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Shield Resonance

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Shield Resonance
Active
Magic
Solo
10 ranks
Shield Resonance

A solo skill. During the performance, restore (own INT+own VIT/2)*23 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).

Skill type
Solo
Target
Friend
Range
0 m
Cast delay
1.50 s
Duration
30 s
SP cost
75
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
A solo skill. During the performance, restore (own INT+own VIT/2)*50 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).
Scaling rule
+3 × skill level + 20
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
75
75
75
75
75
75
75
75
75
75
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
30 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*50 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*47 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*44 HP per sec for all teammates within 4m. The performance lasts 30s and costs 13 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*41 HP per sec for all teammates within 4m. The performance lasts 30s and costs 13 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*38 HP per sec for all teammates within 4m. The performance lasts 30s and costs 12 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*35 HP per sec for all teammates within 4m. The performance lasts 30s and costs 12 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*32 HP per sec for all teammates within 4m. The performance lasts 30s and costs 11 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*29 HP per sec for all teammates within 4m. The performance lasts 30s and costs 11 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*26 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Effect: A solo skill. During the performance, restore (own INT+own VIT/2)*23 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). +3 × skill level + 20
Description A solo skill. During the performance, restore (own INT+own VIT/2)*50 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*47 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*44 HP per sec for all teammates within 4m. The performance lasts 30s and costs 13 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*41 HP per sec for all teammates within 4m. The performance lasts 30s and costs 13 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*38 HP per sec for all teammates within 4m. The performance lasts 30s and costs 12 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*35 HP per sec for all teammates within 4m. The performance lasts 30s and costs 12 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*32 HP per sec for all teammates within 4m. The performance lasts 30s and costs 11 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*29 HP per sec for all teammates within 4m. The performance lasts 30s and costs 11 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*26 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG). A solo skill. During the performance, restore (own INT+own VIT/2)*23 HP per sec for all teammates within 4m. The performance lasts 30s and costs 10 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Shield Resonance

Applied change
Skill Effect
A solo skill. During the performance, restore (own INT+own VIT/2)*50 HP per sec for all teammates within 4m. The performance lasts 30s and costs 14 SP per sec. A whip must be equipped (the effect quadruples during PvP and GvG).
Formula: +3 × skill level + 20
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide