Every time a Runemaster is attacked, there’s a 75% chance to obtain Frenzy Every time a Runemaster is attacked, there’s a 50% chance to obtain Frenzy Every time a Runemaster is attacked, there’s a 25% chance to obtain Frenzy
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 4

Frenzy

Ghost ATK increase
Self
When Hit by an attack
Applied change
Dark Damage
+0.2%
Formula: +0.04% × Dark Frenzy level + 0%
Sync Max Layer
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide