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Double Strafe

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Double Strafe
Active
Magic
Attack
10 ranks
Double Strafe

Fires 2 arrows that deal double (Atk100%) Dmg to an enemy. Bow type weapons are required

Skill type
Attack
Target
Enemy
Range
5 m
Cast delay
1 s
SP cost
15
Damage
200%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
380%
×3.80 per damage event · Lv. 1: 200% → Lv. 10: 380%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Fires 2 arrows that deal double (Atk190%) Dmg to an enemy. Bow type weapons are required
Scaling rule
+10% × skill level + 90%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
380%
360%
340%
320%
300%
280%
260%
240%
220.00%
200%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
15
15
15
15
15
15
15
15
15
15
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Fires 2 arrows that deal double (Atk190%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk180%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk170%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk160%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk150%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk140%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk130%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk120%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk110%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Effect: Fires 2 arrows that deal double (Atk100%) Dmg to an enemy. Bow type weapons are required +10% × skill level + 90%
Description Fires 2 arrows that deal double (Atk190%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk180%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk170%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk160%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk150%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk140%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk130%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk120%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk110%) Dmg to an enemy. Bow type weapons are required Fires 2 arrows that deal double (Atk100%) Dmg to an enemy. Bow type weapons are required
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Double Strafe

Applied change
Skill Effect
Fires 2 arrows that deal double (Atk190%) Dmg to an enemy. Bow type weapons are required
Formula: +10% × skill level + 90%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide