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Dark Knight

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Dark Knight
Passive
Passive
10 ranks
Dark Knight

Runemaster's Lance Skill and Breath-type Skill can cause an additional 4% DMG to enemies in [Dark] status

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status
Scaling rule
+4% × skill level + 0%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 36% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 32% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 28% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 24% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 20% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 16% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 12% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 8% DMG to enemies in [Dark] status +4% × skill level + 0%
Effect: Runemaster's Lance Skill and Breath-type Skill can cause an additional 4% DMG to enemies in [Dark] status +4% × skill level + 0%
Description Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 36% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 32% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 28% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 24% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 20% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 16% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 12% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 8% DMG to enemies in [Dark] status Runemaster's Lance Skill and Breath-type Skill can cause an additional 4% DMG to enemies in [Dark] status
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Dark Knight

Applied change
Passive Effect
Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status
Formula: +4% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide