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Magic Dragon Breath

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Magic Dragon Breath
Active
Physical
Attack
10 ranks
Magic Dragon Breath

Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x26%) and Fire DMG ([Dragon Breath] x26%) to all enemies ahead

Skill type
Attack
Target
Enemy
Range
7 m
Cast time
3 s
Cooldown
1 s
Cast delay
1 s
SP cost
68
Damage
100%
Hits
2
Effect distance
8 m
Area width
4 m
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
100%
×1 per damage event · Lv. 1: 100% → Lv. 10: 100%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Magic Fire Guardian (Fire Reduc.)

Max-level result Fire Damage Reduction At Lv. 10
+6%
Scaling rule
Configured client value +6%
Affects
Self, Party

Source: Magic Fire Guardian (Fire Reduc.)

Max-level result Fire Damage At Lv. 10
+2%
Scaling rule
Configured client value +2%
Affects
Self, Party

Source: Magic Fire Guardian (Water Reduc.)

Max-level result Water Damage Reduction At Lv. 10
+6%
Scaling rule
Configured client value +6%
Affects
Self, Party

Source: Magic Fire Guardian (Water Reduc.)

Max-level result Water Damage At Lv. 10
+2%
Scaling rule
Configured client value +2%
Affects
Self, Party

Source: Deepen Damage [Peak]

Max-level result Physical Defense At Lv. 10
-1%
Scaling rule
Configured client value -1%
Affects
Enemy

Source: Frenzy

Max-level result Dark Damage At Lv. 10
+0.04%
Scaling rule
Configured client value +0.04%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
122
116
110
104
98
92
86
80
74
68
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Self
Physical Damage Reduction: +5% Magic Damage Reduction: +5%
Self
Physical Damage Reduction: +10% Magic Damage Reduction: +10%
Self, Party
Fire Damage Reduction: +6% Configured client value +6% Fire Damage: +2% Configured client value +2%
Self, Party
Water Damage Reduction: +6% Configured client value +6% Water Damage: +2% Configured client value +2%
Enemy
Duration: 10 s
Enemy
Maximum stacks: 3
Enemy
Maximum stacks: 5
Enemy
Physical Defense: -1% Configured client value -1% Maximum stacks: 5
Self
Dark Damage: +0.04% Configured client value +0.04% Sync Max Layer: +1
Enemy
Restriction: Cannot be moved by effects Status: Frozen
Enemy
Restriction: Cannot use skills Status: Feared
Enemy
Fire Damage Reduction: +25% Magic Defense: -25%
Enemy
Del Hp %: +20%
Description Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x80%) and Fire DMG ([Dragon Breath] x80%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x74%) and Fire DMG ([Dragon Breath] x74%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x68%) and Fire DMG ([Dragon Breath] x68%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x62%) and Fire DMG ([Dragon Breath] x62%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x56%) and Fire DMG ([Dragon Breath] x56%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x50%) and Fire DMG ([Dragon Breath] x50%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x44%) and Fire DMG ([Dragon Breath] x44%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x38%) and Fire DMG ([Dragon Breath] x38%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x32%) and Fire DMG ([Dragon Breath] x32%) to all enemies ahead Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x26%) and Fire DMG ([Dragon Breath] x26%) to all enemies ahead
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Lance of Dragon Tamer [1]

Dmg Reduc. and Magic Reduc. +5%

Self
Applied change
Physical Damage Reduction
+5%
Magic Damage Reduction
+5%

Dragon Howl

Dmg Reduc. and Magic Reduc. 10%

Self
Applied change
Physical Damage Reduction
+10%
Magic Damage Reduction
+10%

Magic Fire Guardian (Fire Reduc.)

Magic Fire Guardian: Fire DMG Reduc. increases

Self, Party
Applied change
Fire Damage Reduction
+6%
Formula: Configured client value +6%
Fire Damage
+2%
Formula: Configured client value +2%

Magic Fire Guardian (Water Reduc.)

Magic Fire Guardian: Water DMG Reduc. increases

Self, Party
Applied change
Water Damage Reduction
+6%
Formula: Configured client value +6%
Water Damage
+2%
Formula: Configured client value +2%

魔龙吐息装备破坏

Enemy
Applied change
Break Equip
Duration
10 s

Takes damage every 0.5 second

Takes damage every 0.5 second

Enemy
Applied change
Maximum stacks
3

Deepen Damage

Takes more damage from Knight Spear skills

Enemy
Applied change
Maximum stacks
5

Deepen Damage [Peak]

Decrease Def

Enemy
Applied change
Physical Defense
-1%
Formula: Configured client value -1%
Maximum stacks
5

Frenzy

Ghost ATK increase

Self
Applied change
Dark Damage
+0.04%
Formula: Configured client value +0.04%
Sync Max Layer
+1

Freezing Effect [Freeze]

Enemy
Applied change
Restriction
Cannot be moved by effects
Status
Frozen

Fear

Fear: free of control

Enemy
Applied change
Restriction
Cannot use skills
Status
Feared

Burning State Effect [Burning]

Enemy
Applied change
Fire Damage Reduction
+25%
Magic Defense
-25%

Burning Bleeding Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide