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RO Codex Adventurer's Index RO Codex ROM Eternal Love
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Dancer

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Physical

Dancer

Archer Branch

Physical, Support, Ensemble Skill

Base Attributes
Strength
15
Intelligence
60
Vitality
60
Agility
15
Dexterity
90
Luck
30
Dancer character artwork
Build reference
Explore exact skill mechanics, runes, hero-exclusive equipment, and decoded client records.
11 direct
20 inherited
Class skills
All linked skills
Direct
Archer Skills
Adventure skills
Active & passive
Active only
Passive only

31 shown · 31 class-linked

42 shared Adventure skills available from the source filter

Updating details…
Loading rune compatibility and Aesir totals…
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Resolved game-client class record
The complete player-facing record includes resolved class identity and catalog fields alongside exact client mechanics. References are replaced with verified names; unresolved IDs and asset internals remain hidden.
Runtime class rules
Direct fields from the imported class row.
Client availabilityIsOpen
Open
Maximum Job LevelMaxJobLevel
90
Damage random factorsDamRandom
[1, 1]
Direct skill graphSkill
11 ordered entries
Runtime animation map
ActionSuffixMap binds each compatible weapon family to its client animation set.
Whip
Whip
InitialAttr
Strength Str
15
Intelligence Int
60
Vitality Vit
60
Agility Agi
15
Dexterity Dex
90
Luck Luk
30
Ordered skill graph
The client Skill array, resolved in its declared order.
  1. 1Humming
  2. 2Eternal Chaos
  3. 3Arrow Flurry
  4. 4Forget-me-not
  5. 5Lullaby
  6. 6Service For You
  7. 7War Drum
  8. 8Chilling Scream
  9. 9Mr. Gold is rich
  10. 10Practice Dance
  11. 11Momentary Adaption
Resolved client JSON

The resolved class record is the JSON root, with identity, progression, compatibility, mechanics, and release data together.

Table_Class.json
{
    "Name": "Dancer",
    "Description": "Physical, Support, Ensemble Skill",
    "Category": "Job class",
    "AttackType": "Physical",
    "IsOpen": true,
    "MaxJobLevel": 90,
    "SkillPointLimit": 40,
    "CompatibleWeapons": [
        "Whip"
    ],
    "InitialAttr": {
        "Str": 15,
        "Int": 60,
        "Vit": 60,
        "Agi": 15,
        "Dex": 90,
        "Luk": 30
    },
    "DamRandom": [
        1,
        1
    ],
    "ActionSuffixMap": {
        "Whip": "Whip"
    },
    "Skill": [
        "Humming",
        "Eternal Chaos",
        "Arrow Flurry",
        "Forget-me-not",
        "Lullaby",
        "Service For You",
        "War Drum",
        "Chilling Scream",
        "Mr. Gold is rich",
        "Practice Dance",
        "Momentary Adaption"
    ]
}
How to read this job path
Treat hero feature, direct, inherited, and Adventure skills as separate progression systems. Check the advancement path, weapon compatibility, and unlock conditions before comparing the final stat profile. Read the related player guide