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RO Codex Adventurer's Index RO Codex ROM Eternal Love
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Getting Better

Back to skills
Getting Better
Passive
Passive
5 ranks
Getting Better
While playing, every 3 seconds increase your 5 Atk, 1% Healing Received, Pen., and M.Pen., stacking up to 10 layers.
Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5

Source: Getting Better (Increase ATK)

Max-level result Physical Attack At Lv. 5
+25
Scaling rule
+5 × skill level + 0
Affects
Self

Source: Getting Better (Increase ATK)

Max-level result Healing Received At Lv. 5
+5%
Scaling rule
+1% × skill level + 0%
Affects
Self

Source: Getting Better (Increase ATK)

Max-level result SP Recovery at 10 stacks Getting Better - Restore Lv. 5
+100%
Scaling rule
10 stacks × (+2% × Getting Better - Restore level + 0%)
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Self
Physical Attack: +25 +5 × skill level + 0 Healing Received: +5% +1% × skill level + 0% SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) Maximum stacks: 10
Self
Physical Attack: +20 +5 × skill level + 0 Healing Received: +4% +1% × skill level + 0% SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) Maximum stacks: 10
Self
Physical Attack: +15 +5 × skill level + 0 Healing Received: +3% +1% × skill level + 0% SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) Maximum stacks: 10
Self
Physical Attack: +10 +5 × skill level + 0 Healing Received: +2% +1% × skill level + 0% SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) Maximum stacks: 10
Self
Physical Attack: +5 +5 × skill level + 0 Healing Received: +1% +1% × skill level + 0% SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) SP Recovery per stack: +10% SP Recovery at 10 stacks: +100% 10 stacks × (+2% × Getting Better - Restore level + 0%) Maximum stacks: 10
Description While playing, every 3 seconds increase your 25 Atk, 5% Healing Received, Pen., and M.Pen., stacking up to 10 layers. While playing, every 3 seconds increase your 20 Atk, 4% Healing Received, Pen., and M.Pen., stacking up to 10 layers. While playing, every 3 seconds increase your 15 Atk, 3% Healing Received, Pen., and M.Pen., stacking up to 10 layers. While playing, every 3 seconds increase your 10 Atk, 2% Healing Received, Pen., and M.Pen., stacking up to 10 layers. While playing, every 3 seconds increase your 5 Atk, 1% Healing Received, Pen., and M.Pen., stacking up to 10 layers.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Getting Better (Increase ATK)

Self
Applied change
Physical Attack
+25
Formula: +5 × skill level + 0
Healing Received
+5%
Formula: +1% × skill level + 0%
SP Recovery per stack
+10%
SP Recovery at 10 stacks
+100%
Formula: 10 stacks × (+2% × Getting Better - Restore level + 0%)
SP Recovery per stack
+10%
SP Recovery at 10 stacks
+100%
Formula: 10 stacks × (+2% × Getting Better - Restore level + 0%)
Maximum stacks
10
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide