- Max job level
- 90
- Skills
- 34
- Damage bonus
- 0.0%
- Stat efficiency
- 100.0%
- STR
- 90
- INT
- 90
- VIT
- 30
- AGI
- 15
- DEX
- 30
- LUK
- 15
- Required base level
- 40
Call Spirits
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 1 bombs. Lasts 300 sec
Critical Explosion
Chain Combo
The skill must be casted after [Triple Attack]. It deals 400% Dmg to the target. Damage dealt by the skill is slightly boosted by Vit
400.0% · 1 hit
Combo Finish
The target must endure the combo skills after [Chain Combo], this skill deals 560% Dmg to a single enemy When [Combo Finish] is put in Auto-skill Bar, [Chain Combo] and [Combo Finish] will automatically be released after triggering [Triple Attack]
560.0% · 1 hit
Asura Strike
Spends all SP to deal (Atk×(4 +Remaining Sp/100) +2500 +500×5) lane Dmg to the target. It can only be used when the user is in Critical Explosion status. When it is used, the caster cannot restore SP for 10 sec and gain no naturally restored SP for 300 sec Bomb cost is decided by the previous skill casted: Direct Release Bomb Cost×5 [Combo Finish][Blade Stop] Bomb Costx4 [Tiger Knuckle Fist] Bomb Cost×3 [Chain Crush Combo] Bomb Cost×1
400.0% · 1 hit
Steel Body
Enters Steel Body status for 30 sec, taking 85% less damage but losing 45% Attack Spd. Move Spd drops to 75% of the original value and cannot get any speed boost. Cannot use skills proactively in the status. Skills triggered by auto attacks still work
Body Relocation
Monk teleports forward. Body Relocation doesn’t consume Spirit Bomb while Critical Explosion is active. Consumes 1 Spirit Bomb normally. This skill will put [Asura Strike] into a 2-second Cast Delay
Investigate
Injects spirit bombs into an enemy, dealing Atk×(2 +1.5*1 +(Def/120)) lane Dmg. Ignores Flee and defense. Enemies with high Def suffers high Dmg
Iron Fist
When using Knuckles or fighting without weapon, Atk increases by 4, Auto Attack increases by 20
Spirits Recovery
Monk restore HP: (Max HP/300 +4)×1 and SP: (Max SP/300 +4)×1 every 10 sec. When caster is in Critical Explosion or the 300s penalty time of [Asura Strike], the restoration is still effective.
Triple Attack
Allows Monk to have a 20% chance to deal 120% Dmg when launching auto attack
Flee
Increases monk Fleeby 1%
Zen
Gathers spirit bombs to the max (up to 5 at a time)
First Aid
Play Dead
Instantly enters Play Dead status, so the attacker loses the target and leaves the battle. Every 5 sec, restores HP equal to 10% Max HP and SP equal to 10% Max SP for self.
Rest on Site
When the user sits, every 5 sec restores 10% max HP and SP
Might Field
Increases your STR for higher load Could carry more items. Each 5 Str expand the bag by 1 slot
Protect Party
Select it so when any party mate is under monster attack, others in auto-fight will go help him/her out. If multiple party mates are under attack, or if you are also under attack yourself, it chooses to protect the nearest one.
Monster Targeting
Press and Hold the auto-fight button to load felt monsters within 20m (Marked on the mini map). Select one to search and fight.
Preparation Skill
By tapping any skill right after you release one skill, this skill can be automatically cast after Cast Delay/cooldown.
Free View
After learning it, You could unlock free view provided by the top right button in the camera to take better photos!
Wide Angle
Expands the zoom range to 24mm. Good for Landscape Photographer!
Close-up Shot
Expands the zoom range to 200mm. Time to get more details~
Advanced Composition
After learning it, You could get different composition for selfie. You will like it!
Poring Selfie Stick
Now the camera could see further and wider. Try Poring Selfie Stick in the selfie mode!
Rapid Riding
Heal
Restore (12* Rounded ( (BaseLv+INT) /10) ) HP to self and allies. When the targets are undead monsters, the skill deals Holy Damage: 100% Healing Value/2
1,200.0% · 1 hit
Holy Light Strike
Attacks an enemy with holy light, dealing (M.Atk150%) holy M.Dmg and some real M.Dmg. It also expels Kyrie Eleison
150.0% · 1 hit
Blessing
Increases the target and all its allies' STR, DEX, and INT by 2 points for 120 seconds and removes the single target unit's curse and petrifying effect
Ruwach
Searches hidden enemy units with the holy spirit in 10 sec, dealing (M.Atk150%) holy M.Dmg to any enemy units found
Light Shield
Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 8 sec. Could have 1 barriers at the same time
Maces Mastery
When using Maces and Knuckles, Atk increases by 6 points, Auto Attack increases by 20 points
Kyrie Eleison
Provides a single ally unit shield against physical DMG. The shield can provide a limited number of protection and resist a limited amount of DMG. It loses effect once it's maxed out. Resists up to 5 times of attack. The max DMG it can take is 12% of the beneficiary‘s Max HP. The shield will last for 120 seconds. It will lose effect immediately if attacked by the Holy Light Strike
Increase Agility
Blessing gets the effect of Increase Agility, increase 2 AGI points and 30% Move Spd for 120 sec