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Dragon Breath

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Dragon Breath
Active
Magic
Attack
10 ranks
Dragon Breath
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 710% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 10% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
Skill type
Attack
Target
Enemy
Range
6 m
Cast time
2 s
Cooldown
1 s
Cast delay
1 s
SP cost
24
Damage
710%
Hits
3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,160%
×11.60 per damage event · Lv. 1: 710% → Lv. 10: 1,160%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Magic Fire Guardian (Fire Reduc.)

Max-level result Fire Damage Reduction Magic Fire Guardian Lv. 5
+30%
Scaling rule
+6% × Magic Fire Guardian level + 0%
Affects
Self, Party

Source: Magic Fire Guardian (Fire Reduc.)

Max-level result Fire Damage Magic Fire Guardian - Element Lv. 5
+10%
Scaling rule
+2% × Magic Fire Guardian - Element level + 0%
Affects
Self, Party

Source: Deepen Damage [Peak]

Max-level result Physical Defense at 5 stacks Deepen Damage Lv. 10
-25%
Scaling rule
5 stacks × (-1% × Deepen Damage level + 5%)
Affects
Enemy

Source: Frenzy

Max-level result Dark Damage Dark Frenzy Lv. 5
+0.2%
Scaling rule
+0.04% × Dark Frenzy level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,160%
1,110%
1,060%
1,010%
960%
910%
860%
810%
760%
710%
Hits
3
3
3
3
3
3
3
3
3
3
SP cost
42
40
38
36
34
32
30
28
26
24
Cast time
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +30% +6% × Magic Fire Guardian level + 0% Fire Damage: +10% +2% × Magic Fire Guardian - Element level + 0%
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Enemy
Maximum stacks: 5
Enemy
Physical Defense per stack: -5% Physical Defense at 5 stacks: -25% 5 stacks × (-1% × Deepen Damage level + 5%) Maximum stacks: 5
Self
Dark Damage: +0.2% +0.04% × Dark Frenzy level + 0% Sync Max Layer: +1
Description Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1160% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 100% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1110% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 90% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1060% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 80% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1010% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 70% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 960% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 60% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 910% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 50% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 860% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 40% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 810% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 30% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 760% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 20% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1% Order the dragon to breathe fire, dealing (Atk + M.Atk) * 710% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 10% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Lance of Dragon Tamer [1]

Dmg Reduc. and Magic Reduc. +5%
Self
Applied change
Physical Damage Reduction
+5%
Magic Damage Reduction
+5%

Dragon Howl

Dmg Reduc. and Magic Reduc. 10%
Self
Applied change
Physical Damage Reduction
+10%
Magic Damage Reduction
+10%

Magic Fire Guardian (Fire Reduc.)

Magic Fire Guardian: Fire DMG Reduc. increases
Self, Party
Applied change
Fire Damage Reduction
+30%
Formula: +6% × Magic Fire Guardian level + 0%
Fire Damage
+10%
Formula: +2% × Magic Fire Guardian - Element level + 0%

Burning State Effect [Burning]

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Burning Bleeding Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%

Deepen Damage

Takes more damage from Knight Spear skills
Enemy
Applied change
Maximum stacks
5

Deepen Damage [Peak]

Decrease Def
Enemy
Applied change
Physical Defense per stack
-5%
Physical Defense at 5 stacks
-25%
Formula: 5 stacks × (-1% × Deepen Damage level + 5%)
Maximum stacks
5

Frenzy

Ghost ATK increase
Self
Applied change
Dark Damage
+0.2%
Formula: +0.04% × Dark Frenzy level + 0%
Sync Max Layer
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide