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Dragon's Water Breath

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Dragon's Water Breath
Active
Magic
Attack
10 ranks
Dragon's Water Breath

Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*710% to enemies within range. Enemies hit by the dragon breath have a 10% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

Skill type
Attack
Target
Enemy
Range
6 m
Cast time
2 s
Cooldown
1 s
Cast delay
1 s
Duration
5 s
SP cost
24
Damage
710%
Hits
3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,160%
×11.60 per damage event · Lv. 1: 710% → Lv. 10: 1,160%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Magic Fire Guardian (Water Reduc.)

Max-level result Water Damage Reduction At Lv. 10
+6%
Scaling rule
Configured client value +6%
Affects
Self, Party

Source: Magic Fire Guardian (Water Reduc.)

Max-level result Water Damage At Lv. 10
+2%
Scaling rule
Configured client value +2%
Affects
Self, Party

Source: Deepen Damage [Peak]

Max-level result Physical Defense At Lv. 10
-1%
Scaling rule
Configured client value -1%
Affects
Enemy

Source: Frenzy

Max-level result Dark Damage At Lv. 10
+0.04%
Scaling rule
Configured client value +0.04%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,160%
1,110%
1,060%
1,010%
960%
910%
860%
810%
760%
710%
Hits
3
3
3
3
3
3
3
3
3
3
SP cost
42
40
38
36
34
32
30
28
26
24
Cast time
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Description Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*1160% to enemies within range. Enemies hit by the dragon breath have a 100% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*1110% to enemies within range. Enemies hit by the dragon breath have a 90% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*1060% to enemies within range. Enemies hit by the dragon breath have a 80% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*1010% to enemies within range. Enemies hit by the dragon breath have a 70% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*960% to enemies within range. Enemies hit by the dragon breath have a 60% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*910% to enemies within range. Enemies hit by the dragon breath have a 50% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*860% to enemies within range. Enemies hit by the dragon breath have a 40% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*810% to enemies within range. Enemies hit by the dragon breath have a 30% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*760% to enemies within range. Enemies hit by the dragon breath have a 20% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1% Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*710% to enemies within range. Enemies hit by the dragon breath have a 10% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Lance of Dragon Tamer [1]

Dmg Reduc. and Magic Reduc. +5%

Self
Applied change
Physical Damage Reduction
+5%
Magic Damage Reduction
+5%

Dragon Howl

Dmg Reduc. and Magic Reduc. 10%

Self
Applied change
Physical Damage Reduction
+10%
Magic Damage Reduction
+10%

Dragon's Water Breath

Enemy
Applied change
Restriction
Cannot be moved by effects
Status
Frozen

Magic Fire Guardian (Water Reduc.)

Magic Fire Guardian: Water DMG Reduc. increases

Self, Party
Applied change
Water Damage Reduction
+6%
Formula: Configured client value +6%
Water Damage
+2%
Formula: Configured client value +2%

Deepen Damage

Takes more damage from Knight Spear skills

Enemy
Applied change
Maximum stacks
5

Deepen Damage [Peak]

Decrease Def

Enemy
Applied change
Physical Defense
-1%
Formula: Configured client value -1%
Maximum stacks
5

Frenzy

Ghost ATK increase

Self
Applied change
Dark Damage
+0.04%
Formula: Configured client value +0.04%
Sync Max Layer
+1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide